Heh, Have them play Kingmaker. Someone HAS to be in change. (I'm referring to the Piazo Adventure Path)
Heh, Have them play Kingmaker. Someone HAS to be in change. (I'm referring to the Piazo Adventure Path)
I have to say this is one of the most frustrating sessions I've ever run, at least since I used to try to GM for Team Demolition back in Sydney. And the worst thing about it is that a great deal of it is my fault, and stems from from what I thought was my cunning attempts to mesh together the ongoing 1920s campaign, and the playtest of the 1930s Cthulhu Apocalypse. Instead, the players and their characters had reason to believe that they were in fact, trapped in some Mi-Go Matrix-style virtual reality, instead of a rather more horrifying plan millions of years in the making, involving time travel, multiple Mythos species, and the incidental extinction of humanity. I certainly shouldn't have spent an hour and a half at Matt's going-away do, prompting Ian to recount all the kinds of bullshit he inflicted on games in the past.
And the worst thing about it was players getting argumentative with me when I tried to inflict sanity losses on them when the scale, and time scale, of events, became apparent. I was very unhappy about the session by the end of it, and the "Oh god" count reached ten. Rondale's player was keeping track.
At least my attempts to mesh the campaigns left them with the knowledge that they'll be doing something terribly important, and horribly terrifying, in New York and London in the coming year, and that it involves somebody named Jackson Elias. Oh, and the small enjoinder that the something they do will result in the extinction of their species. Unless the amnesia, mind swapping, time travel, and letters from the dead are all some cunning trans-temporal game to try and ensure that doesn't happen.
Most quotes below give away nothing of the Apocalypse plot, or relate only to my apparently incompetent welding effort.
Spoiler:
Definite spoilers ahead, heavily mixed with welding flux. A special no-prize to anybody that can name the cultural references I fitted into the Thing's speech.
Spoiler:
I don't think I'll include any quotes from the third chapter - I'm that annoyed with how it went. One relevant comment about Cthulhu Apocalypse, however.Rondale's Player : I notice that this is more pulp in tone than usual.
Me : *Nods* It's written for Trail of Cthulhu, a much pulpier system than Chaosium's original.
Rondale's Player : That's good. I like pulp.
Me : You should like what I have planned for you for the next year then. It's probably the pulpiest campaign Chaosium ever produced.
Rondale's Player : Great!
Me : It also has more ways to have a Total Party Kill than anything they've ever written.
Rondale's Player :
Why did the chicken cross the road?
He was giving it the Last Rites.
Now that reminds me of a very old D&D game where the group had decided to appoint a leader (happened to be my character - good choice - a highly chaotic rogue type for leader...) but then decided important matters should be put to a vote by secret ballot. In general, my character was fine with that - who cares how decisions are made, especially since that approach means I don't have to make them. However, at one point, he cared about the decision, so when the secret ballots got handed to the DM said "As I'm leader, presumably I count the ballots. There are eight characters voting. The vote is 5 in favour, 2 opposed and 1 abstention." The DM stopped for a second at my ballot, then opened up the rest of them, jotting down scribbles on a note page behind the screen, and announced the result of 5 in favour, 2 opposed and 1 abstention.
Funny...most decisions my character cared about tended to go his way after that.
As a DM, my answer to the players would simply be "You have just spent 5 minutes discussing whether to turn right or left. I wonder if there's anything close enough to hear all that discussion [roll some dice]". As a player, depending on my character, I would probably find some way to interject that spending significant time at every bend in the corridors seems less than prudent.
I do recall a party where the two fighters in the front took turns opening the doors. At one point they stopped and asked "anyone remember whose turn it was?" A discussion ensued, ending when one of the two players said "Screw it - I open the door". I recall looking at the page and thinking the room with the rather damaging trap was an interesting place to forget, told the player how much damage he took and then added "By the way, it was his turn - you opened the door to" whatever the last door had been. Too bad I was the only one who remembered that.
Last edited by Hugh Neilson; Aug 30th, '10 at 06:04 AM.
Leadership in most of my DnD games usually devolves to 'whoever takes charge at the moment', leading to wonderful diplomatic efforts by the Bard being interupted by the Barbarian screaming "ODIN!" and wacking the negotiator in two with a greataxe.
But it reminds me of the arguement between the human Fighter, human sorcerer, and half-elf Bard (with the interjection of Five, the half-orc barbarian) about who's responsible for what. It was decided that the fighter was responsible for combat tactics, the bard would do the negotiating, the sorcerer would question prisoners, and the barbarian would divide up the treasure.
