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Thread: Quote of the Week from my gaming group...

  1. #8656
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    Re: Quote of the Week from my gaming group...

    In today's Pathfinder Society game:

    Barbarian: He's an Alchemist? What does that word mean?
    Me: He's a class that is not out yet!

    GM: YOu heard a whistle before the Cockatrices? Cockatrixes? Cockatri? attacked.
    Player: Was it the Pecking Order?

    Player 1: Send the Andoran trap finder and his bear to knock on the door.
    Druid (Andoraan): Goes up to door: Cub Scouts!

    GM: The Chelaxians are too interested in getting the wine bottles.
    P1: A bunch of Alcoholic Chelaxians.
    P2: I thought you worshipped Asmodeus not Cayden?

    Player: I'm charging to Crit.
    Everyone else: Huh?
    Player proceeds to roll a nat 20: See!

  2. #8657
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    Re: Quote of the Week from my gaming group...

    Player proceeds to roll a nat 20: See!

    that's or 16-18 on 3d6
    or
    3-5 in rolling to hit

  3. #8658
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Matt Holck View Post
    In Hero Games,
    I can lower a followers intelligence and get points back to spend.
    I don't get points to spend for other disadvantages though.
    They can also sell back senses, such as sight or hearing, under the 6e rules.

    Followers and Summon are much more consistent in 6e, as the cost of Summon was never reduced by the disadvantages/complications of the Summoned creature.

    To save you points, the follower should be a complication for you, shouldn't he? So take your Follower as a DNPC as well. That should make the Follower more inclined (how much more depends on the magnitude of points you take for DNPC) to get into difficulties you must rescue him from.

  4. #8659
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    Re: Quote of the Week from my gaming group...

    From Last nights Defenders Congregrate game:

    While hacking into PRIMUS' mainframe looking for Mechanon, I discover that he is in our base computer and is tring to infect PRIMUS' computers. While attempting to stop him, I made my Security System/Computer Programming roll ridiculously high, like by 14 or 15.

    GM: So what are you actually going to do?
    Tomorrow Boy (OOC): I crash the PRIMUS mainframe, of course.
    We still haven't heard back from PRIMUS but I suspect They are in complete chaos

    While investigating a downed aircraft we discover that some of the debris is radioactive. Fantastic-Man has a vulnerablity to radiation that renders him powerless.

    Rampaint Lion: Is there anyway we can detect where the radiation blast came from?
    Warforge: We could just have Fantastic-Man fly around until he falls out of the sky.

    Tomorrow Boy (OOC in best David Caruso imitation): Well, Frank..With all this radiation around we'll need to get the lead out. (cue CSI: Miami theme)
    Real Life.
    Gamer's Kryptonite!

  5. #8660
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Hugh Neilson View Post
    They can also sell back senses, such as sight or hearing, under the 6e rules.

    Followers and Summon are much more consistent in 6e, as the cost of Summon was never reduced by the disadvantages/complications of the Summoned creature.

    To save you points, the follower should be a complication for you, shouldn't he? So take your Follower as a DNPC as well. That should make the Follower more inclined (how much more depends on the magnitude of points you take for DNPC) to get into difficulties you must rescue him from.
    I don't see what you're talking about.


    barbarian throw oil lantern
    glass go crash
    oil go splash

    bad guy go frump
    Last edited by Matt Holck; Dec 6th, '09 at 09:35 AM.

  6. #8661
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Narf the Mouse View Post
    That's sort of a mixed blessing. On the one hand, they're easier to fool. On the other hand, you're trying to get things done using a fool. On the one foot, they also are unlikely to perceive danger. On the other foot...
    They juggle and dance?
    With your shield or on it.

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  7. #8662
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Hugh Neilson View Post
    To save you points, the follower should be a complication for you, shouldn't he? So take your Follower as a DNPC as well. That should make the Follower more inclined (how much more depends on the magnitude of points you take for DNPC) to get into difficulties you must rescue him from.
    Unless he is a disposable minion, easily replaced...
    With your shield or on it.

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  8. #8663
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Hugh Neilson View Post
    They can also sell back senses, such as sight or hearing, under the 6e rules.

