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Thread: CHAR: Captain Awesome.

  1. #1
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    CHAR: Captain Awesome.

    Well, my world of Edean is stalling while I get my stuff together. I had a yen for some Superheroic Action so, Here's a glimpse of one the heroes from a future project, Else-Earth.

    My thoughts for Else Earth is that each character will have two sheets. One for the Beginning of his career (and characters will fall into 150, 250, 350, 500, 750pt templates) and one for his current status (exp added). The other Else-Earth tennant. It won't be a "Champions" Universe. All the characters will be my own. I plan on using updated, and stripped down versions of some of my HERO A Day characters so...it might seem familiar to you.

    This way, I can go about getting a "rogues Gallery" for Lockdown, Libra

    anyway, here is one of the charcters. I'm posting the 350 pt starting version and the description is left intentionally sparse. Tomorrow, when I have time to get the full background for him and his team done and ready to post, I'll post the 'Current' Version. Let me know what you think.


    So, gentle readers, without further ado...


    Captain Awesome


    <font size=+1><b>Captain Awesome</b></font>

    Player: NPC; Starting Level

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 210

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Brick Flight: </i></b>Flight 15"&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Bulletproof: </i></b>Armor (20 PD/0 ED), Hardened (x2; +1/2) (45 Active Points); Only Versus Bullets (-1)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Durable: </i></b>Damage Resistance (15 PD/12 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Stentorian Voice: </i></b>Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Stronger Than A Locomotive: </i></b>+30 STR (30 Active Points); Only To Stop Moving Objects (-2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Super-Physiology: </i></b>LS (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 99


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+4 with Punch&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Graphic Artist 13-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: lllustrator 13-&#160;</td></tr></table><b>Skills Cost: </b>26


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Lightning Reflexes: +10 DEX to act first with All Actions&#160;</td></tr></table><b>Talents Cost:</b> 15


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC: Bobby Alston 11- (Slightly Less Powerful than the PC; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hyperion Institute 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Doctor (No, not that one) 8- (Mo Pow, NCI, Capture)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Always tries to do the right thing; treats everyone with respect and mercy. (Very Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Children; Will sacrifice self for their welfare (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Professional (Superion; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity: James Duncan (Frequently, Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2 x STUN Ego Attacks (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x Effect Mindscan (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 350
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.95 m</td><td><b>Hair:&nbsp;</b>Reddish Blonde</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>118.00 kg</td><td><b>Eyes:&nbsp;</b>Green</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Captain Awesome is a handsome, larger than life man with green eyes and short reddish blonde hair. He has ready smile of perfect teeth and a sincere, personable demeanor that puts most people at ease. Children Love him. He wears a white bodysuit with a great crimson "A" on his chest. This is accessorized by a blue cape, blue boots, and a set of gold bracers. </td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Classic children's superhero show. Captain Awesome is an honorable, good natured, helpful and compassionate man. He is respectful to the elderly, fiercely protective of children and a friend to good citizens everywhere! Hart to bring to anger, but when it happens he is a terror to behold. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Don't worry Lizzy, I'll get Mr. Bigglesworth out of that tree."</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Strange visitor from another planet. Captain Awesome is the leader of the Justice Power Squadron. When not battling the forces of evil he eans his way as James Duncan, freelance graphic artist and illustrator. <br><br><br>The Secret Cannot yet be told </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Well Timmy, due to my alien physiology, I am capable of flight, superhuman acts of strength and speed, nigh invulnerable to harm and quite intelligent to boot. I don't like to toot my own horn, but I am quite impressive in my might. </td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>In the earlies points in his career, Captain Awesome and the Justice Power Squadron showed up in response to dangers around the San Diego Area. They arrived, thwarted evil, and disappeared. If he is encountered, Captain Awesome should simply act as the truest of true blue Heroes. </td></tr></table>
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  2. #2
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    Re: CHAR: Captain Awesome.

