Re: Only In Hero ID questions

Originally Posted by
moquif
1) Since the OIHID requires time and a way to stop the transformation, is what I have enough (focus, incantations, and situation) not enough or even too much?
It honestly depends on how the game is run. Generally, I've ruled that changing into hero id requires a Full Phase action that reduced you to 1/2 DCV. That's it. To quallify for the OIHID Limitation, there must be some way to prevent the change from occuring when the character can take that action. The most common preventions is "must have costume." For characters that summon their costume, having some other item (like He-Man's sword) or needing to be in a specific type of situation may count. If you consider the needing focus (like 1/2 DCV Concentration, not the object) and incantations (doesn't need to say them loud or even be heard, just say them and mean them) to quallify him for the first part, and the needing to help someone as the situation, then you're good.
2) In his human form his powers are in "stand by" mode and perform repair and maintenance duties. I bought this as Regerative Healing, only in normal ID. How much of a limitation is it worth? I figure 3/4 since when combined with OIHID we have an even -1. It's like the Lockout limitation, either brick or healing.
Usually I'd just reverse the OIHID Limitation, using Only In Normal ID which has the same value (-1/4). Then again, I tend to run games where the characters spend a lot of time in normal ID. If that's not the case for you, a -1 is not unjustified.
3) With each good deed he does, he gets to use the Guardian powers whenever he wants. In game terms, some of the OIHID is bought off. Eventually he'll have his super-stats at human maximum and have the less-obvious powers (IR vision, etc). To use his full Guardian powers, he'll have to change but it would be instant and unstoppable; hense no limitation. Since he HAS to spend some XP this way each session could I take a character disadvantage "Must spend at least 1 XP per game session on average to buy off OIHID" for 5 points? (I figure on 5 disad points for each XP, double disad points if the GM picks how to spend them.)
Would you allow a Disadvantage for not being able to purchase certain Skills or Powers? Say I'm playing a Martial Artist character and I want a Disadvantage: Can Never Buy Acrobatics. Would you allow that? I wouldn't. What a player does and does not spend points on is the player's decision, and is only limited by the GM. You don't see anyone out there with Is Subject To GM's Will as a Disadvantage, and that's pretty much what this is.
"Is there a hero somewhere, someone who appears and saves the day
Someone who holds out a hand and turns back time"
- Poets of the Fall, Locking up the Sun
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