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Thread: Steve, a further clarification :)

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    Steve, a further clarification :)

    In the response to a clarification request, you wrote "While we're certainly not perfect here, we do make an effort to follow the rules as closely as we can, and to note exceptions where relevant."

    I think the larger issue is that Hero Designer is pretty explicit about NOT making exceptions. The issue here is how flexible HD should be or not be. Practically speaking, those tolerable exceptions that are relevant I (and a few others anyway) feel should be reflected with warnings as opposed to errors BECAUSE (and to be on topic in this forum) THAT IS HOW THE RULES ARE - um, I think? An advantage not normally applied to something but granted once in a blue moon is...by the book? That is the crux of the question to me. And that is the real question - are the exceptions specifically indicated in the rules, well, for lack of a better word, rules themselves?

    That then leads to the corollary they ought to be reflected in HD - though that is a separate conversation. Admittedly, I am setting up, as it were, the basis for that discussion which in and of itself does not apply to this forum.

    To be clear, I am getting (temporarily) off my other soapbox and I am NOT talking about anything fundamental, such as changing algorithms or embedding frameworks inside frameworks. Rather, this is all about "is it publishable?".

    Feel free to send this to a different forum, but, Steve, either way I'd be interested in your response. Thank you.

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    Steve Long is offline Decuple Millennial Master Administrator
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    I've moved this since it's not appropriate for "HERO System Rules." Since I don't read the HD board most of the time, I probably won't see any responses, but since I was asked to comment, I'm commenting.

    Generally speaking, Dan has designed HD the way I asked him to. There are a few places where, because I don't want the program to allow variation from the published rules, or because of various programming limitations Dan has to work with, the program has to restrict customizability. But in the vast majority of instances, it allows for a great deal of flexibility and adaptation (so much so that it causes Dan significant problems), or lets you use various "Custom" options to create whatever you want. HD is, I think, extremely flexible, and as flexible as it generally needs to be.

    I have no problem with HD not making exceptions for every little thing. A line has to be drawn somewhere, and I think using the text of the rulebook to draw that line is a reasonable thing to do. HD can't be totally flexible; it has to provide some structure. Otherwise it's pretty much just a spreadsheet with a little bit of built-in user-friendliness programming, and that's not what we want to sell -- since I'm pretty sure everyone who owns HD also owns a spreadsheet program and a word processing program, and won't buy another one from us.

    Typically, when we publish something in a book that changes or violates a rule (such as Captain Chronos's Entangle NND), we try to make note of what we're doing in the text, and why. Otherwise it's generally safe to assume that what's done in a book is legal (though subject to errata-ing if need be). We're not perfect, as I freely admit, and we'll correct any problems, oversights, or errors that arise as circumstances permit.
    Steve Long
    Young Curmudgeon

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    To continue on this: I have yet to have any instance of a published ability not being replicable in HD (that has not been errata'd). The example given from TE was a misunderstanding on the part of the poster....it was not a +2 SL, it was +2 on the Skill itself. Skills can have Modifiers applied to them.

    There are very few areas in HD which are "forced" that I can think of offhand....and all of them are either quite explicit in the rules or were stated by Steve to be explicit and immutable.

    When FREd phrases things as "with GM's permission" HD generally allows them.
    White Hats are for CISSPs

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    Originally posted by dsimon
    Skills can have Modifiers applied to them.
    How do you buy a +1 to a skill in Hero Designer if that skill has a Limitation? Are you supposed to use the Custom Skill choice and just fudge it?
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Originally posted by Monolith
    How do you buy a +1 to a skill in Hero Designer if that skill has a Limitation? Are you supposed to use the Custom Skill choice and just fudge it?
    Just buy the Skill with any levels that you want and add on the Modifiers.

    For example: Systems Operation; Concentration (0 DCV; -1/2) 13-
    (7 Active/5 Real)
    White Hats are for CISSPs

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    Originally posted by dsimon
    Just buy the Skill with any levels that you want and add on the Modifiers.

    For example: Systems Operation; Concentration (0 DCV; -1/2) 13-
    (7 Active/5 Real)
    But in this case we are talking about just the additional plusses.

    Computer Programming 11-
    +6 Computer Programming OAF
    Total cost 9 points.

    Is not the same as:

    Computer Programming 17- OAF
    Total Cost 7 points.

    If you do not want the Limitation on the entire skill but only on the additional plusses (as in Zornwill's example) do you just use the Custom Skill?
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Here's the deal (after a talk with Steve):

    1. The wording in FREd for Skill Levels is off. There is (in his words) no reason to buy +1 with a Skill Roll when the Skills themselves contain the rules for increasing their rolls. That wording needs to be changed to "+1 with one Characteristic Roll"

    2. The example cited is, effectively, a "partially limited Skill". There are different mods applied to the Skill and to the levels on the roll. For the time being, you are perfectly able to work this by way of a Custom Skill (just set the display to whatever you want it to read). For example: buy Systems Operation and then buy a Custom Skill called "+2 to Systems Operation Roll" for 4 points and apply any mods that you want.

