Power Construction - theoretical question
So if we take HERO as a toolkit and we build powers from what's therein, we are then left with 2 choices as to what to do with this power (basically, there's an in-between choice obviously, I'll discuss it as well):
1 - use this power "as constructed"; any new Advantages or Limitations just get piled on top; the points per effect are based wholly on this construction, the Advs and Lims just applied to whatever change in the base for the points of effect
2 - use this power as a new "base power", writing up the power as it is with the Advs and Lims incorporated for a new Base Cost which is then used to apply other Advs and Lims on
For example - suppose I create a "Stunning" power. For purposes of our illustration, this will be VERY crude, please don't debate the construct as such. It's an Energy Blast with a +1 NND (target must be in a state they can't be easily shaken or jarred or such) and -2 Limited Power (Damage Does not Count Against STUN, only for CON stunning purposes). Given how the base power (EB) functions, one can define it as Physical or Energy. One can always elect to add BOECV if one wants it to be against Mental. For now let's say this is done, for our example purposes.
Now we can choose to either keep Stunning Power as "Stunning Power: EB, 5 pts/1d6, +1 Adv, -2 Lim" (simply put) or "Stunning Power: 3 pts/1d6", following the 2 methods above. Obviously, the latter is slightly less expensive when extended (first way = 1d6=3 CP/10 AP;2d6=7 CP/20 AP; 3d6=10 CP/30 AP; second way = 1d6=3 CP/3 AP;2d6 = 6 CP/6 AP;3d6=9 CP/9 AP). However, here's the cost when we apply BOECV to each:
version 1 - (EB, +1 Adv, -2 Lim) - +1 for BOECV; 1d6 = 5 CP/15 AP; 2d6 = 10 CP/30 AP; 3d6 = 15 CP/45 AP; etc.
version 2 - (Stunning Power, 3 pts/1d6) - +1 for BOECV; 1d6 = 6 CP/6 AP; 2d6 = 12 CP/ 12AP; 3d6 = 18 CP/18 AP; etc.
So it matters a lot which way we go. Version 2 gives us more inhibition over the power as it scales up. Version 1 does not. This is very much related to why we do not say "Killing Damage = +2 Advantage" - the scalability gets wonky compared to what we want/need in the system.
Of course I didn't discuss the in-between method - create the base power with only certain components and simply require the others to be added. So we could do "Stunning" as just the EB with the -2 Limitation "built in" so it becomes a base cost of 1/1d6 but we require that both the +1 NND and the +1 BOECV be added. In this case "Stunning" is also built with no built-in NND, just as an EB with the built-in limitation. Obviously this also creates another whole path (and in this example certainly undesirable given how it would scale upwards very cheaply very quickly).
What would be people's suggestion as to when these costs should get built-in and when the "new" power should simply be the old power with the various Advs and Lims and "compiled at run-time" as it were? What would be the actual rules to govern this in power creation?
And I haven't even touched on turning Compound Powers into "regular Powers"...
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