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Thread: Pirate-Theme Villains Needed

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    Pirate-Theme Villains Needed

    I was thinking about doing a team of villains for my golden age game with a pirate theme. The heroes are in a coastal area, so it fits. So far, I've got:

    Corsair (team leader)
    Cutlass (either a weaponsmaster or a martial artist/fencing)
    Pieces Of Eight (duplicator)

    I'm having trouble deciding what Corsair's powers/skills should be. At first I thought about updating Privateer from 4th edition GAC. Unfortunately, I've got three female characters in a five-hero team, and Privateer's psych lims are going to be a bit too limiting -- especially since one of the females is one of the bricks.

    Most of Pieces of Eight's points will be going into the Duplication, but what else should he be able to do? Just some minor combat skills and an obscene Teamwork roll, or is there something more creative out there waiting to be thought of?

    Also, any other ideas for villains who would fit in this team?
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    Re: Pirate-Theme Villains Needed

    I'm working from the assumption that this is a fairly lighthearted game. Mr. Terrific, not the Spider.

    Blackbeard - stretching on his beard. Can be used to grab, entangle, toss heroes about.

    Jolly Roger (if the game has hit the 1940's, use him as team leader/general skill guy and Corsair as a flyer, like the plane of the same name)

    "Arr" - large, not too bright brick. Very limited vocabulary. Useful for the team leader to say things like, "Arr, toss them overboard."

    Bilge - stinky Hydroman
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    Re: Pirate-Theme Villains Needed

    Golden Age guys shouldn't have one-word names - he should be The Corsair or Captain Corsair. Either he needs to be Errol Flynn (Swinging, Acrobatics, mad sword skillz) or Blackbeard (huge, strong, fearsome, mad sword skillz). Or since you seem to have an expert swordsman in the Crimson Cutlass, maybe he could use a pair of flintlock pistols instead.

    The Quartermaster - Maybe an inventor?
    How about a Press Gang?

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    Re: Pirate-Theme Villains Needed

    Here are a few ideas. Some are better than others.

    Corsair - One of the defininitions I found was a fast pirate ship. Maybe a speedster would work?

    Captain Kid - 8 year old evil genius. Dresses like a pirate just to fit in. This is the only team that accepts him/her. Maybe a gadgeteer.

    Plunder - Steals or Drains powers from others, like Rogue in X-men.

    Flying Dutchman - Well, he flies. And he's a pirate.

    (edit) Pieces of Eight - Instead of just Duplication, maybe you could merge it with Multiform and make her alternate form 8 smaller versions of herself with Shrinking. Not sure how much rule-bending would be required for that.
    Last edited by Greatwyrm; Apr 6th, '05 at 01:55 PM.
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    Re: Pirate-Theme Villains Needed

    How about Yard-Arm (Stretching Powers)
    "The noir hero is a knight in blood caked armor. He's dirty and he does his best to deny the fact that he's a hero the whole time."- Frank Miller
    Corven's Heroes & Villains Thread
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    Re: Pirate-Theme Villains Needed

    Captain Eyepatch with a variety of vision based powers based in his eyepatch along with a laser.

    Polly the Parrot. Annoying mascot of the team that has perfect recall and is used as a spy to get safe combinations

    Sargasso the Sea Monster Tosses seaweed that entagles a foe and then makes them invisible while they are entangled. (How can you free your friends, when you don't know where they are?)

    Pegleg Pete. Superlead. While leading over an opponent, he can fire a blast of energy out of his peg leg.

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    Re: Pirate-Theme Villains Needed

    Crossbones: A Skeletal Phantom pirate?

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    Re: Pirate-Theme Villains Needed

    Quote Originally Posted by nexus
    Crossbones: A Skeletal Phantom pirate?
    Makes me think of the skeleton guy from Killer Instinct. Cool.
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    Re: Pirate-Theme Villains Needed

    The Twins, Flotsam and Jetsam
    Cannonball
    Scallywag
    Black Powder
    Keelhaul
    Booty (She be a fine pirate whench)
    Privateer, a pirate-for-hire
    Ballast (Think Brotherhood's "Blob", only he floats)

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    Re: Pirate-Theme Villains Needed

    Armada- stretching or classic brick powers.
    Press Gang- Mind Control with no range, one command-"Join Us", thus allowing him/her to subvert the enemy to their side.
    Should have a few of them with actual underwater abilities as well, both to match the theme and for better escape/movement possibilities in a coastal setting.

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    Re: Pirate-Theme Villains Needed

    Quote Originally Posted by Greatwyrm
    Makes me think of the skeleton guy from Killer Instinct. Cool.
    Yeah, that's who I was picturing.

    He could have this old rusted cutlass that's impossibly sharp and cuts threw just about anything (inorganic since this is Golden Age) and a jewel set in his eye socket (under an eyepatch) that can turn the weak into members of his ghastly crew!!!

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    Re: Pirate-Theme Villains Needed

    Sea Dog
    Davy Jones with his Magical Locker

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    Lol Re: Pirate-Theme Villains Needed

    Chippy, the ship's carpenter.

    you laugh at him until he disassembles your base.
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    Re: Pirate-Theme Villains Needed

    I designed a character called Billy Bones (from Treasure Island). A pirate obsessed with booty... so much so that when he died, he cursed his treasure that if it ever went missing he'd come back for it. And he did...

    Enter, Undead Pirate Captain.
    I am chosen over all the rest
    I must not fail when put to the test
    Come what may,
    come what might,
    I am forever the servant of the Lantern's light"

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    Re: Pirate-Theme Villains Needed

    Commodore ... the leader


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