A unique idea for starting a campaign. Maybe next time I GM ...
But I would have a standard list of what the character can start with/roll for:
- Primary weapon
- Secondary weapon x3
- Shield
- Armor
- etcetera
- etcetera
With a couple of free choices at the end where the character could roll for anything short of artifacts. Of course discussions with the GM would be necessary for some characters (e.g. the two sword wielding, shieldless, arena fighter). That way you could limit how many things the characters get, but stil alow them to have a reasonable chance at unique items. You will also need some defaults for when the characters fail to roll successfully for essentials (main weapon, armor, daily traveling clothes [nudist sword fighter anyone
]).
Far off from these a slow and silent stream,
Lethe the River of Oblivion rolls
Her wat'ry Labyrinth, whereof who drinks,
Forthwith his former state and being forgets,
Forgets both joy and grief, pleasure and pain.
--Milton, Paradise Lost
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