Results 1 to 10 of 10

Thread: What limitation level for "turtle mode" Desolid?

  1. #1
    Join Date
    Apr 2003
    Age
    44
    Posts
    105
    Rep Power
    1483

    What limitation level for "turtle mode" Desolid?

    I'm building a character (same one as in the Stretching question) who has some time-manipulation powers.

    One of her abilities is to actually freeze herself in time and exist in the same spot in space but stay in time-stasis until a certain time period has elapsed (which she must decide when she activates the power).

    I've bought it as Desolidification with a massive Life Support linked. On the Desolid, I've got Concentration 0 DCV and Cannot Pass Through Anything, but how much of a limitation is Can't Actually Move, Do Anything, Or Take Any Action Whatsoever Until Time Period Is Up? Does that merit a -2?

  2. #2
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: What limitation level for "turtle mode" Desolid?

    I'd get by the whole question by building it as EDM - to another time. SFX being the character freezes in place. You aren't really there, so nothing (including attacks which affect desolid, or that one SFX that affects you while desolid) can hurt you, but you can't do anything either.

  3. #3
    Join Date
    Feb 2003
    Location
    El Paso, TX
    Age
    53
    Posts
    5,426
    Rep Power
    108012

    Re: What limitation level for "turtle mode" Desolid?

    I'd give it at least a -2, maybe more, if the character can't take any kind of action until a prespecified interval has passed. A -4 would not be unreasonable.

    Cool concept.
    The government forgets that George Orwell's 1984 was a warning and not a blueprint. - Chris Hunhe, Liberal Democrats, UK

    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies. - Groucho Marx

  4. #4
    Join Date
    Feb 2003
    Location
    Trying to phase back in to this reality
    Age
    45
    Posts
    3,121
    Rep Power
    65082

    Re: What limitation level for "turtle mode" Desolid?

    Quote Originally Posted by Hugh Neilson
    I'd get by the whole question by building it as EDM - to another time. SFX being the character freezes in place. You aren't really there, so nothing (including attacks which affect desolid, or that one SFX that affects you while desolid) can hurt you, but you can't do anything either.
    That is exactly how I've modeled it myself, Hugh. Good call!
    Quote Originally Posted by Solomon
    The Ascended Club is the maximum security ward for the criminally insane.
    Quote Originally Posted by Kristopher
    And I honestly don't care what RIAA or MPAA defines as "legitimate", "copying", or "piracy", any more than I care if a sociopathic rapist defines what he does as "love".
    Get some class with the Ravenswood Academy Yearbook!

    Castle Walls

    The HERO Forums Magic project..."What's on your card?" (website)

  5. #5
    Join Date
    Apr 2004
    Location
    Clearwater, Florida USA
    Age
    44
    Posts
    7,202
    Blog Entries
    1
    Rep Power
    1680239

    Re: What limitation level for "turtle mode" Desolid?

    Quote Originally Posted by Blackberry
    I'm building a character (same one as in the Stretching question) who has some time-manipulation powers.

    One of her abilities is to actually freeze herself in time and exist in the same spot in space but stay in time-stasis until a certain time period has elapsed (which she must decide when she activates the power).

    I've bought it as Desolidification with a massive Life Support linked. On the Desolid, I've got Concentration 0 DCV and Cannot Pass Through Anything, but how much of a limitation is Can't Actually Move, Do Anything, Or Take Any Action Whatsoever Until Time Period Is Up? Does that merit a -2?
    This power sounds like a variation of a Slaver-Stasis Field from Niven's Known Space universe. A much easier build would be to use Extra-Dimensional Movement with a visibility limitation to reflect that he doesn't really move but is otherwise impossible to affect until his timer goes off.

    HM

  6. #6
    Join Date
    Apr 2003
    Age
    44
    Posts
    105
    Rep Power
    1483

    Re: What limitation level for "turtle mode" Desolid?

    Quote Originally Posted by Hyper-Man
    This power sounds like a variation of a Slaver-Stasis Field from Niven's Known Space universe. A much easier build would be to use Extra-Dimensional Movement with a visibility limitation to reflect that he doesn't really move but is otherwise impossible to affect until his timer goes off.
    That was exactly the inspiration for it, and thanks. I'll have to reread XDM when I get home, as I've never had a character use it in almost 25 years of playing HERO.

