I was thinking about doing a team of villains for my golden age game with a pirate theme. The heroes are in a coastal area, so it fits. So far, I've got:
Corsair (team leader)
Cutlass (either a weaponsmaster or a martial artist/fencing)
Pieces Of Eight (duplicator)
I'm having trouble deciding what Corsair's powers/skills should be. At first I thought about updating Privateer from 4th edition GAC. Unfortunately, I've got three female characters in a five-hero team, and Privateer's psych lims are going to be a bit too limiting -- especially since one of the females is one of the bricks.
Most of Pieces of Eight's points will be going into the Duplication, but what else should he be able to do? Just some minor combat skills and an obscene Teamwork roll, or is there something more creative out there waiting to be thought of?
Also, any other ideas for villains who would fit in this team?



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