    I am not 100% pleased with this. But here is the Origin of the Justice Power Squadron:

    The world can be a tough place for a boy who’s lost his father. Bobby Alston’s father was his world. James Alston was a superhero in his son’s eyes. Not only was he a good father, he had the coolest job of anyone. James was a cartoonist. He wrote and illustrated superhero comics.
    James loved to tell stories of epic heroes and heroines; he got to be a kid all his life. Sharing his work with his son made it that much better. When Bobby was young, he asked his dad to make him his own comic. James developed the Justice Power Squadron; easy to understand heroes and heroines for his son. He drew pictures and scribbled notes. Geared towards his son, they began their careers as mere two dimensional heroes in the style of Saturday morning cartoons. As Bobby got older, James’ heroes evolved. When Bobby was eight, he decided he wanted to share his heroes with the world; his father had almost a thousand drawings and stories about the brave heroes of the Justice Power Squadron, and perhaps one of the comic companies he had worked for over the years would let him tell his stories to other children.
    James was so excited when he sold the idea. Sure, there would be some changes, he’d been working on a new name for the team, some of the characters would change a bit too, but it was the stories that he and his son had shared and he was eager to get to work.


    They found the wreckage of his car near the railroad tracks. The train had been a freight transport and there were no other casualties in the crash. Investigation found no reason for the accident and it was officially ruled a suicide.

    Traci Alston held her son’s hand during the funeral. It was all the boy could do not to throw himself on the ground and sob; but his father had always told him to be strong and take care of his mom when he was away and he would not let him down now.

    Argos Turannos is one of the world’s most powerful men. Even if he wasn’t Earth’s premier mentalist; he was among the wealthiest, most politically and commercially connected men in the first world. Head of the international conglomerate, think tank, and research monolith, the Hyperion Institute, his name was known all over the world.
    Traci Alston was not at all sure why he was asking for her. As the regional sales associate for a computer entertainment company, she couldn’t fathom his interest; but he had requested a meeting with her none the less.

    Bobby was surprised to find several men in black suits at his house when he got home from school. It was frightening. His mother looked nervous and a handsome older man was sitting in his father’s chair.

    “Hello Robert,” The man said in a kind, yet authoritative voice.
    “Bobby,” he corrected softly.
    “Bobby, then. I, am Argos, and you…” The man paused; his smile sent a chill down Bobby’s spine, “You are a very special boy.”

    Bobby wished his father was there. He was scared. Something about all the men in his house, his mother looked pale but smiled cheerfully. There was something in her eyes though, something haunted.
    “Why are you here?” Seeing his mother’s fear through her façade of pleasantries, Bobby squashed his own anxiety behind a determination to protect her, just like he’d promised.
    “I am here for you.” Argos said.
    Bobby’s throat went dry. He was suddenly beginning to understand. Things had been happening since his father had died. He’d been having headaches and strange dreams. Somewhere in his mind Bobby wished that his heroes were there to protect him and his mom.

    There was a crash in the kitchen. Two of the men tumbled by. Argos looked at Bobby disapprovingly. Suddenly, a large, caped man stepped into the room. His face was set in a determined glare. Bobby felt a lump in his throat. It was Captain Awesome! Leader of the Justice Power Squadron! But…how?

    “I’m afraid, gentlemen,” Captain Awesome said calmly, yet with an air of authority that nearly matched Argos’ own, “That this meeting is over. I don’t know what you are doing here, but you are not wanted.”

    “I see.” Argos said. He looked from the boy to the man before him. It was astounding. But he was without any of his elite and could sense several other “heroes” had appeared outside the house. While he was sure he could destroy them, he didn’t want to be deal with the press that was sure to arrive now that costumed heroes were breaking walls of the house. He motioned for his agents to leave and used his abilities to mask their departure as he had their arrival.

    Bobby stared at his hero. Captain Awesome smiled at him and he felt safe again. It was like his father was there.
    “We have to leave, young man; Ma’am.” Captain Awesome nodded to Bobby’s mother and departed.
    Bobby ran to the window. All of them. All of his dad’s heroes were there. They had all come to his aid.










    NOTES:
    --gotta get Hermit to write this origin


    --In Else-Earth, the Hyperion Institute is the PSI analogue. The organization, in the public eye, is a philanthropic megalith that provides education, medical reasearch, and industrial capital with the idea of uplifting the world. High profile and doing much of their work in the third world they took the name Hyperion Institute as he rode the sun chariot and brought light to the world That's thier stated goal. However, the true goal is to leverage world domination by a Psionic Master Race.

