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Thread: Lemme tell you a story...

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    Lemme tell you a story...

    Hello everyone,

    I read somewhere (WOTC forums?) that the forums here are just a bunch of geeks bantering back and forth about game mechanics, can Capt. America beat Batman and pretty much nothing else.

    I want to disprove that theory. Take some time and tell us all about your campaign, I know I am interested in what is going on in your gaming world and I know more than a few of us always like to have a resource for new plot ideas and such.

    I promise that I will tell you all about my campaign that I am playing in, that is if the GM doesn't beat me to it...


    Thanks!
    CMC

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    Re: Lemme tell you a story...

    Originally posted by Cool_Manchu
    I read somewhere (WOTC forums?) that the forums here are just a bunch of geeks bantering back and forth about game mechanics, can Capt. America beat Batman and pretty much nothing else.
    Gaming forums everywhere consist of a "bunch of geeks bantering", it's not just here. And just so you know, we do not just argue about whether Cap can beat Bats, we also argue about whether or not Supes can be Thor.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Re: Re: Lemme tell you a story...

    Originally posted by Monolith
    Gaming forums everywhere consist of a "bunch of geeks bantering", it's not just here. And just so you know, we do not just argue about whether Cap can beat Bats, we also argue about whether or not Supes can be Thor.
    Power Man and Iron Fist can take Hawk and Dove anyday of the week! Oh, wrong thread... carry on.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    Browse

    Cool Manchu,

    Browse the other areas of the board, you will see we are more then that.
    Yes those conversations do occur, but we also talk about world topics, art,and other things.



    Stick around for a while, and I'm sure you will get sucked into an intresting conversation of one type or another.

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    Agent X is offline Quintuple Millennial Master Senior Member
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    Let me get some sleep and I will tell you a little about one of my campaigns.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

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    Originally posted by Agent X
    Let me get some sleep and I will tell you a little about one of my campaigns.
    SLEEP!?!? No sleep! Post!... (Why do I sould like th hulk all of a sudden?)
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
    __________________________________________________ ________________________________

    Silver Screen Hero -- Heroes of the Golden Age of Cinema

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    Re: Re: Re: Lemme tell you a story...

    Originally posted by Agent X
    Power Man and Iron Fist can take Hawk and Dove anyday of the week! Oh, wrong thread... carry on.
    Is that the male Dove, or the female Dove you are talking about there?
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Here are some of the running plotlines in my game:

    Temporal Cube
    The primary purpose for the group’s existence, and what brought them all together, deals with the group’s need to recover the pieces for the Temporal Cube. There are 6 pieces in total and each piece is being held by a different supervillain (Albert Zerstoiten, Alejandro Medina, Danar Nicole, Tempus Carlson, Frederick Foswell, and Gerald Byrne). If the pieces are not recovered before the team’s benefactor dies a temporal paradox will occur that will destroy the entire universe.

    True Horror
    My primary sub-plot deals with the Monster. I use the Monster as a condemned soul who has been trapped by Takofanes and forced into doing the Undying Lord’s wishes. The Monster must kill 99 people in a specific order for Takofanes to get his freedom; and it is not know if this is a good or bad thing. Each of these people holds a piece of the soul of Sh’ayre Menshyrak, Takofanes’ jailer. Takofanes seeks revenge on Sh’ayre Menshyrak and wishes to recombine the soul and torment it for millennia as he was tormented by his imprisonment.

    Mole Mountain
    My second sub-plot deals with the IHA and its secret base which manufactures Minuteman robots. One of the players in the game is a mutant, and he is an activist within the mutant community. The character has spent years trying to bring the veiled world of the mutant hunters into the public’s consciousness. The group has slowly been getting clues and pieces as to where the base is.

    The Children of Islam
    My final sub-plot deals with the players finding and stopping the Children before they can cause any more terrorist acts or take any more American lives. The Children are currently performing one major terrorist act per month in the game; though none as large as the World Trade Center and Pentagon. Fear is the Children’s primary goal overall. This is not a major plot-point in the game, but it does help to underlie the situation in Afghanistan and what is going on with the Government in the Middle East.

