Idle Scalability Notion
Although HERO scales better at higher levels than most games, it still can be a bit hard to handle, particularly because XP are generally awarded in a lineaer fashion but character growth, if invested into any power or characteristic, is really exponential.
Aside from limiting XP awards, one notion is to make "stuff" more expensive beyond a certain point, much as how NCM works. Perhaps each time a characteristic or power is x128 the bar for points gets reset and costs doubled. So for characteristics, that means after every 35 points increase, costs might double, so that each characteristic is doubled in price above 45. You could do the same for powers, each points > 45 costs x2. The next break point, keeping with this theme, is at 80, then at 115, and so on. Or something like that. You could as easily pick x256 and go with break points at 50, 90, 130, and so on. Or whatever value.
And you could also tweak so that this is not imposed where it fits a character's core schtick or such.
It would be more complicated, surely, and imposes a much slower growth pattern. Obviously it would be simpler, basically, just to slow the rate of XPs given, or base XPs awarded both on how it's normally done plus how many CPs the character has if one is working with various points levels.
As stated in the topic heading, it's just an idle thought.
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