    Followers and Summon are much more consistent in 6e, as the cost of Summon was never reduced by the disadvantages/complications of the Summoned creature.

    To save you points, the follower should be a complication for you, shouldn't he? So take your Follower as a DNPC as well. That should make the Follower more inclined (how much more depends on the magnitude of points you take for DNPC) to get into difficulties you must rescue him from.
    Quote Originally Posted by Matt Holck View Post
    I don't see what you're talking about.
    If the follower sells back 5 points of INT, he costs 1 point less. If he sells back his sight (6e explicitly prices out senses for purposes of sellback - Blind is no longer a complication) for 35 points, he is 7 points less expensive as a follower.

    The cost of a Follower is now based on his total points, regardless of complications. The cost of a Summon has always been based on the total points of the Summoned creature regardless of complications.

    In the past, a follower's complications were only legitimate if they made life more difficult for the character who purchased the follower. For example, "Loyal to PC Unto Death" was not a legitimate Follower disadvantage. Things that make the PC's life more difficult are complications of the PC. If the PC wants an NPC who is helpful, he would buy a Follower. If he wants one who causes him problems, he would take a DNPC Complication. If an NPC is both helpful and a hindrance, pay for him as a follower and take him as a DNPC. If he's only a problem on occasion, it's "infrequent", so you set how often the Follower will be a problem by setting the DNPC frequency level.

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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Greywind View Post
    Unless he is a disposable minion, easily replaced...
    Then there's no DNPC complication - your loss of the follower isn't a Complication for you.

  10. #8665
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Hugh Neilson View Post
    Then there's no DNPC complication - your loss of the follower isn't a Complication for you.
    Yes it is. It requires the posting of more "Help Wanted" ads...
    With your shield or on it.

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    Re: Quote of the Week from my gaming group...

    The party are fighting an evil druid and his animal minions, and have managed to whittle their numbers down to justh im and a very, very angry badger.

    Waffers: Can I throw the badger at him?

    Surpisingly enough, it worked.

    One of the other players is playing a deliberately creepy sorcerer. He's been using an off-key music box whenever he's speaking to enhance the effect, and it works. And thenm, when he's making a dramatic revelation...

    ...the box stops working.

    Ah well.

  12. #8667
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Matt Holck View Post
    In Hero Games,
    I can lower a followers intelligence and get points back to spend.
    I don't get points to spend for other disadvantages though.
    So long as the GM lets you, anyway.

  13. #8668
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Greywind View Post
    They juggle and dance?
    ...Where's the rep button?
    Quote Originally Posted by Deadborder View Post
    The party are fighting an evil druid and his animal minions, and have managed to whittle their numbers down to justh im and a very, very angry badger.

    Waffers: Can I throw the badger at him?

    Surpisingly enough, it worked.

    One of the other players is playing a deliberately creepy sorcerer. He's been using an off-key music box whenever he's speaking to enhance the effect, and it works. And thenm, when he's making a dramatic revelation...

    ...the box stops working.

    Ah well.
    That sounds like instant creep factor, to me.
    One cannot have a conversation with an encyclopedia.
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  14. #8669
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Narf the Mouse View Post
    ...Where's the rep button?
    Six-pointed star next to "Blog this Post"...
    With your shield or on it.

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  15. #8670
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    Re: Quote of the Week from my gaming group...

    My brother's Neverwinter sorceress again
    Suna : Well, I could sit around and tell you how I just managed to stun your entire party and turn half of you into chickens, but torture is quicker. Explanations take time and Chain Lightning is a one-phase action
    Edge City 3D, final episode!

    Trawler : 12-ft tall, about the same wide
    Terminus : Genetic warrior, now with a family of clone-brothers
    Avatar : Autonomous fragment of the Sun, and mobile Chernobyl
    Zero : Won't use his his powers for evil - unless he's in his civilian ID
    Trawler : You might not be aware of this Zero, but you're actually scary now
    Terminus : The sword helps
    Zero : Is it the way I talk to it and giggle?

