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Thread: Quote of the Week from my gaming group...

  1. #10786
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    Re: Quote of the Week from my gaming group...

    I missed a few sessions, so I'm not up to date.
    4th Edition DnD

    Theren
    the Archer, Elven Ranger
    Goguin the Faithful, Dwarven Cleric
    Toarn the Maniac, Human Barbarian
    Alek the Evil, Human Blackguard
    Samm the Compensating, Human Fighter
    Returning:
    Sepheris the Scary, Shadow Rogue
    and introducing
    Darrek the Redundant, Dwarf Fighter

    Samm draws fire...
    Toarn: If they'd rather attack you, I'm OK with that.

    GM: You are attacked by a blizzard.
    Sepheris: We're being mugged by a Dairy Queen?
    Samm: Isn't that a Wisconsin transvestite?

    After defeating the muggers, the city guard arrives...
    Therin: Is there a reward?
    Guards: We could press charges on you.
    Darrek: That is the opposite of a reward.

    Entering the caves under the city...
    Sepheris: So, if we encounter anything, we shoot first, then ask questions.
    Alek: Shoot first then let the necromancer ask the questions.

    OGRES!
    GM: The Ogre Shaman uses rain windstorm.
    Samm: East Wind Rain? (beat) Nobody gets the reference.

    Sepheris misses her target...
    GM: Sepheris missed.
    Therin: I understand the words, but they make no sense in context.

    Darrek is prepared!
    Darrek: My magic amulet will keep me from rotting if I die.
    Samm: So, you'll still be fresh when we eat your corpse?

    Undead dragon!
    Therin: It needs to die!
    Goguin: It's already dead!
    Toarn: Then it needs to stop moving around!

    We take a break:
    Goguin: Dwarves only need short rests.

    Attacked by trolls, Therin kills one with each shot...
    Therin: Now slaying number three... number three...
    "Take care of your family"

  2. #10787
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Shadow Hawk View Post
    Entering the caves under the city...
    Sepheris: So, if we encounter anything, we shoot first, then ask questions.
    Alek: Shoot first then let the necromancer ask the questions.
    Never thought of that intepretion for that sentence.

    Quote Originally Posted by Shadow Hawk View Post
    Undead dragon!
    Therin: It needs to die!
    Goguin: It's already dead!
    Toarn: Then it needs to stop moving around!
    When will we finally get a word to describe undead stopping being undead?
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Quote of the Week from my gaming group...

    Deanimate. There, done.

  4. #10789
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    Re: Quote of the Week from my gaming group...

    I've never had a problem with 'kill'. They're undead, i.e. not dead. I kill them, they are dead. Problem solved.
    @FenianB - Champions Online lifetime subscriber

    Join the Plastic Instrument Virtuosos group and rock on

  5. #10790
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    Re: Quote of the Week from my gaming group...

    OGRES!
    GM: The Ogre Shaman uses rain windstorm.
    Samm: East Wind Rain? (beat) Nobody gets the reference.
    I did and laughed heartily!
    My characters and their pictures (as they become available)!
    The first part of Karina and Granish's story, "The Strong Survive," can be read here.
    The first part of Shylocke Averyson's story, "Sunset Over Gunther," can be read here.

  6. #10791
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    Re: Quote of the Week from my gaming group...

    Some quotes from the Pathfinder Society's introductory games at GhenghisCon :

    On one of Lloth's lines from Paul Kidd's 'Queen of the Demonweb Pits' - "I feel like a schoolgirl! Have the kitchen send one up."


    Player
    : Can we do that? Have the kitchen send one up?
    GM : I don't know, it's my first time
    Player : That's what she said!

    GM : Waiting paid off - there were only two of us before.... you guys spoiled a perfect romantic evening

    Player : There are no gnomes. They were all killed. With bolter rounds. I mean it - I hate gnomes so much I'm willing to import Space Marines just to wipe them out. 'Oh dear, we're out of bolter ammo - time to warm up the chainsword'.

    Player One : I'm a tiefling
    Player Two : Pardon?
    Player One : I'm a tiefling
    Player Two : Oh, I thought you said 'I'm a teapot'

    First-time Gamer Girl : Can we kill stuff now?