    --In Else-Earth, there is no single unifying power origin. But there are four or five major "Meta-Origins" Psionics, Magic, Technology/Science, Cosmic Energy, etc.. Psionic Energy is almost as magic, you be a traditonal Professor X Style Telepath, a Byrne-esque Psychokinetic Superman, a Pyrokinetic, Cyberkinetic, etc...Psionics (and Magic, and Cosmic Energies...etc) have a very unique aura. They can be tracked and attacked through use of that meta effect. Argos Turannos is my heavy hitter evil mentalist. He has catagorized Psionic powers as one of three catagories:
    1) Grafted (this is a psionic mutant, someone who has been genetically altered to have psionic potential where naturally there was none, etc.)
    2) Primal (this would be a psionic race, the Vyranni would be a Primal Psionic)
    3) Inherant (Heroes unlimited would call these guys "Natural" Psionics. The have the gift, or the potential for is from birth)

    --Bobby is one of the most potentially powerful Inherant Psionics on the planet. His powers have been mostly dormant until now, but the stress of losing his father caused them to ripple and he was suddenly detectable by the Institute. Argos recognized his potential and went to "collect" him personally.

    --The entire whole of the Justice Power Squadron was created by Bobby's reality control. However, his powers were augmented by something and the ectoplasmic entities never disappeared. They have been proven to be flesh and blood. What's more, they have developed memories of lives past. Each of the JPS remembers dying. Not to delve into too much metaphysics or religious areas, Bobby has somehow created "copies" of recently deceased being's souls. It is unknown at this time by anyone save for me how. *Spoiler* <Bobby's father did it. His own psionic powers errupted before his death at the hands of Hyperion Institute Psychics. He watched over his family and managed to carry the traces of seven other people who died the same day as his astral escape. They are memories and names grafted to the personalities James had created for his son>*Spoiler*

    --The Justice Power Squadron is something of a myth. They appeared here and there for about a year, mostly to protect Bobby or Tracy from HI (Hyperion Institute). They later began doing good deeds and forming true lifes for themselves. At this point they changed their name from the Justice Power Squadron to the Guardians (The name James was going to use when he released the comic).
    The Guardians are simply seen as another superhero team. Based in San Diego.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  3. #3
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    Re: CHAR: Captain Awesome.

    Here is the "Experienced" Version....Archon


    <font size=+1><b>Archon</b></font>

    Player: NPC; "Name Level"

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>75&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>65</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>17"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 314

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">57&#160;&#160;</td><td><b><i>Brick Tricks Pool: </i></b>Variable Power Pool, 45 base + 12 control cost, (67 Active Points); Limited Special Effect: Super Strength Tricks Very Common SFX (-1/4); all slots Requires A Brick Tricks Roll (-1/2) [<b>Notes:</b> If GM Allows; the "Naked Advantage" Strength Tricks could be used in this VPP. Individual campaigns differ. ]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>1) <b><i>Armful: </i></b>Telekinesis (10 STR), Affects Porous, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when character picks up appropriate substances; +1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); Only Works On Difficult-To-Grasp Substances (see Ultimate Brick) (-1), Instant (-1/2), No Range (-1/2), Requires A Brick Tricks Roll (-1/2) Real Cost: 12&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>2) <b><i>Distance Throw: </i></b>+40 STR (40 Active Points); Only To Determine Throwing Distance (-2), No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2) Real Cost: 10&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>3) <b><i>Dust Storm: </i></b>Change Environment 8" radius, -3 to Sight Group PER Rolls, Uncontrolled (won't work in high winds or rain; +1/2) (39 Active Points); OIF (won't work in high winds or raindust, sand, and dirt of opportunity; -1/2), No Range (-1/2), Requires A Brick Tricks Roll (-1/2) Real Cost: 16&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>4) <b><i>Stentorian Voice: </i></b>Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1), Requires A Brick Tricks Roll (-1/2) Real Cost: 9&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>5) <b><i>Stronger Than A Locomotive: </i></b>+40 STR (40 Active Points); Only To Stop Moving Objects (-2), No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2) Real Cost: 10&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td>6) <b><i>Thunderclap: </i></b>Hearing Group Flash 6d6, Hole In The Middle (the one hex the character is standing in when he uses the power; +1/4), Does Knockback (+1/4), Explosion (-1 DC/3"; +1) (45 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2), Restrainable (-1/2), Requires A Brick Tricks Roll (-1/2) Real Cost: 15&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Bulletproof: </i></b>Armor (20 PD/0 ED), Hardened (x2; +1/2) (45 Active Points); Only Versus Bullets (-1)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">47&#160;&#160;</td><td><b><i>God-Like Physiology: </i></b>LS (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Idomitable Will: </i></b>Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Indomitable Mind: </i></b>Mental Defense (30 points total)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Nigh Invulnerable: </i></b>Damage Resistance (30 PD/20 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Protected Senses: </i></b>Sight Group Flash Defense (10 points), Hearing Group, Mental Group&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Psionic Aura Sense: </i></b>Detect Psionic Ability and General Power Level 13- (Sight Group), Discriminatory, Analyze&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td><b><i>Superhuman Movement Powers: </i></b>Multipower, 30-point reserve, all slots Variable Advantage (+1/2 Advantages; +1) (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Super Speed: </i></b>Running +9" (15" total), combat acceleration/deceleration (+1/4) (22 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Super Swimming: </i></b>Swimming +15" (17" total) (15 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>True Flight: </i></b>Flight 15" (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Superhuman Senses: </i></b>+5 PER with all Sense Groups&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 315