(the conversation is repeated earlier in the thread)
"Take care of your family"
Serpent Men of Valusia sounds Robert E Howardish. "The Plattnerite Armada of the Morlokoi" sounds like HG Well's Time Machine. Is "the Time Capsules of Lambert & Newman" from Half-Life?
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
One cannot have a conversation with an encyclopedia.
"It has been said that Democracy is the worst form of government except all the others that have been tried." - Winston Churchill.
Why are rockets expensive?
10 things Christians and Athiests can and must agree on.
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
So today in the San Diego Knights, they learned to question their surroundings more often.
The heroes have decided to return the Spear of Destiny to Asgard, and Odin, it's rightful weilder. Unfortunately, since they don't have the capability to easily cross dimensions, not being norsefolk or deities, they contact Norgard, the superheroes of Norway, to aid them. Valkyria agrees to accompany the heroes into Asgard proper, in order to make sure that they don't get killed.
So they wind up in Muspelheim. and avoid the beneficial black basalt castle swarming with Fire Giants. (Hooray for assuming the NPC is right! Oops.)
After crossing the mountains and being exhausted, they find a roadside inn, where they sneak in and get rooms. Sadly, the roadside inn is Loki's trap. So after bathing and cleaning up, an argument erupts over who's going to carry the Spear of Destiny. Keep in mind, it's the Spear of Destiny. None of the PC's are asking me any questions about the inn, the horses tethered outside of it, any of it. But you'll have to wait for the surprise at the end of this like everyone else.
Mesa: Baroness, I'll hold the spear while you sleep.
Gauntlet: It might be a good idea, Baroness, it's the right call.
Red Baroness: No, I don't think so. Whoever is going to take the spear probably isn't going to use physical force, he's going to use subterfuge.
(OOC: At this point, I made an EGO roll for Loki, who can, of course, see everything that's going on, and is doing his darnedest to control the illusion without cracking up and losing it. He made it by six. And he had penalties.)
So the PC's go to sleep, and are awakened suddenly by Valkyria, who shouts...
"OH MY GOD! IT'S FAFNIR! WE'RE IN HIS MOUTH! WE'RE IN HIS MOUTH!"
The illusion ends, at this point, of course, to reveal Loki, flanked by Modi on one side and Magni on the other, with a dragon's mouth eye-view of the world.
Auron: I knew this was a bad idea. I'm never sleeping in an inn again.
Loki: I think I'd like my spear back now.
Hang onto your Hats, True Believers! Because the Brawling Balabanto is back in action. Many of you have forgotten how to say Excelsior! So I will say it for you!
Author: Foxbat For President, War of Worldcraft, Unkindness, Pretty Hate Machines. More Coming Soon.
Save Veronica Mars! Intelligent Television is taking its last breath!
CAPTAIN AMERICA LIVES AGAIN!
It's not who I am. It's what I do that defines me.
o right to all, and wrong no man.
Ok, The Plattnerite Armada of the Morlokoi is from The Time Ships by Stephen Baxter; Kerensky was a time scientist in Dr. Who, that episode with Tom Baker and Multiple Mona Lisas; The Blinovitch Limitation Effect is mentioned in Dr Who; The Zygma Beams is from Dr Who as well, The Deadly Talons of Weng-Chiang, or something like that. No clue on the last one.
A group of shady-looking types are trying to launch what's obviously a missile. When our heroes confront them, they insist that their papers are all in order and that they are launching a "weather balloon". They stick to this story in the face of any and all evidence to the contrary. Finally, as some of the heroes are about to stop the launch, the head tech loses his temper.
Tech: If you don't stop interfering, I'm going to hit detonate without launching and kill us all!
PC: How are you going to do that? All you have is a weather balloon.
Later on, the same PC makes a call to the head of the government department responsible for the fiasco. (And who has previously promised there would be no more shenanigans.)
PC: (without saying hello) Now, you're going to want to say "Happy Birthday," but just hold off on that.
Official: What? Why?
PC: Because nobody here was born yesterday!
Official: This is about the weather balloons, isn't it?
Last edited by Karmakaze; Sep 1st, '10 at 08:12 AM. Reason: BBCode, not HTML... why can I never remember?
I'm not /evil/, I'm /differently motivated/...
sadly there were not much from our week here in Rogue Trader and Pathfinder.
so I leave you with this tidbit:
Your game this week moves forward by means of conveyance of the players and goods by way of wheeled vehicles running on tracks. In contrast to sand-box, where vehicles may run on any prepared surface, rail vehicles are also directionally guided by the tracks they run on. Track usually consists of steel rails installed on ties,on which the pc party, usually shackled with tight fitting metal wheels, moves inexorably onward.
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