We all know the standard old guidelines:
A) Average Defence should be 2x the average attack, with a maxmium of 2.5x the average attack.
B) PC SPDs should be within 4 points of each other (3-6. 4-7, 5-8, etc)
C) CVs should be within 5 points of each other (5-9, 6-10, and 7-11 are typical)
D) The "average" Champions game has
a 11d6 main attack,
avg ED or PD of 25,
avg Dex of 23 (AKA "The Goodman Nunber"),
and an avg SPD of 5.5.
This always felt like it led to some artificial feeling GM and/or play restrictions as well as making it very difficult to create certain in-genre characters. After all, a "Speedster" 's primary characteristic should be, errr, _speed_. The Flash's or even Qucksilver's SPD isn't just 6, 7, or 8 (using the limits from above). It's either 12 or very close to it...
So I started experimenting with "damage per unit time" as a way of balancing PC vs each other and their opponents.
(Hit%)*(Damage per Hit)*(number of possible hits per turn)= Expected Damage per Turn
If we use the old "the standard Champions game has" numbers, we get
(135/216)*(11 - 25, 38.5 - 25, 66 -25)*(5.5)=
(135/216)*(0, 13.5, 41)*(5.5)=
(0, 46 13/32, 140 15/16) respectivly for min, avg, and max expected damage per turn.
From some POV all characters that do this amount of expected damage per turn are equivalent offensively in combat. Those who do more than this are more effective, those who do less are less effective.
As long as characters "solve" this equation equivalently or close to equivalently, now we can allow a larger variation in character concepts without breaking game balance.
This allowed me to allow the SPD 12 character as well as others that in the past I could not.



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However, a similar formula can be used to evaluate _defensive_ capabilities of a character as well. Therefore we can at least make sure all characters are "combat balanced". This helps keep The Rules Rapist (tm), The Mad Slasher (tm), and The Combat Monster (tm) in check enough that everyone else gets to have fun as well.
"In-gaming" to a better result means the players are more engaged and having more fun

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