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+4 with Punch&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 Overall (40 Active Points); Only to reduce the time modifier of Actions (-1)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 17-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: A.N.T.E.U.S. 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Classic Literature 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Comic Books 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Hyperion Institute 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: The Superhuman World 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Language: English (imitate dialects) (5 Active Points)&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Language: French (basic conversation)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Navigation (Air, Hyperspace, Space) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 17-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Graphic Artist 13-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Writer 13-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: lllustrator 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power: Brick Tricks 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Psionics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr></table><b>Skills Cost: </b>102

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Access: The Citadel (Guardian's Base) (Hidden (-5 to Skill Rolls))&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Well-Connected&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>1) Contact: A.N.T.E.U.S. (Contact has very useful Skills or resources, Contact limited by identity), Organization Contact (x3) (9 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Contact: Empyrean (Contact has useful Skills or resources, Very Good relationship with Contact) (6 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) Contact: Euroguard (Contact limited by identity, Good relationship with Contact) (3 Active Points) 12-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>4) Contact: The Solution (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Fringe Benefit: Membership: The Guardians (Leader)&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Reputation: Beloved Superhero (A large group) 14-, +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 50

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Lightning Reflexes: +10 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bump Of Direction&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr></table><b>Talents Cost:</b> 26


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Bobby Alston 11- (Slightly Less Powerful than the PC)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hyperion Institute 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Doctor (No, not that one) 8- (Mo Pow, NCI, Capture)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Iron Throne 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Always tries to do the right thing; treats everyone with respect and mercy. (Very Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Children; Will sacrifice self for their welfare (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Still in love with Traci Alston (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Superion; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity: James Duncan (Frequently, Major)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 160
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 447
    <b>Total Experience Available:</b> 447
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 807
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.95 m</td><td><b>Hair:&nbsp;</b>Reddish Blonde</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>118.00 kg</td><td><b>Eyes:&nbsp;</b>Green</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Archon is a handsome, larger than life man with green eyes and short reddish blonde hair. He has ready smile of perfect teeth and a sincere, personable demeanor that puts most people at ease. Children Love him. He wears a white bodysuit with a great golden "A" on his chest. This is accessorized by a blue cape, blue boots, and a set of gold bracers.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Classic children's superhero show. Archon is an honorable, good natured, helpful and compassionate man. He is respectful to the elderly, fiercely protective of children and a friend to good citizens everywhere! Hart to bring to anger, but when it happens he is a terror to behold. This isn't an act for James. He was very much a Silver Age fan and has a very clear picture of what makes a hero. As he has remembered his past he has become only more motivated and projective of these ideals. Beyond the superheroing, James cares deeply for his wife and son. He watches them like a guardian angel. He understands what Bobby may become and seeks to guide his son down the right path. He has met Traci socially and entertains ideas of getting together with her, but he's unsure he wants to subject her and Bobby to the lives of a 'Superhero' family. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Don't worry Lizzy, I'll get Mr. Bigglesworth out of that tree."<br>"It's okay Bobby. I'm here."</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>After his memories began to surface, James spent weeks following his wife and son. This was how he kept arriving at the nick of time against the Hyperion Institute's superpowered agents. He took his middle name as his last, realizing that as he was a) legally dead and b) almost unrecognizable as his former self. He slowly began working in the comics field again. He helped the other's adjust to their new lives and developed the new costumes and code names where they felt appropriate. He has taken to his new dual life well and his powers have grown as his personality has strengthened. He gets along well with his fellow heroes in the Guardians and other heroes in general. The Guardians are a fairly well known group and they work well with others, their roster hasn't changed in the seven years they have been a team; something of a record in super circles. This is mostly due to the fact that, while they have adjusted to new lives, the members often feel like outsiders among the rest of humanity. They had lives and pasts that they really can't go back to; they feel they are all they have and the fears and emotional scars are slow to heal.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>"Well Timmy, due to my alien physiology, I am capable of flight, superhuman acts of strength and speed, nigh invulnerable to harm and quite intelligent to boot. I don't like to toot my own horn, but I am quite impressive in my might."<br><br>As he has grown into his personae, Archon has developed his powers to a much greater degree. He has become more comfortable in his own skin (increased DEX), worked out a bit (STR, CON, DEF, REC, END, STUN), His "Superhuman Speed" which was paid mostly only lip service before, has recognizable benefits now. He also has a nice suite of superhuman senses. Nothing too exotic. His powers are a combination Physical/Psionic and he's got very high psionic defenses to boot. Lastly, he has a "Brick Tricks" VPP and STR boost that allows him to do fantastic feats. <br><br>Lastly, the Guardians now have a secret base, special ID/Communication Cards, two vehicles, and an impressive Artificial Intelligence for their base. They have developed contacts throughout the superhero community and the law enforcement community as well. </td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>As he has matured in the last seven years into Archon, the hero once known as Captain Awesome is the leader of a super team of high regard. They probably don't have the rep of a Justice League or Avengers, but they are close. Known the world over as a staunch defender of justice, heroic ideals, and a protector of the innocent, Archon would probably rank as one of the top 20 heroes in regards to popularity/Importance to the world. He's probably top 50 in power too. <br>The Guardians make a great team to serve as mentors to a younger team; they are friendly, true blue heroes, and have a mystery that may or may not come out during play. <br></td></tr></table>
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  4. #4
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    Re: CHAR: Captain Awesome.