    There is also plenty of random supervillain violence, thefts, and robberies to keep the game from getting too plot heavy. Each game session adds another piece to the puzzle as the heroes grow in power, waiting for their ultimate confrontation with Dr. Destroyer.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Re: Lemme tell you a story...

    Originally posted by Cool_Manchu
    I want to disprove that theory. Take some time and tell us all about your campaign, I know I am interested in what is going on in your gaming world and I know more than a few of us always like to have a resource for new plot ideas and such.
    My campaign involves the newly-created fourth incarnation of the Northern Guard, Canada's official government-sponsored superteam. I originally expected this game to be a bit more serious in tone, but my players definitely have a silly streak, so we're running with that.

    The two big sub-plots that have been developing in the story are:

    [list=1][*]The Return of Dr. Destroyer. In my campaign, Dr. Destroyer is considered to be dead after the Battle of Detroit. The group is definitely not ready to take him on, but the group is starting to piece together that he's still alive.
    [*]The second Northern Guard team. Numerous incidents have made the team aware that the second incarnation of the Northern Guard team completely disappeared around the time the group officially disbanded. Naturally, they're curious about what happened. They've started to make contact with other heroes who know bits of information about the various members.[/list=1]

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    Re: Lemme tell you a story...

    Originally posted by Cool_Manchu
    Hello everyone,

    I read somewhere (WOTC forums?) that the forums here are just a bunch of geeks bantering back and forth about game mechanics, can Capt. America beat Batman and pretty much nothing else.

    I want to disprove that theory. Take some time and tell us all about your campaign, I know I am interested in what is going on in your gaming world and I know more than a few of us always like to have a resource for new plot ideas and such.
    Thanks!
    CMC
    I've posted this info before, but the game I'm running is Mutants and Masterminds. However, it is sent in a Champions/ slowly moving to Hero 5, campaign that has been going for 16 years. We play Champions under RDU Neil, and then my MM game. But both are set in the same campaign.

    RDU Neil wrote a synopis of that campaign at this thread on the Green Ronin boards

    http://www.greenronin.com/phpBB2/viewtopic.php?t=1570

    Its a large thread, but if you are interested, the first ep that I did is there as well as Neil's campaign. Oh yeah, there is some art and some MM characters as well.
    Storn A. Cook
    visual storytelling
    www.StornArt.com
    Sons of Kryos Gaming Podcast
    www.sonsofkryos.com

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    Zencorp, the creators of the Zen Team (from Allies), announces the next step in corporate superheroes: Zen Team America.

    Made up of an ever-increasing roster of heroes designated by greek letters and created using a proprietary process of cybernetic and chemical treatments performed on compatible subjects selected through an exhaustive screening process.

    Every Zen Team member can transform into a true superhero with a unique superpower. All Zen Team members are highly trained in team tactics and experts in the martial arts. Each Zen Team member is also equipped with a communicator and ceramic-reinforced armor.

    Kids! Watch the Zen Team battle evil every Saturday morning in their very own cartoon, and then check out the full line of Zen Team action figures and other fine products! Coming soon: Zen Jet III with Mega-booster sound and rotary rocket launcher! Stay turned after the show for a list of upcoming personal appearances by real live Zen Team members at a ToySaurus near you!

    Collect Them All -
    Zen Alpha with his metal skin and super strength
    Zen Beta with his super running
    Zen Eta with his teleport powers
    Zen Lambda with his super flight
    Zen Iota with her super shrinking
    Zen Kappa with his energy fist power
    Zen Sigma with her boosting power
    Zen Psi with his mind-reading powers
    Zen Gamma with her magnetic powers
    NEW! Zen Jeeves - the Zen Team's super-powered robot.

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    Defenders

    That's the name of our team, we have about 20 members total, but only 6 are active PCs. We recently finnished a pretty cool campagn. I'll start with the roster.

    Slider: Team leader: Slider has the ability to create powerful magnetic fields.
    Brawl: Do I realy need to elaborate? The Brick
    Cannonball: The speedster, and like the name insinuates, he specialises in move-throughs.
    Blizzard: powerful Cyrokinetisist. This guy is "cool"
    Arc: Lightning bolt anyone? Being able to transform into pure electricity makes for some fas movement
    Man-O-War: The Iron man clone(well, not clone)this is my character.

