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Thread: Autofire Images

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    Autofire Images

    It says in FREd that Autofire when used with Images does not get the additional +1 Advantage cost which is normally applied to non-attack powers used with Autofire. However, it doesn't really go on to state how Autofire would work with Images, just stating that Images that overlap don't add their perception penalties together.

    Anyone have any ideas on how to work an Autofire Image?

    The idea I have is a character who can make multiple images of himself to confuse attackers as to his real position. What I want is the Perception penalty to be based on how many Images are seen. If there is only 1 Image (the enemy sees two characters) then there is no penalty to the perception roll. Each additional Image after the first adds a -2 Penalty to the perception roll up to a maximum of -8 with a total of 5 Images.

    How exactly would you work that?

    I'm thinking that you purchase the Image (1 hex, limited range) with Autofire and include the cost for the -8 Perception Penalty. Would there be a special limitation to represent the fact that the Perception penalty depends on how many Images ("shots" of Autofire) are used?

    Of course, each Image costs the full End to generate, so this can get expensive and can't be maintained for very long....

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    Re: Autofire Images

    You've got it, from what I'm reading... Autofire makes lots of the same image all at once (instead of 1 Image/Activation).

    To simulate a penalty based on the amount of Autofire I would use Partial Limitations..

    -0 Perction if 1 Image made (0 Lim); -2 Perception: must make 2 Images (-1/4); -2 addtl Per (-4 Total): must make 3 Images (-1/2); -2 addtl Per (-6 Totla): must make 4 Images (-1/2); -2 Addtl Per (-8 Total): Must make 5 Images (-1).

    or something like that.
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    Re: Autofire Images

    Quote Originally Posted by NuSoardGraphite
    The idea I have is a character who can make multiple images of himself to confuse attackers as to his real position. What I want is the Perception penalty to be based on how many Images are seen. If there is only 1 Image (the enemy sees two characters) then there is no penalty to the perception roll. Each additional Image after the first adds a -2 Penalty to the perception roll up to a maximum of -8 with a total of 5 Images.

    How exactly would you work that?

    I'm thinking that you purchase the Image (1 hex, limited range) with Autofire and include the cost for the -8 Perception Penalty. Would there be a special limitation to represent the fact that the Perception penalty depends on how many Images ("shots" of Autofire) are used?

    Of course, each Image costs the full End to generate, so this can get expensive and can't be maintained for very long....
    Uhh... no. You're wasting your points.

    Images can be anything. Images can be an image of one of you, or of 8 of you. Images can be 16 giant penises hopping around singing Ricky Martin songs. Just make sure you buy up the area on your Images to cover where you want them all to go.

    What would Autofire do? Umm, I guess it'd let you create multiple Images of the area that you bought, but at that point it's just cheaper to buy the area up enough to cover the whole freakin' battlefield. Sometimes putting Advantags on certain powers will be a waste of points. What would Penetrating Images do? Who the hell knows.

    See, the problem you're running into is that you're buying the -8 to Perception anyway, and then you're buying Autofire in addition to that (making it much more expensive), buy you're not getting any benefit out of it.

    Buy Images, with the Perception penalty, and buy up the area. Then, if you want, you could put a limitation on it that you have to make to-hit rolls for each Image or something. But you don't need Autofire.

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    Re: Autofire Images

    Quote Originally Posted by Champsguy
    Uhh... no. You're wasting your points.

    Images can be anything. Images can be an image of one of you, or of 8 of you. Images can be 16 giant penises hopping around singing Ricky Martin songs. Just make sure you buy up the area on your Images to cover where you want them all to go.

    What would Autofire do? Umm, I guess it'd let you create multiple Images of the area that you bought, but at that point it's just cheaper to buy the area up enough to cover the whole freakin' battlefield. Sometimes putting Advantags on certain powers will be a waste of points. What would Penetrating Images do? Who the hell knows.

    See, the problem you're running into is that you're buying the -8 to Perception anyway, and then you're buying Autofire in addition to that (making it much more expensive), buy you're not getting any benefit out of it.

