Simply, what is the best way to build a quality character?
Building a character takes time and if you want to have a good character, you need to spend a lot of time. So I'm looking for the best process to build a character that will generate a decent character regardless of concept.
My current design theory goes like this:
I get the character concept. I think out the background to get an idea of what kind of mentality my character has. This usually gets me a couple of Disadvantages and Skills which I jot down.
I next write down on paper a list of all of the characteristics and note them with a -, =, +, or ++ based on whether I feel the character is weak, average, strong, or very strong with that characteristic.
In practicality, the next step should be to look at the points available and divide them between Characteristics, Skills, Perks&Talents, and Powers.
I then design the must haves. This is the section for things that the concept forces the character to have. Life Support is, as such, the first power usually added to the character if the character uses it.
Next I go to skills and go through the list noting everything that I think there character has. I don't worry about levels yet, I just buy the skill.
Then I move to powers where I select the powers that the character must have for concept. This is when character concept starts to take a more solid effect. Primary powers start to show up here.
At this point I go and hit Characteristics and Perks&Talents. I usually have more points in Characteristics than I had alotted and less to Perks&Talents. I consider Perks&Talents done. I go to skills and buy levels up to where I'd like them to be.
Finally, I go to powers and use the remaining points to give the powers I'd like the character to have but weren't as important.
At this point I have a mostly built character. In the case of Superhero level, I have 350 points spent at this point and about 75 points in disadvantages. Sometimes though I'm over 350. I will now go back to the character background. Once the background is worked out more, I finish disadvantages. I compare disadvantages to powers to see if their are any major weaknesses that need to be addressed. Then if I'm over 350 points, I trim things down. I look for powers that could survive being weakened. Then I move to skills looking for skills that would be better as a familiarity or could survive being a slightly lower skill roll. Sometimes it is better to drop a skill by 1 to save 2 points and then buy a Complementary skill for 1 point. It also gives your character a bit more details.
If I'm still stuck, I go to Characteristics. Using the method above, I start with ++, then +, then - characteristics to find where I can take out points. I will only lower an = skill if absolutely necessary.
Then I print the character out and review. I'll try some quick mock combat against a Champion or a CKC villain to see how the character works in combat. Mechanon, btw, is a good test subject because it forces you to test survival. You won't win in the mock, obviously, but it will give you a good idea of how the weaknesses stack up.
I modify as needed and am otherwise complete.
So what is your design theory?



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