    In this campagn, we spent about 6 game sesions fighting what we thought were clones of ourselves. We investigated companies that had the resourses to do such a thing. It wasn't until it was too late that we found out we were actualy comming up against an alternate reality version of Slider. This Slider had been hopping through realities picking up alternates to each of us. By the time we realised this, over half out team had been replaced with alternates(pretty well played by the guys). We were eventually able to get free of the trap that had been laid for us, but by then, Slider had managed to steal Man-O-War's power armor and destroy our base. He eventually escaped into another reality. We have yet to go after Slider, as we're still working on rebuilding the team, the base, and the portion of the city he destroyed.
    When order fails and anarchy riegns, I shall rise and rule supreme...
    ChaosLiege

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    Hey everyone,

    Thanks so much for the initial posts. I really like to see the ideas churning out there in the Champs-verse.

    Our game just started, but I will fill you in on what the characters are like:

    Jungle Lord - Kinda like a T'Challa meets Kraven with a healthy dose of Kazar thrown in for good measure.

    Stellar - Think Capt. Marvel...no, not that one or that one... you know, the other one...

    Crucible - Neat concept, if you have read From Beyond by Lovecraft, you will know the basis for this characters origin. He is the mentallist trying to save those from the new dimension that he has found which he is convinced is Hell.

    Lifeguard - Transmutes into water, kinda like an energy projector with drains on metal (rust) and stretching and some other really cool powers.

    Bushido (mine and the cheese ball of the group) - A cybernetic-samurai with a mystical blade. (sorry, I am on a big Lone Wolf and Cub kick lately... )


    Once the ball gets rolling in the game, I will fill you in. As I said, we have only had one gaming session so far and most of it was getting the group together.

    We haven't come up with a name, a couple have been suggested, but nothing has "clicked" yet...

    Well, keep 'em coming and I will keep you all posted on our game as it gets up and going.

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    Speaking of T'Challa....


    Has anyone done a Batman vs. Black Panther thread?

    They seem to have way more simularities to me than Bats and Capt. America...

    But hey, thats just my opinion....

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    Lightbulb

    It looks like I will finally get the chance to use a concept I've been working on for a couple of years in my new campaign, incorporating elements from Classic Enemies, San Angelo: City of Heroes, the original and now the new Champions Universe. Since you've asked for a story, allow me to elaborate:

    Randal MacFadden was one of the most powerful and least detrimentally affected of the mutates resulting from Project: Sunburst, gaining great light-manipulating powers. After forcing the general in charge of the project to erase all records of MacFadden's participation, and to create a new identity for him, Randal killed the general. He then joined Pharos Industries in his new guise of young hotshot executive Stephen Bow, quickly rising up the ranks to become VP of Acquisitions.

    At the same time, Randal adopted another identity and another career: that of Adam, founder of the new-age cult The Light of Truth Ministry. The cultists revere the Sun as the symbol and source of life energy, but Adam's inner circle is aware of his powers and consider him an avatar of the Sun itself. Adam recruits from these fanatically loyal followers for agents of his super-terrorist group, Solar Mass, equiped with technology pirated from Pharos Industries, and which he leads under yet another identity: the supervillain Photon.

    Solar Mass can attack rivals of Pharos Industries or those who get too close to the truth about Light of Truth, or steal funds to finance secret projects by Pharos. The Light of Truth can demonstrate against and harass heroes who attack Pharos or Solar Mass, and their donations can support the other two. Pharos Industries lawyers can protect Light of Truth cultists or Solar Mass operatives. In this way, the various branches of Photon's organization can support each other. And I find that I like the way the various sun-light motifs play off each other, giving this villain a strong theme.

    Obviously, Photon's background as designed here has plenty of plot hooks to draw in the PCs: they can come into direct conflict with Sunburst and Solar Mass, or investigate questionable activities by Pharos Industries, or a DNPC could be drawn into the Light of Truth Ministry, or the PCs may learn about the tampering with Project: Sunburst records and try to track down Randal MacFadden. My intention is to have the PCs run up against each of these branches of Photon's organization separately, only gradually coming to suspect that they may be connected. I think that it has the makings of a good conspiracy campaign.

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