Armor = Normal Damage
This occurred to me in a Dark Champs/Heroic level discussion. I wouldn't really think about this for Supers at all...
What if Armor turned a KA into a Normal Attack.
Example: Shoot a character with a 1d6+1 RKA (9mm pistol). If they have a bullet proof vest... it doesn't add defense... it just changes that shot into 4d6 normal damage, which they apply their PD against. Take a few stun, likely no body, done.
The beauty of this is that you simply would look at the rDef of the armor, compared to the DC of the KA.
So for a vest to stop a 9mm as above, it would have to be 4 rPD at least. 4 Def vs. 4 Killing DC.
If you had a vest of less than 4, maybe the shot blows right through. Not enough body armor to stop it, acts like it isn't there.
So, now you have a way (more attuned to real life, in some ways) where armor is matched for the level of weapon it is designed to stop.
AP would cut the rPD in half, then compare to DC of attack... so AP could be very lethal... but that can be the case. 7.62 at 2d6+1, becomes a 7d6 normal attack vs. 7rPD, etc.
Anyway... just another brain spew, coming from the idea that for "light hearted guns" you can treat them as normal attacks... so what if armor turned them INTO normal attacks.
Anybody every tried something like this? (Again, I'm thinking at Heroic levels... not in Supers levels with powers and such.)
Levels of RPG Development
(With special thanks to Zornwil)
Axioms: The sacrosanct core assumptions of the game.
Mechanics: The basic functional building blocks derived from the axioms.
Game Rules: The specific and variable application of Mechanics that define the play of the game.
Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.
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