    Nice general origin, good Superman homage.

    The boy man who imagines his heroes into existance has always been one of my favorites, and adding an Elementals / Captain Trips element to it works well.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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    Re: CHAR: Captain Awesome.

    Quote Originally Posted by OddHat
    Nice general origin, good Superman homage.

    The boy man who imagines his heroes into existance has always been one of my favorites, and adding an Elementals / Captain Trips element to it works well.
    It's nice but evidence is pointing to me not having an original thought in my head
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  6. #6
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    Re: CHAR: Captain Awesome.

    Quote Originally Posted by Enforcer84
    It's nice but evidence is pointing to me not having an original thought in my head
    Millions of cooks have used similar ingredients to throw it together, but everyone still likes pie. By all means, bake on.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  7. #7
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    Re: CHAR: Captain Awesome.

    Quote Originally Posted by OddHat
    Millions of cooks have used similar ingredients to throw it together, but everyone still likes pie. By all means, bake on.
    Dude that is the coolest analogy I have ever heard! You actually made me feel cool about churning out a Superman clone
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

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    Re: CHAR: Captain Awesome.

    Enforcer84, why have you given up on this thread? It has a fascinating idea behind it! Besides, the heros from the hero a day thread deserve their own world!

    Oh, and I have a name for a U.N.I.T.Y type organisation.

    U.N.I.T.E - United Nations International anti-Terrorist Executive.

    If you want help with this htread, just ask me. I want to help you with this. Also, if the EuroGuard are the Premier European superteam then I have another name for you - The Union of Justice. I even have some character concepts for you.

    As I said, if you want help, just give me a call. As for the Lords, I have a few ideas for them you might like.

  9. #9
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    Re: CHAR: Captain Awesome.

    Given up? Me? Nah. I just have so much going on right now. I'll come back soon. Have to make my uber detective, heroic goddess, and others you know.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

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    Re: CHAR: Captain Awesome.

    <Cheers>

    Thank you for responding, oh Enforcer. I just liked the idea of helping put together what is essentially a brand new universe. And my offer to furnish material ( Entirely background, but hopefully not to be sniffed at) Still stands.

    I'll even call you Master if you like.

    Or Mathter, if you want to be traditionalist.