    GM : And now I have performance anxiety
    Player One : There's a pill for that.

    Player Two : Gnomes are all dead, aren't they? I heard that somewhere.
    Player One : Some sort of horrible massacre, wasn't it? *looks innocent*




    Cthulhu started off badly - McGinty's player was a no-show, so I had to pull out the back-up adventure, The Warren, from the first edition of Shadows of Yog-Sothoth. A ... flawed... module, to put it mildly, very much an early Chaosium product, but I needed an adventure on a hurry, and this one was available. But at least it gave Agents Johnson & Rondale their moment in the sun - the Office had asked them to look into the case of a mystery explosion at the abandoned Boucher house, and the possibly related disappearance of a demolitions expert, mostly to check that McGinty wasn't involved. Rondale et al are pretty sure he wasn't, despite the number of mystery explosions he's actually admitted to, but are happy enough to investigate.


    GM
    : After all, if McGinty wasn't involved, what are odds, what are the odds that it's anything horrible?

    Aldous Quinn : Of course it wasn't McGinty, it was 'Chucky Larms'

    Agent Johnson : Where was McGinty that day?
    GM : Tormenting Al.
    Aldous Quinn : But that just means he has an alibi!

    Rondale : So McGinty wasn't involved? Then we can leave this one for the police - problem solved
    GM : *looks hurt*

    Agent Johnson : How did we explain Al's injuries?
    GM : He was trampled by a mob of rampaging English Majors.
    Aldous Quinn : And it's true, too!


    Rather than doing any actual investigating, the investigators head straight out to the Boucher house with no idea on what to expect. At least they show some paranoia when they actually get there, and express some suspicion about the verdantly overgrown grounds, especially when they discover that all the bodies in the family mausoleum as missing.


    Rondale
    : Hmm. Maybe they used the bodies in some sort of plant growth ritual?
    GM : Could be - after all, it's part of Thanksgiving folklore that the Indians taught the Pilgrims to bury a dead fish next to each corn plant, and there's not that much difference between fish and people - just ask the folk of Innsmouth.



    Speculation arises about what they might be facing - vampires or zombies seems likely. Rondale gives Johnson some advice.

    Rondale
    : You know what I said about 'shoot the head'? Do that.
    Aldous : It's good advice anyway - providing you want them dead.

    GM : Of course, if it is zombies, that's evidence McGinty is involved.
    Johnson : It is?
    GM : Sure is - ask Rondale about the South Boston warehouse case. Sure, McGinty denied all knowledge, but it did involve comical zombie arrangements and an illicit still. So the evidence is there...


    Aldous gives the other two a impromptu lecture about the undead, methods of vampire disposal, and comparative burial practises, while the three drag a heavy bronze casket across the room.

    GM
    : All I can say is that they must have had a ****ing strange library at Sing Sing.


    Eventually they turn their attentions to the interior of the house, and before long are turning up assorted skeletal remains.

    Agent Johnson
    : Can I tell anything about it?
    GM : Well, it's a bit late for first aid.


    Clearly, their long association with McGinty has left the three of them slightly jaded with less horrific things - mere body parts become objects of sport.

    Agent Johnson
    : So do I lob this skull into the yard with the others?

    GM : You hear a rattling, rolling noise out in the corridor, and Johnson yelling 'Strike!'
    Rondale : We are NOT telling McGinty about this. In five seconds flat he'd be on a donkey playing Skull Polo.
    GM : How about a spot of ventriloquism? *holds up skull* Gottle o gere, gottle o geer!


    Faced with yet another room to excavate -


    Rondale
    : Ten bucks says we find another body.
    Agent Johnson : No bet.



    Assorted cash and valuables are also found lying around.


    Rondale
    : Well, there's our proof McGinty hasn't been here. Nobody's stolen the loot.


    On top of their repeated and total failure to notice anything odd about the human remains, they also display a total inability to catch a curtain with a grappling hook. Indeed, they become quite disconcerted.

    GM
    : It must be some sort of illusion.
    Rondale : Or the room is non-Euclidean.

