Trying to get the original thread back on track, I thought I would start this thread up because, well, I'm a glutton for punishment.
1. I'm still curious to see where Hero says that its firearm rules suck. I do know that in DC it says that "Hero is about dramatic realism", and that accurately modeling real-world ballistics (whatever you perceive them to be) is not the goal of Hero.
2. Nothing wrong with disagreeing with someone on any level, especially in an opionion based thread. You disagree with how Steve put together the sample firearms that are the default for the system (and printed material is based on this). That's fine, just be friendly about it.
I will also say that I agree with everyone else that your tone and demeanor are less than friendly. Calling people stupid and being pompous enough to state that not criticising your rules modifications would be a wise decision is a bit high on the rudeness meter. None the less, I will bite and I will make a couple of points concerning your modifications.
So, fine, you disagree with how Hero handles firearms. On some level, so do I, but I think for cinematic play, which is Hero's strong suit, they actually work nicely.
That said, I like the approach you took with giving some weapons reduced penetration (and applying it to BODY). I think that models things pretty well. It is a different take on firearms, but a valid approach (I even agree with most of your multipliers). I think your damages are too high however, but at most only 1 or 2 DC. I know that your goal is a killing shot to the head, but I think a 9mm doing 2d6-1 could do that just as well as 2d6+1 (although less frequently obviously).
You've made a lot of tweaks to the system, but somehow you feel that you shouldn't have to do that. You feel the system should be "right" and it sounds like you resent having to "fix" it. There I think you are wrong. The system is what it is, take it or leave it. If you take it and make it your own, great, but don't condecend to think that your way is better than someone elses. It obviously works for you, but it won't necessarily work for anyone else.
I would love to have the perfect game delivered to me that plays exactly as I expect it should. That, however, is pretty unrealistic. Make the game work the way you want it to - stating that the game is wrong is a bit of a stretch though.



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To Steve, I still love you.

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