  11. #11
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    Re: CHAR: Captain Awesome.

    offer being considered. I have a lot of ideas that didn't make it to the HaD...S thread and that I've not shoe horned into the CU due to overlap. But Ideas are welcome.

    oh and here's character number two

    <font size=+1><b>Blackbird</b></font>

    Player: NPC

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 134

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Analytical Combatant: </i></b>Find Weakness 14- with All Attacks&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Athletic: </i></b>Leaping +3" (6" forward, 3" upward)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Athletic: </i></b>Running +2" (8" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Iron Will: </i></b>Mental Defense (10 points total)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Peerless Defense: </i></b>Lack Of Weakness (-10) for Normal Defense&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 68

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Generic Martial Arts&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 20

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">27&#160;&#160;</td><td>Analyze: Combat 25-&#160;</td></tr><tr><td valign="top" align="right">27&#160;&#160;</td><td>Deduction 25-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 13-&#160;</td></tr></table><b>Skills Cost: </b>116


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck (6 PD/6 ED)&#160;</td></tr></table><b>Talents Cost:</b> 12


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC: Bobby Alston 11- (Slightly Less Powerful than the PC; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Unnerving Intensity (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hyperion Institute 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Cat 8- (As Pow, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Doctor (No, not that one) 8- (Mo Pow, NCI, Capture)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Compassionate and maternal. Tends to become a "Mother Hen" (Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Never give up. Never surrender. (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity: Jane Wheldon (Frequently, Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Vulnerability: 1 1/2 x STUN Ego Attacks (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x Effect Mindscan (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 350
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.80 m</td><td><b>Hair:&nbsp;</b>Black</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>70.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>A beautiful amerasian goddess. Tall and lithe, she wears a black and blue costume with a bird theme (think a cross between M&M's Raven and DC's Black Canary (classic uniform). <br></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Blackbird tends towards quiet intensity. When not in costume she can let her guarddown and her compassionate, kind nature comes through. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"I think I know who did it!"</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Blackbird appeared along with the rest of the Justice Power Squadron. A superhumanly keen intellect and mitress of the martial arts.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Martial arts, physically fit, and some serious Find Weakness.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>At this point she is a brawler who dumb lucks it into solving mysteries. Her leaps of deductive reasoning are phenomenal. </td></tr></table>
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  12. #12
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    Ugly Re: CHAR: Captain Awesome.

    <Bounds into the Lab, where a moustached and long-haired scientist is working>

    Thank you Marthter. What do you want thith thervant to do firtht?

    Altho mathter, I really like your talented dedication to excellance. Altho, I am fathinated ath to how thith Young lady will evolve. Thank you again Mathter.

    <Retreats from room, wiping spittle from mouth>

  13. #13
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    Re: CHAR: Captain Awesome.

    I like Blackbird; nice Batman type, with a touch of Black Canary.

    You might consider dropping the Analyze Combat to 15 or less for 7 points, and then buying her 2 Overall skill levels. Right now, her best possible success with AC gives her 2 Overall levels to guse against a single foe in any way, +1 as a complimentary skill with Find Weakness or similar skills against that foe, plus some generic knowledge. Spend the same points on 2 Overal Levels and Find Weakness 15 or less, and she can use those levels with any skill or CV at any time (becoming much more impressively skilled), plus she can still make an Analyze Combat skill roll for another + DCV against a single foe on 12 or less, or an additional +2 overall on 8 or less.

    I'll refrain from further backseat driving.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

  14. #14
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    Re: CHAR: Captain Awesome.

    Ah, this is okay. The idea as you'll be able to see from the "updated version" is that her powers were rather nebulous and one trick ponyish. There's some shifting to be had for the mature version.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  15. #15
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    Re: CHAR: Captain Awesome.

    Quote Originally Posted by Enforcer84
    Ah, this is okay. The idea as you'll be able to see from the "updated version" is that her powers were rather nebulous and one trick ponyish. There's some shifting to be had for the mature version.
    Not trying to tread on your toes; I'm enjoying the write-ups. Just woke up with a bad case of lack-of-coffee min-maxing.

    Feel free to drop over to the Super with Pictures thread and nit-pick back.
    Quote Originally Posted by Cancer View Post
    The thing is, you often can refute a position with 100% certainty. What you cannot do is make an ignoramus recognize it, especially when that ignoramus is parroting something he read or heard and has never really understood...
    Quote Originally Posted by OddHat
    People tend to estimate the limits of Human Achievement by looking in the mirror.
    My new diet and exercise page and podcast

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