The Invisibility description states that attacks the invisible character makes are not also rendered invisible unless they have IPE. The example is an invisible fantasy warrior who attacks a goblin with his sword, only to have the sword immediately become visible.
I'm trying to build an Invisibility effect for my own campaign, and I don't want that to be the case. If an invisible warrior punches you or swings a weapon at you, you don't see a fist or a weapon blink into view, you just get whacked by an attack you can't see.
Of course, making every character take IPE on their STR to accomplish this would be silly, as would giving all weapons IPE.
How would I go about doing this?



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