    GM : After all the horrible things he's done, why do you let McGinty live?
    Rondale : Well, sometimes there's a house that needs to die.


    This one would seem to be a candidate, especially after they find out what happened to the missing demolitions expert.


    Rondale
    : He died as he had lived - exploding.



    Aldous heads off to pick up McGinty, who should be overjoyed by this opportunity for some wanton destruction, especially if he's not paying for the dynamite.


    Rondale
    : Who ever said that high explosives solve nothing?

    Aldous : I'd do it myself, Mr Rondale, but all I remember from Mr. McGinty's lessons is that P = Plenty


    Rondale and Johnson search the last few rooms while they wait, and find yet more remains.


    Rondale OOC
    : Who the hell lived here, the Brady Bunch?


    Of course, a more important question is who is living their now - a question resolved with rapid retreat, and overtime paperwork for the ONI flamethrower squad. But at least somebody other than McGinty got an opportunity to cause major property damage for a change.

    Why did the chicken cross the road?

    He was giving it the Last Rites.

  7. #10792
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    Re: Quote of the Week from my gaming group...

    An occasional change of pace is always nice.
    “I want my epitaph to read ‘Doggone If He Wasn’t Trying His Best’.”
    “I want MINE to be ‘We Buried What Pieces We Could Find’.”

    - Wondermark

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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Drhoz View Post
    Some quotes from the Pathfinder Society's introductory games at GhenghisCon :

    On one of Lloth's lines from Paul Kidd's 'Queen of the Demonweb Pits' - "I feel like a schoolgirl! Have the kitchen send one up."


    Player
    : Can we do that? Have the kitchen send one up?
    GM : I don't know, it's my first time
    Player : That's what she said!

    GM : Waiting paid off - there were only two of us before.... you guys spoiled a perfect romantic evening

    Player : There are no gnomes. They were all killed. With bolter rounds. I mean it - I hate gnomes so much I'm willing to import Space Marines just to wipe them out. 'Oh dear, we're out of bolter ammo - time to warm up the chainsword'.

    Player One : I'm a tiefling
    Player Two : Pardon?
    Player One : I'm a tiefling
    Player Two : Oh, I thought you said 'I'm a teapot'

    First-time Gamer Girl : Can we kill stuff now?

    GM : And now I have performance anxiety
    Player One : There's a pill for that.

    Player Two : Gnomes are all dead, aren't they? I heard that somewhere.
    Player One : Some sort of horrible massacre, wasn't it? *looks innocent*




    Cthulhu started off badly - McGinty's player was a no-show, so I had to pull out the back-up adventure, The Warren, from the first edition of Shadows of Yog-Sothoth. A ... flawed... module, to put it mildly, very much an early Chaosium product, but I needed an adventure on a hurry, and this one was available. But at least it gave Agents Johnson & Rondale their moment in the sun - the Office had asked them to look into the case of a mystery explosion at the abandoned Boucher house, and the possibly related disappearance of a demolitions expert, mostly to check that McGinty wasn't involved. Rondale et al are pretty sure he wasn't, despite the number of mystery explosions he's actually admitted to, but are happy enough to investigate.


    GM
    : After all, if McGinty wasn't involved, what are odds, what are the odds that it's anything horrible?

    Aldous Quinn : Of course it wasn't McGinty, it was 'Chucky Larms'

    Agent Johnson : Where was McGinty that day?
    GM : Tormenting Al.
    Aldous Quinn : But that just means he has an alibi!

    Rondale : So McGinty wasn't involved? Then we can leave this one for the police - problem solved
    GM : *looks hurt*

    Agent Johnson : How did we explain Al's injuries?
    GM : He was trampled by a mob of rampaging English Majors.
    Aldous Quinn : And it's true, too!


    Rather than doing any actual investigating, the investigators head straight out to the Boucher house with no idea on what to expect. At least they show some paranoia when they actually get there, and express some suspicion about the verdantly overgrown grounds, especially when they discover that all the bodies in the family mausoleum as missing.


    Rondale
    : Hmm. Maybe they used the bodies in some sort of plant growth ritual?
    GM : Could be - after all, it's part of Thanksgiving folklore that the Indians taught the Pilgrims to bury a dead fish next to each corn plant, and there's not that much difference between fish and people - just ask the folk of Innsmouth.