    Buy Images, with the Perception penalty, and buy up the area. Then, if you want, you could put a limitation on it that you have to make to-hit rolls for each Image or something. But you don't need Autofire.
    Er, ah, well stated. I guess. Ricky Martin.... Anyway, I agree that Autofire isn't necessary. That you can't employ the -8 all of the time is really more of a Limitation than an Advantage. I'd use a RSR of some kind to determine "how many" images you can produce, an apply it only to the Adder for the Per penalty. Give it a -1 per 5 active points in the Power (provided you have no other Advantages built in), and each point by which you make a successful roll can give your opponents a -2 on their Per rolls (approximately, and up to the limit of your -8). It changes the RSR a little bit from the all-or-nothing deal it usually is, so it might be worth 1/4 less, but I think it works.

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    Re: Autofire Images

    Quote Originally Posted by Champsguy
    Images can be 16 giant penises hopping around singing Ricky Martin songs.
    Wait-- those are just images? That's a relief. I thought they were backup singers.
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    Re: Autofire Images

    Quote Originally Posted by devlin1
    Wait-- those are just images? That's a relief. I thought they were backup singers.
    Nah. Background singers would require more points. You'd have to include the Hearing Sense and Flash Defense vs. Hearing.

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    Re: Autofire Images

    Quote Originally Posted by prestidigitator
    Nah. Background singers would require more points. You'd have to include the Hearing Sense and Flash Defense vs. Hearing.
    Hearing Sense? Hardly! They're lip synching.

    And I have Hearing Flash Defense built into my TV remote. Little power called "Mute."
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    Re: Autofire Images

    Quote Originally Posted by NuSoardGraphite
    The idea I have is a character who can make multiple images of himself to confuse attackers as to his real position. What I want is the Perception penalty to be based on how many Images are seen. If there is only 1 Image (the enemy sees two characters) then there is no penalty to the perception roll. Each additional Image after the first adds a -2 Penalty to the perception roll up to a maximum of -8 with a total of 5 Images.
    Champsguy is right, you don't need Autofire for this Power.

    Actually, I'm not sure you are handling the PER Penalty right. What is it you want to do, make it so that the observer can't tell you from an image, or make your images more realistic? The PER only makes the image more realistic. Then again, if you can equate that to the observer can't tell the images from the real you, I suppose that works.

    Basically, I'd probably write up the Images (no PER Penalty) versus the appropriate senses and enough range to cover where you want the images to be (with the Limitation, if applicable, for only being able to make images of yourself). Then buy the PER Penalty Seperately, with the same Advantages and Limitations as the Images (because it is part of that Power), plus a RSR (OCV Roll). Aim at the hex the furthest image of you will be in and make an Attack Roll. For every point you make the roll by, you have a -1 to the observer's PER Roll. Alternately, you can base the RSR on an a seperate Skill or even a CHAR Roll if you feel that's more appropriate.
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    Re: Autofire Images

    A bit more info on the power:

    The SFX of the power is a character who moves so fast as to appear in multiple places at once. There is a posiblity that when a character attacks one of the images, he has moved on to a different location. A successful Perception roll on the part of an attacker shows them exactly where the character is at that moment and they will be able to strike the correct image and hit the character with their attack. A failed PER roll means that they chose incorrectly. (Of course, the best way to solve this problem is to use an Area effect attack or attack all images with Sweep/Rapid Fire or Autofire!)

