I am curious to find out how all the experienced GM's out there deal with one of the few movement quirks still left in the rules after the advent of the current noncom rules including Megascale.
Question:
How can a speedster of any type (flying or running) built on anything less than 500 points ever hope to actually catch a target moving at what are noncombat speeds for the speedster? (Like Superman chasing the ICBM headed for New Jersey!) HERO rules clearly state that any character moving at noncom has an OCV of 0 that can not be increased by levels or in any other way.
Related Quirk:
Since I can't find any HERO stats for an ICBM let's take a look at something similar: an F-15 from either 5ER or Ultimate Vehicle. It's built with SPD 5 and a base Flight of 35-38" with x8 noncom. Some simple math gives you 38x5/12*4.5=71.25 mph which is probably even low for takeoff and landing speeds. How the heck does a Fighter Pilot ever hit another fighter in a dogfight when travelling at speeds in excess of 400 mph? Obviously, the current HERO rules just don't deal with this arena very well.
Anyway, how do you deal with this type of situation in game? Do you just throw out the book at that point and try to make up a reasonable skill vs. skill mechanic that fits the drama of the story at the time or has anyone given this more serious thought already?
HM



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