    Speculation arises about what they might be facing - vampires or zombies seems likely. Rondale gives Johnson some advice.

    Rondale
    : You know what I said about 'shoot the head'? Do that.
    Aldous : It's good advice anyway - providing you want them dead.

    GM : Of course, if it is zombies, that's evidence McGinty is involved.
    Johnson : It is?
    GM : Sure is - ask Rondale about the South Boston warehouse case. Sure, McGinty denied all knowledge, but it did involve comical zombie arrangements and an illicit still. So the evidence is there...


    Aldous gives the other two a impromptu lecture about the undead, methods of vampire disposal, and comparative burial practises, while the three drag a heavy bronze casket across the room.

    GM
    : All I can say is that they must have had a ****ing strange library at Sing Sing.


    Eventually they turn their attentions to the interior of the house, and before long are turning up assorted skeletal remains.

    Agent Johnson
    : Can I tell anything about it?
    GM : Well, it's a bit late for first aid.


    Clearly, their long association with McGinty has left the three of them slightly jaded with less horrific things - mere body parts become objects of sport.

    Agent Johnson
    : So do I lob this skull into the yard with the others?

    GM : You hear a rattling, rolling noise out in the corridor, and Johnson yelling 'Strike!'
    Rondale : We are NOT telling McGinty about this. In five seconds flat he'd be on a donkey playing Skull Polo.
    GM : How about a spot of ventriloquism? *holds up skull* Gottle o gere, gottle o geer!


    Faced with yet another room to excavate -


    Rondale
    : Ten bucks says we find another body.
    Agent Johnson : No bet.



    Assorted cash and valuables are also found lying around.


    Rondale
    : Well, there's our proof McGinty hasn't been here. Nobody's stolen the loot.


    On top of their repeated and total failure to notice anything odd about the human remains, they also display a total inability to catch a curtain with a grappling hook. Indeed, they become quite disconcerted.

    GM
    : It must be some sort of illusion.
    Rondale : Or the room is non-Euclidean.

    GM : After all the horrible things he's done, why do you let McGinty live?
    Rondale : Well, sometimes there's a house that needs to die.


    This one would seem to be a candidate, especially after they find out what happened to the missing demolitions expert.


    Rondale
    : He died as he had lived - exploding.



    Aldous heads off to pick up McGinty, who should be overjoyed by this opportunity for some wanton destruction, especially if he's not paying for the dynamite.


    Rondale
    : Who ever said that high explosives solve nothing?

    Aldous : I'd do it myself, Mr Rondale, but all I remember from Mr. McGinty's lessons is that P = Plenty


    Rondale and Johnson search the last few rooms while they wait, and find yet more remains.


    Rondale OOC
    : Who the hell lived here, the Brady Bunch?


    Of course, a more important question is who is living their now - a question resolved with rapid retreat, and overtime paperwork for the ONI flamethrower squad. But at least somebody other than McGinty got an opportunity to cause major property damage for a change.

    I remember that house! It's been 25 yrs, but I have a quote from it.

    Diana (My character): How do we fight these, these....what do we call these things?
    John(GMPC): They're still Bouchers

    He then deducted a point of sanity for the look on my face.

    Lucius Alexander

    Can you believe there was a time I didn't have a palindromedary?

  9. #10794
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    Re: Quote of the Week from my gaming group...

    Villain: "I'm going to kill you"
    PC: "Funny woman"
    Villain: "Correction: i'm going to kill you, then tan your skin, and adorn my mantle with your skull"
    PC: "Correction: funny and economical"
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

  10. #10795
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Lucius View Post
    Perhaps we should ask Mr. Teatime....