  7. #7
    Join Date
    Feb 2003
    Location
    Trying to phase back in to this reality
    Age
    45
    Posts
    3,121
    Rep Power
    65082

    Re: What limitation level for "turtle mode" Desolid?

    Quote Originally Posted by Blackberry
    That was exactly the inspiration for it, and thanks. I'll have to reread XDM when I get home, as I've never had a character use it in almost 25 years of playing HERO.
    Naturally I can't find it right now, but there is an official example somewhere about using XDim to create the classic "unbreachable ward" effect. The object/location being protected is actually "somewhere/somewhen else", and that's why it can't be affected by anything, but the special effect is "the ward simply cannot be breached by the application of any power you can bring to bear!"

    In the case of the Slaver stasis field, you'd probably have to buy the Power with the "related group of dates" Adder. Define "related group of dates" to be "the point at which the field is turned off". This can either be set in advance (when the power's activated) or when the Power gets turned off via some other means (the Rescue Button, being put inside another stasis field, etc.) -- whatever works for your particular concept of the field.
    Quote Originally Posted by Solomon
    The Ascended Club is the maximum security ward for the criminally insane.
    Quote Originally Posted by Kristopher
    And I honestly don't care what RIAA or MPAA defines as "legitimate", "copying", or "piracy", any more than I care if a sociopathic rapist defines what he does as "love".
    Get some class with the Ravenswood Academy Yearbook!

    Castle Walls

    The HERO Forums Magic project..."What's on your card?" (website)

  8. #8
    Join Date
    Mar 2003
    Location
    The 11th Dimension
    Age
    37
    Posts
    8,004
    Blog Entries
    7
    Rep Power
    91348

    Re: What limitation level for "turtle mode" Desolid?

    The only problem I'd have with the EDM stasis, or even the Desol stasis, is that the character is still present. Basically that means he's an obsticle. Other characters can use him for cover. If he goes into stasis in a doorway he will block it. Heaven forbid he turns this on while falling out of an airplane...

    I'd work something out concerning the SFX of the ability to make sure little kinks like this are worked out. Either EDM or Desol should work fine, though if you go with EDM, don't forget you still have to buy the Life Support (but not as much, just Longevity and no need to eat primarily).
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

  9. #9
    Join Date
    Sep 2003
    Location
    California, USA
    Posts
    6,557
    Rep Power
    89766

    Re: What limitation level for "turtle mode" Desolid?

    Quote Originally Posted by Dust Raven
    ...though if you go with EDM, don't forget you still have to buy the Life Support (but not as much, just Longevity and no need to eat primarily).
    I don't think you need Life Support if you just say the EDM is actually moving you to another point in time.

    As for the Desolidification option (which really would need some supplemental Life Support), I would call the inability to do anything at all an Extreme Side Effect that always occurs when you use the Power. I think that does come to a -2.

  10. #10
    Join Date
    Mar 2003
    Location
    The 11th Dimension
    Age
    37
    Posts
    8,004
    Blog Entries
    7
    Rep Power
    91348

    Re: What limitation level for "turtle mode" Desolid?

    Quote Originally Posted by prestidigitator
    I don't think you need Life Support if you just say the EDM is actually moving you to another point in time.
    That's true, but I was just picturing EDM to a pocket dimension rather than through time. I suppose the cost would be about the same though.
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. D&D Druid conversion (very long)
    By badger3k in forum Fantasy Hero
    Replies: 1
    Last Post: Nov 9th, '03, 12:52 PM
  2. Cool Things to Put in a Base
    By Agent X in forum Champions
    Replies: 60
    Last Post: Oct 31st, '03, 07:34 PM
  3. Desolid and OIHID
    By Confusinator in forum HERO System Discussion
    Replies: 16
    Last Post: Oct 27th, '03, 03:53 AM
  4. Stat Roll for Half Damage?
    By Demonsong in forum HERO System Discussion
    Replies: 6
    Last Post: Oct 2nd, '03, 01:19 PM
  5. Suggest the Limitation level, please
    By Blue in forum HERO System Discussion
    Replies: 5
    Last Post: May 14th, '03, 01:33 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •