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Thread: Psychic Hunches

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    nexus is offline Septuple Millennial Master Senior Member
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    Psychic Hunches

    How would you write up a character that gets psychic "hunches" just little flashes of intuition that point them in the right direction, such as a "bad feeling" about a particular person/area or thing or a sense that they should go in THAT particular direction. They really don't get an real information from it just a small clue. The power sfx is limited psychic awareness

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    Re: Psychic Hunches

    Precog with appropriate limitations making the info hazy?

    SFX of 1d6 Luck?

    Detect, Sense: "Bad Idea"
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: Psychic Hunches

    Perq. GM tells me stuf (acess not normally granted) say 10 points?
    "Remember, with super power, comes super responsability" The mighty Strobe

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    Re: Psychic Hunches

    Buy Deduction as a Power?

    No INT base becaue a Power doesn't have INT. Just 3 points for a 9- that increases normally. When the player doesn't know which route to take, he can make a roll and the GM can tell him which choise "feels" best. The GM should still tell him something if the roll is failed though, so maybe the roll should be made by the GM in secret.
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    Re: Psychic Hunches

    I like the Deduction as a power idea.

    Danger Sense, Any Danger, Any Area. (though that may be more power than you want).

    Detect:Clues.
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    Re: Psychic Hunches

    You could always make it a very limited form of Clairsentience, too, but that tends to be prohibitively expensive for some reason.

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