    A cool visual effect I was thinking of to go with this power is that the character can pull off this Power (creating multiple images of himself) then use Sweep or Rapid Fire to attack multiple times and make it appear as if each image is attacking! That should be confusing for any enemies he encounters (will probably have 1 or 2 attacks with the Indirect Advantage so its "legal")

    I've written it up two different ways. One with Autofire, and one with Area of Effect (built in the Images power) and there is only a 2pt difference in the cost with the Autofire version being the more expensive. (18 and 20 points respectively)

    Assault Mirage (Autofire version):
    Images: Vs Sight (+10) Hearing (+5) Smell (+5) 20pts
    --1 Hex AE(+0) -8 Perception rolls (24) 44pts
    --Autofire-5 (+1/2) 66 Active Points
    Limitations: Set Effect (-1) Limited Range (-1/4) Restrainable (-1/2)
    --Custom Limitation (only applies to PER Penalties cost)
    --PER Penalty: Only works when:
    -- -2 PER(9): 2 Images are present (-1/2) 3pts
    -- -4 PER(9): 3 Images are present (-1) 2pts
    -- -6 PER(9): 4 Images are present (-1 1/2) 2pt
    -- -8 PER(9): 5 Images are present (-2) 2pt
    Total Lim: -1 3/4 (11)
    Total cost: 20pts

    Assault Mirage (AE version):
    Images: Vs Sight (+10) Hearing (+5) Smell (+5) 20pts
    -- -8 PER rolls (24pts) 44pts
    -- 3" radius (+1/2) 66 Active Points
    Limitations: Set Effect (-1) No range (-1/2) Restrainable (-1/2)
    --Increased Endurance (only applies to cost of PER Penalties)
    -- -2 PER(9) X2 End (-1/2) 2pts
    -- -4 PER(9) X3 End (-1) 2pts
    -- -6 PER(9) X4 End (-1 1/2) 2pts
    -- -8 PER(9) X5 End (-2) 2pts
    Total Lim: -2 (10)
    Total cost: 18pts

    The Set Effect is the fact that the character can only create an image of himself.

    In the Autofire version, the Limited range represents the fact that the Images must be placed fairly close to the activating character...within 5" or 6" of him, but he should be able to place them anywhere within that range around him. This is superior to the Area Effect version, which is limited to a 3" radius around the character. However, the images can move anywhere within that 3" making them a bit more versatile in what they can do.

    The Custom Limitation in the Autofire version represents each "shot" of autofire carrying additional PER penalties with them stacking up as more Images are produced. The limitations may seem hefty, but if you look at the Area Effect version, you can see that the limitation was costed exactly like that of Increased Endurance of an equivalent amount that would be used when using the Autofire version.

    The total Endurance cost of both versions when used at full is 33 End! It breaks down like this:

    Images: End
    1: 6 End
    2: 13 End
    3: 20 End
    4: 26 End
    5: 33 End

    Pretty expensive, to be sure, so I don't think its over-powered at all. It can't be maintained over time for very long because of the prohibitive End cost. Of course, the character could always keep the Images down to only 1 or 2 for the lower End cost (which he should when facing less competent opponents) but that gives a greater chance for the opponent to spot the real character.

    What do you guys think? Is there another way to write up this power, or is this pretty much how it should be done? Inquiring minds want to know...

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    Re: Autofire Images

    Quote Originally Posted by NuSoardGraphite
    What do you guys think? Is there another way to write up this power, or is this pretty much how it should be done? Inquiring minds want to know...
    As far as other ways to write it up, there are many. From just buying Images (no special Limitation on the PER Roll Penalty) and just saying he uses the same number of "afterimages" each time, or that the number doesn't matter and the Per Roll would be the same (and the GM ruling that the more images of yourself you create, the more of a bonus the onlooker gets (which should happen anyway) but the more images the onlooker needs to make a PER roll to see as fakes. Another, far simpler way (though not nearly as satisfying) is to just buy a bonus to DCV Cost END with the same SFX.

    How should it be done. Only you and your GM can answer that one.
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    Re: Autofire Images

    Quote Originally Posted by NuSoardGraphite
    What do you guys think? Is there another way to write up this power, or is this pretty much how it should be done? Inquiring minds want to know...
    Well, for one thing you could just place all the images in one hex. I would still think they would have to spread an EB or use an Area of Effect to ensure that they hit you on any given attack if they failed their Per roll (or do some kind of Sweep or Rapid Fire and hit every image in one Phase). The up-side of that is that it would cost less. The down-side is that whatever attack they used against you to ensure a hit would only have to fill one hex.