    Zero : I've got a question... What does the radar... profile...thingy... say about that cloud? We're not going to get millions of vampire seagulls, are we?
    Weldun, GM : Nah, vampire ducks - 'KVACK! KVACK!'

    Zero : Pity they're obsolete and it's the wrong season anyway, or you could kiss her under the TOW missiles.

    Terminus : Hey, Paladin! We're here to kick your ass!
    Zero : ...again.

    Avatar : I'm going to try knocking the Black Paladin off his horse...
    Zero : His high horse. They are flying after all

    Weldun, GM : Picture the Stargate effect ...
    Zero : Not 2001?
    Weldun, GM : I'm not that mean
    From other table : Yes you are

    Weldun, GM : Looking out over Edge City you see the fires are spotty...
    Me: They just hit puberty
    In Cthulhu, Col. Lancaster, Lucy Kennedy, Amy Wells & Paddy McGinty return to Innsmouth, after several months of getting their names in the paper for frustrating Deep One plans, shooting unarmed hybrid nannies in the head, and so on. They also sign the Gilman Hotel guestbook with their real names & addresses, and are installed on the fourth floor of the hotel, with Lucy's invalid mother and wheelchair. Naturally, as GM I could barely keep my grin from splitting off the top of my head.

    They start the session way off-balance, because as far as they can tell the monsters are killing each other.
    Me, GM: You're pretty sure that was Ralsa's shoe you found in the vitrified crater. At the very least he left his foot in it.
    McGinty's player gets his geography slightly confused...
    McGinty's player : We should have a horse, like the Massachusetts Rangers.
    Me, GM : The who??? Do you mean the Texas Rangers?
    McGinty's player : Oh yeah. Texas & Massachusetts are next to each other, aren't they?
    The group are unimpressed by the food in the dismal diner. Even the toast leaves much to be desired.
    Paddy McGinty : It could be a raisin ... No, it's a weevil
    They also speculate somewhat wildly about the disappearance of the First National Grocery manager.
    Col. Lancaster : The shelves aren't laid out in an occult symbol, are they? Customers walking from aisles 1 to 5 re-enacting an ancient Babylonian ritual?
    Me,GM: No, the grocery is entirely Euclidean. The walls are flat, the floor is flat, there are no acute angles behaving as if they were obtuse.The only obtuse things around here are sitting in front of me.
    Me,GM : Maybe his girlfriend had PMS?
    Amy Wells, OOC : PMS doesn't make you break into groceries
    Me,GM : But you do grow three-inch claws and punch in windows?
    Amy Wells, OOC : Well, yes. But you don't break into groceries.
    Lucy Kennedy, OOC : Sugar rush?
    Amy Wells, OOC : Good point. Maybe it WAS her
    Lancaster's opinion of McGinty hasn't improved
    Col. Lancaster : I served in the Great War four four years and met quite a few of his countrymen who thought they'd got a wedding ring from a pineapple

    Paddy McGinty : I've got an alarm - it's a hand-grenade and a piece of string. It sure gets you up in the middle of the night. See?
    Col. Lancaster : Put the wedding ring back in the pineapple, McGinty.

    Me, GM : No you can't buy a man-trap at the variety store! I don't want you getting out of bed in the middle of the night and loosing a leg!
    Paddy McGinty OOC waves mangled hand I already nearly lost an arm! I could lose a leg too and still be useful!
    Me, GM : As busy as a one-legged Irishman at an arse-kicking contest...
    Col. Lancaster : What do you call an Irishman with one arm and one leg?
    Me, GM : cautiously Whaaaat?
    Col. Lancaster : A half-wit
    Eavesdropping -
    Dr. Marsh to persons unknown : Is this some punishment on me because I'll never change?! You let Averill kill my only son!
    Paddy McGinty OOC : I knew that Lavigne woman was evil...

    Me, GM: Must I remind you again that there's a slight difference between the IRA & the Ulster Volunteer Force?

    Me, GM: You do have money. Lancaster throws cash around with as much enthusiasm as McGinty throws improvised explosives. Admittedly with more constructive results.
    Last edited by Drhoz; Dec 7th, '09 at 05:46 AM.
    Why did the chicken cross the road?

    He was giving it the Last Rites.

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