    I will look into simplifying this procedure in v2, but I won't make any promises. The fact of the matter is that you can create the ability as listed in TE without issue in HD. If incorporating the ability to "partially limit" a Skill makes the normal construction of Skills (non partially-limited) too cumbersome, then it will not be included.
    White Hats are for CISSPs

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    Trivial.
    Create a List, apply the foci limitation to it, add in the Skill Levels (1 Skill).

    Computer Programming Tools, all slots: OAF (-1)
    6 1) Computer Programming Levels: +6 with single Characteristic Roll (12 Active Points)

    OR
    Skill Levels with the custom adder to 'reduce' based on calculated saving for your limitations.

    That is 2 ways right there...
    Last edited by Heroman; Apr 22nd, '03 at 01:07 PM.

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    Originally posted by Heroman
    Trivial.
    Create a List, apply the foci limitation to it, add in the Skill Levels (1 Skill).

    Computer Programming Tools, all slots: OAF (-1) 6
    1) Computer Programming Levels: +6 with single Characteristic Roll (12 Active Points)

    OR
    Skill Levels with the custom adder to 'reduce' based on calculated saving for your limitations.

    That is 2 ways right there...
    That would be my point....there is extremely little that HD does not allow you to do. The only things that I can think of offhand are either complete deviations from the Hero System (like new Characteristics) or are explicitly verboten by Steve.
    White Hats are for CISSPs

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    Originally posted by dsimon
    The fact of the matter is that you can create the ability as listed in TE without issue in HD. If incorporating the ability to "partially limit" a Skill makes the normal construction of Skills (non partially-limited) too cumbersome, then it will not be included.
    Just as point of reference, the only reason the original need to try and emulate that ability was listed here was because there was no other "official" alternative to buying additional plusses to a skill when those plusses had Advantages or Limitations. Since a +1 Skill Level for a single skill cost 2 points, and a +1 to Computer Programming cost 2 points, it seemed like a logical leap to buy the Skill Level and then attempt to put Limitation on it.

    As someone who has literally entered thousands of powers and skills from the various HERO System books and manuscripts, I can say that I have used that method several times as well. I have just ended up putting a Custom Modifier onto the Skill Levels rather than trying to use the unsupported Limitation.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

  11. #11
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    Just curious Monolith, how do you do Custom Modifier on Skill Levels? I only get a Custom Adder on my version for Skill Levels. Do you mean a custom Adder that has the custom adder name reflect the OAF?

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    Originally posted by Heroman
    Just curious Monolith, how do you do Custom Modifier on Skill Levels? I only get a Custom Adder on my version for Skill Levels. Do you mean a custom Adder that has the custom adder name reflect the OAF?
    Sorry about that. Yes, I meant to say Custom Adder.

    Of course I have no idea why Combat Skill levels cannot have Limitations. The Champions books are loaded with examples of people buying +3 Multipower OIF armor, and there are example weapons which give plusses to OCV (and are Focused) which cannot be purchased because of Dan's Skill Level Limitation restriction.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    The Champions books are loaded with examples of people buying +3 Multipower OIF armor
    Isn't this just a Multipower, which does in fact allow for limitations? (not sure exactly what you mean by +3 MP OIF armor; MP which has armor slots?)

    example weapons which give plusses to OCV (and are Focused) which cannot be purchased because of Dan's Skill Level Limitation restriction.
    Actually, I would just use the List feature which allows adv/lims on all members of the list...

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    Originally posted by Heroman
    Isn't this just a Multipower, which does in fact allow for limitations? (not sure exactly what you mean by +3 MP OIF armor; MP which has armor slots?)
    There are characters who have: +3 Levels with Multipower, OAF Gun or OIF Armor.

    Actually, I would just use the List feature which allows adv/lims on all members of the list...
    At the time I did not realize that was an option, but it would have been much simpler than using the Custom Adders.

    Personally I do not see what the big deal is. If I want: +2 Ranged Levels OAF-sniper scope, I just just be able to click on the Combat Level and then click on Add Modifier.

    Needs some examples of this:

    +5 DCV, Cost END (used a lot in the books)
    Warlord's Tactical Computer (5 different levels, OIF)
    Nightwind's Desert Eagle (Level with OAF)
    Virtually the entire "stances" Multipower for Green Dragon
    UNTIL weapons (+1 OCV, OAF)
    MCPD weapons (+1OCV, OAF)

    That is just the ones I can remember off the top of my head. How many examples from published books are needed to get the problem fixed? I'm sure I could find a dozen more if need be.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    Personally I do not see what the big deal is. If I want: +2 Ranged Levels OAF-sniper scope, I just just be able to click on the Combat Level and then click on Add Modifier.
    Actually, looking back, no. Combat Skill Levels, Penalty Skill Levels, and regular Skill levels all mandate a minimal purchase before limitations can be purchased, that is why the app does it. If you adjust any of the 3 to the book defined minimum, the Limitation buttons appears.
    Skill Levels must be the 3 pointers
    PSLs must be the 3 pointers
    CSL must be the 5 pointers (creating a foci with CSL is explicity used).
    I would guess, if they were for some reason built below the allowed levels, that it was something custom and not according to the rules. May have to check the FAQ to see if buying that level for the 3/2 skill is also affecte...

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