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Thread: Premonition?

  1. #1
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    Premonition?

    I wanted a friendly NPC to get premonitions from time to time, that may help the team. I don't want to use danger sense, as this will most likely be out of combat. They will get hunches and glimpse near future occurrences. I want them to be vague and in rare cases dreams.

    Any Suggestions?

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    Re: Premonition?

    Quote Originally Posted by Guyon
    I wanted a friendly NPC to get premonitions from time to time, that may help the team. I don't want to use danger sense, as this will most likely be out of combat. They will get hunches and glimpse near future occurrences. I want them to be vague and in rare cases dreams.

    Any Suggestions?
    Claisentience
    * base sense group is sight group (20pts),
    * hearing group (+10pts)
    * precognitive (+20pts)
    + 0 END: +1/2
    - no conscious control (-2)
    - vague and unclear (-1/2)


    Base points : 50 pts
    Active points : 75 pts
    Total points : 21 pts
    Altamaros

    it's wonderful to be happy ...
    but it's much better when others are not ...


    Pierre Desproges

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    Re: Premonition?

    Thanks, That is exactly what I was looking for. though it would have been interesting if you answer the question before I asked it.

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    Re: Premonition?

    Plot Device: O pts. Assigned to NPC, and will not directly affect a PC (ie attack, etc.), no need to write up/stat out.

    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


  5. #5
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    Re: Premonition?

    Try the disadvantage 'Weirdness Magnet'.

    Sorry. That wasn't actually meant for this post: you haven't asked the question it refers to yet
    ________________________________________

    The Ministry of Stupid Ideas

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    Re: Premonition?

    Quote Originally Posted by altamaros
    Claisentience
    * base sense group is sight group (20pts),
    * hearing group (+10pts)
    * precognitive (+20pts)
    + 0 END: +1/2
    - no conscious control (-2)
    - vague and unclear (-1/2)

    Base points : 50 pts
    Active points : 75 pts
    Total points : 21 pts
    If he can only sense the future and not the present, you can also include Precog Only (-1/2)
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

  7. #7
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    Re: Premonition?

    When I am really making it just GM candy so that I can give a character premonition when and how I want, I tend to forget the Advantages and extra senses. So I would just make it:

    Claisentience: (~Sight Group);
    +Precognitive

    [40 Active]

    No Conscious Control (-2);
    Vague and Unclear (-1/2);
    Precognition Only (-1/2);

    [10 Real]

  8. #8
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    Re: Premonition?

    Quote Originally Posted by Guyon
    I wanted a friendly NPC to get premonitions from time to time, that may help the team. I don't want to use danger sense, as this will most likely be out of combat. They will get hunches and glimpse near future occurrences. I want them to be vague and in rare cases dreams.

    Any Suggestions?
    I just had a wacked out thought....

    Contact: GM 8- (Extremely Useful, Good Relationship)

    Actually, the more I think of it, if this is just a plot device kind of thing I'd just write it off as part of the character's concept. If this was the only power the character had however, I might write up the above just to justify it happening to the character (and giving a game mechanic that can be intereacted with).
    "Is there a hero somewhere, someone who appears and saves the day
    Someone who holds out a hand and turns back time"

    - Poets of the Fall, Locking up the Sun

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    Re: Premonition?

    Quote Originally Posted by Dust Raven
    I just had a wacked out thought....

    Contact: GM 8- (Extremely Useful, Good Relationship)

    Actually, the more I think of it, if this is just a plot device kind of thing I'd just write it off as part of the character's concept. If this was the only power the character had however, I might write up the above just to justify it happening to the character (and giving a game mechanic that can be intereacted with).
    Good idea. I'd rep you if I could.

  10. #10
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    Re: Premonition?

    Quote Originally Posted by Dust Raven
    I just had a wacked out thought....

    Contact: GM 8- (Extremely Useful, Good Relationship)

    Actually, the more I think of it, if this is just a plot device kind of thing I'd just write it off as part of the character's concept. If this was the only power the character had however, I might write up the above just to justify it happening to the character (and giving a game mechanic that can be intereacted with).
    Dust Raven!

    Excellent idea! I want to give reputation, but I'm still waiting to give reputation for the Turning To Stone thread.

    Cheers!
    When the Siren wails, don't go outside. That mystery is better left unsolved.

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    Re: Premonition?

    Given that the only real point to premonitions would be to give the character information that the group would not normally get in any other way, I would say it should be bought as a Power unless you're going to make sure that every other player in the group also gets some kind of free ability to make things balance things out. I say this because I certainly know players who would complain about the imbalance of giving one player a free ability.

    I'd use the Clairsentience method, incidentally.

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    Lightbulb llama = the new Detect junkie

    This being Hero...

    Detect Relevant Information (10 Active Points); Concentration (½ DCV, -¼), Extra Time (1 Turn, -1¼), No Conscious Control (-2), Vague and Unclear (-½) (2 Real Points)

    More questionable builds from the stand point that the effect is the PCs gain information:

    Aid: 4d6 to Knowledge Skills, Invisible Power Effects (Sight, +½), Ranged (+¼), Variable Effect (Any Knowledge Skill One At A Time, +¼) (80 Active Points); Concentration (½ DCV, -¼), Extra Time (1 Turn, -1¼), No Conscious Control (-2) (18 Real Points)

    KS: Future Events 11- (3 Active Points)

  13. #13
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    Re: llama = the new Detect junkie

    Quote Originally Posted by CourtFool
    This being Hero...

    Detect Relevant Information (10 Active Points); Concentration (½ DCV, -¼), Extra Time (1 Turn, -1¼), No Conscious Control (-2), Vague and Unclear (-½) (2 Real Points)
    ...
    Altamaros

    it's wonderful to be happy ...
    but it's much better when others are not ...


    Pierre Desproges

  14. #14
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    Re: Premonition?

    Information that pertains or is related to situation but is not detailed or conclusive. Do you think the two are mutually exclusive?

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    Re: llama = the new Detect junkie

    Quote Originally Posted by CourtFool
    This being Hero...

    Detect Relevant Information (10 Active Points); Concentration (½ DCV, -¼), Extra Time (1 Turn, -1¼), No Conscious Control (-2), Vague and Unclear (-½) (2 Real Points)

    More questionable builds from the stand point that the effect is the PCs gain information:

    Aid: 4d6 to Knowledge Skills, Invisible Power Effects (Sight, +½), Ranged (+¼), Variable Effect (Any Knowledge Skill One At A Time, +¼) (80 Active Points); Concentration (½ DCV, -¼), Extra Time (1 Turn, -1¼), No Conscious Control (-2) (18 Real Points)

    KS: Future Events 11- (3 Active Points)
    Dude! Are you sure you aren't a donkey?

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