    BTW, I think your End calculations for the AoE version aren't quite right. Since the Increased End Cost only applies to each level of the Per penalties (9 APs each), I think the maximum End cost given the build you gave would be 15 (9x2/10+9x3/10+9x4/10+9x5/10=2+3+4+4=13, +24/10=2 for the base Images part).

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    Re: Autofire Images

    Quote Originally Posted by prestidigitator

    BTW, I think your End calculations for the AoE version aren't quite right. Since the Increased End Cost only applies to each level of the Per penalties (9 APs each), I think the maximum End cost given the build you gave would be 15 (9x2/10+9x3/10+9x4/10+9x5/10=2+3+4+4=13, +24/10=2 for the base Images part).
    Yes, I'm aware of this, but I'm not concerned about it. I want the End cost to be expensive, so I simply included the increased End limitation to include the entire power, not just the Perception Penalties.

    If I did it right it would cost:

    1 Image: 3 End
    2 Images: 5 End
    3 Images: 8 End
    4 Images: 12 End
    5 Images: 16 End

    This is with the base End cost of 3pts for the initial power, then additional End multiplied by the amount of the PER penalty used...
    Last edited by NuSoardGraphite; Apr 7th, '05 at 12:31 PM.

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    Re: Autofire Images

    Quote Originally Posted by Dust Raven
    As far as other ways to write it up, there are many. From just buying Images (no special Limitation on the PER Roll Penalty) and just saying he uses the same number of "afterimages" each time, or that the number doesn't matter and the Per Roll would be the same (and the GM ruling that the more images of yourself you create, the more of a bonus the onlooker gets (which should happen anyway) but the more images the onlooker needs to make a PER roll to see as fakes. Another, far simpler way (though not nearly as satisfying) is to just buy a bonus to DCV Cost END with the same SFX.
    Hmmm...I think you may be on to something here.

    How about both Images and DCV levels!

    Link the DCV levels to the Images power. If the onlooker fails their perception roll, then the DCV levels apply. The more images present, the higher the DCV levels. (are Autofire DCV levels applicable? Probably not ) making the character harder to hit, because there's so many images to choose from (AE will of course, ignore this bonus)

    Hmmm...

    Ultimately I think I'm going to go with Autofire Images.
    #1: The Endurance cost is more to my liking. (I'm insane, I know, but I want 4 or 5 Images to be tiring for the character)

    #2: With normal AE images, the more images the character produces (i.e. the more complex the image) the easier it is to spot it as an Image...which is exactly the opposite of the effect I want to generate. With Autofire Images, each Image is a seperate entity on its own....as long as I don't have each image doing something complicated, they shouldn't get any PER bonuses to spot them as fake. Technically, with Autofire Images, they should have to make up to 5 PER rolls to tell the difference, but thats going a bit far I think. I'll be satisfied with 1 PER roll at a hefty penalty to spot the real character amongst the Mirages...

    I probably won't need the DCV levels, but its a pretty good idea.

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    Re: Autofire Images

    One thing to note about Autofire vs Larger Area ... is that I believe (could be way off on this) you have to make a PER vs EACH instance of an Autofired Image (fire it five times, that's five PER rolls) to determine if it's the fake or not, where as with simple Large Area Image you only need to make one role to find the fake.
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    Re: Autofire Images

    Quote Originally Posted by NuSoardGraphite
    Yes, I'm aware of this, but I'm not concerned about it. I want the End cost to be expensive, so I simply included the increased End limitation to include the entire power, not just the Perception Penalties.

    If I did it right it would cost:

    1 Image: 3 End
    2 Images: 5 End
    3 Images: 8 End
    4 Images: 12 End
    5 Images: 16 End

    This is with the base End cost of 3pts for the initial power, then additional End multiplied by the amount of the PER penalty used...
    Gotcha. Oh, yeah, you're right. I grabbed the wrong value for the original Power. 30 APs. Heh.

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