
Originally Posted by
prestidigitator
Are you sure about that, Dust Raven? Because as far as I know, HA is Strength, it is just Strength that can't be used for anything but damage. I don't see any reason that the velocity damage from Stretching can't add to the velocity damage added by a maneuver like Move By. It makes sense from both a consistency standpoint and a conceptual one (the velocity of your hand--or whatever is doing the striking--is your movement velocity plus the velocity of the appendage relative to you; i.e. the Stretching velocity). In any case, remember that the damage cannot exceed twice the damage of your base attack (hmm. On that note I can't remember. Is the base attack considered just your Strength, or is it your full Strength plus HA?).
I can't find an FAQ reference to using Stretching acceleration in addition to Move By or Move Through velocity damage but here is one of the related rules regarding HA's from both the old and new FAQ's:
http://www.herogames.com/SupportFAQs...DVENTURING.htm
http://www.herogames.com/SupportFAQs...DVENTURING.htm
Q: If a character performs a Move By/Through, can he add his Hand-To-Hand Attack damage to it?
A: Yes, provided the GM believes that makes sense based on the special effects of the HA and the Combat Maneuver. For example, if the HA is defined as a club, a character might be able to run past someone and smash them with it (Move By), but couldn’t use those HA dice when tackling someone (Move Through). In some cases, such as the Battering Ram speedster power in The UNTIL Superpowers Database, a character might buy HA with a Limitation indicating that it only works with Move By/Through. In any event, the damage from the HA dice should not be halved, though the GM is free to do so if he feels that’s necessary to maintain game balance.
With regard to base damage, HA does count as base damage for purposes of doubling via other manuevers.
HM
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