    Lucius Alexander

    The palindromedary says YOU go ask him.
    Two nights ago I tore off on a tangent discussing a theoretical model for time travel.
    When I hit my conclusion there was a slight pause then my girlfriend looked at me and asked..
    "So do you also have a plan to inhume the Soul Cake Duck?"
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
    Lady Gregory
    "Visions and Beliefs in the West of Ireland"

  11. #10796
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by AmadanNaBriona View Post
    Two nights ago I tore off on a tangent discussing a theoretical model for time travel.
    When I hit my conclusion there was a slight pause then my girlfriend looked at me and asked..
    "So do you also have a plan to inhume the Soul Cake Duck?"
    That one's a keeper.
    People who are incapable of laughing at themselves need someone else to do it for them.


    Hey. I wrote a book, Sparrow's Flight. And they actually published it. The first step on my path to world domination.

  12. #10797
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by Querysphinx View Post
    That one's a keeper.
    Yes, definitely!
    SSgt Baloo, USAF: Jan 1980 - Feb 2000, Ret.
    My sister's Blog about life with an autistic child: Life on the Spectrum

    I've finished a couple of superhero game supplements. Peruse them here: http://ssgtbaloo.angeva.com/

    "I'm a sheepdog. I live to protect the flock and confront the wolf."LTC (RET) Dave Grossman

    "Freedom is never voluntarily given by the oppressor; it must be demanded by the oppressed. " — Martin Luther King Jr.

  13. #10798
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    Re: Quote of the Week from my gaming group...

    Theren the Archer, Elven Ranger
    Goguin the Faithful, Dwarven Cleric
    Toarn the Maniac, Human Barbarian
    Alek the Evil, Human Blackguard
    Samm the Compensating, Human Fighter
    Sepheris the Scary, Shadow Rogue
    Darrek the Redundant, Dwarf Fighter

    Exploring the caves...
    GM: You hear heavy breathing.
    Samm: Great, it's a pervert.
    Darrek: Pervect!
    Goguin: The force is strong with this one...

    Dealing with the enemy
    Sepheris: Shoot first, shoot second, shoot some more.
    Samm: If violence wasn't your last resort, then you didn't use enough.
    "Take care of your family"

  14. #10799
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    Re: Quote of the Week from my gaming group...

    Yay! I get to contribute!

    Hammer Horror / Castlevania flavored campaign.

    Players:
    Danut Coman - Dhampyr vampire slayer
    Dr. Wulfric von Richtofen / Prof. Timothy Hues - Schizo werewolf scientist
    Eve Smithdotter - Dragon-blooded human fire mage
    Victor von Stadt - Occultist Monk
    Rhashida - Recently risen mummy

    The mummy has been made aware of her condition...

    Dr. Wulfric von Richthofen -- "Apparently you are dead."
    Rhashida -- "Come again?"
    Wulfric (goes out and then comes in again) -- "Apparently you are dead."

    On Eve incinerating a second vampire in one hit.

    OOC -- "Burn *all* the things!"

    Eve's player on Rhashida carrying her sarcophagus strapped to her a' la Gun Grave.

    Eve (OOC) -- "I'm going to the drug store to get some Vick's. Stop the coffin."

    Some PCs discover that Wulfric/Timothy is a werewolf.

    Eve -- "The fact that he didn't try to eat us speaks much in his favor."

    On Timothy's shenanigans.

    GM -- "Man's best friend my *ss."


    Rhashida -- "I rolled an 8 on Plot Convenience."
    Victor -- "Do you even have that as a power?"


    "Can we have a green van?"
    (Stated when Danut's player realized that -- Danut = Fred, Wulfric = Scooby-Doo, Victor = Shaggy, Rhashida = Velma, and Eve = Daphne.)

  15. #10800
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    Re: Quote of the Week from my gaming group...

    Quote Originally Posted by The Engineer View Post


    Rhashida -- "I rolled an 8 on Plot Convenience."
    Victor -- "Do you even have that as a power?"

    Costs 8 for an 8 or less roll

    Plot Convenience: Contact: Game Operations Director (Contact has extremely useful Skills or resources), Persistent (+1/4), Variable Special Effects (Any SFX; +1/2), Uncontrolled (+1/2), Organization Contact (x3) (17 Active Points); No Conscious Control (Only Effects cannot be controlled; -1) 8-


    Lucius Alexander

    the palindromedary files it alongside The Zornwil Effect. And the Batmite Powers of Summon Plot Complication and Summon Plot Exposition

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