Re: Space & Time or Hexs & Phases

Originally Posted by
prestidigitator
Dude! Do you have any idea how long one minute is in a combat? ... [snippety-snip-snip]...
Action movies probably go a little fast on average, due to the choreography, cuts, and post-shoot speeding up they do, but they aren't too far off. Watch a scene. Or, better yet, watch some real Martial Arts sparring. Count out twelve full seconds, and watch how much happens during that period when things get intense.
A friend of mine is a) a martial artist, b) a sheriff's deputy in the county prison system, c) an instructor for the SWAT team there. He's got plenty of experience in fights and plenty more eyewitness experience. It's amazing--and a little appalling--to learn just how FAST violence can happen. The Hero system, like virtually every other combat system in a game, is way too neat and orderly to accurately represent the reality.
Real combat--where people are seriously trying to hurt one another--is shockingly swift, brutal and brief. A trained or experienced attacker can punch you faster than once a second, and--especially in prison fights--usually the loser doesn't know he's in a fight until afterward, and by then he's lost.
Personally, I'm happy with a more abstract and orderly combat system--but I don't think the problem with the Hero system is that the characters are moving too slowly.
God is my co-pilot, but Satan is my door gunner!
Brock Samson: I'm gonna go outside and get some of that action.
Doctor Venture: Do you want to change first?
Brock Samson: Nah, I like wearing a tux when I'm killin' guys. It makes me feel like James Bond.
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