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Thread: Renaissance Hero Resources

  1. #1
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    Hex Renaissance Hero Resources

    The Renaissance Era can much be argued, but for our purposes it stretches from the late 13th Century to the early 17th Century. Followed by the Regency Era, the Victorian Era, The Pulp Era, and well you get the picture.

    Renaissance - Wikipedia (see the by Topic Section)
    http://en.wikipedia.org/wiki/Renaissance

    Musket - Wikipedia
    http://en.wikipedia.org/wiki/Musket

    Pirate - Wikipedia
    http://en.wikipedia.org/wiki/Pirates

    Baroque - Wikipedia
    http://en.wikipedia.org/wiki/Baroque

    Renaissance Role Playing


    Swashbuckler
    http://en.wikipedia.org/wiki/Swashbuckler

    Age of Sail
    http://en.wikipedia.org/wiki/Age_of_Sail

    Age of Discovery
    http://en.wikipedia.org/wiki/Age_of_Discovery

    14th Century
    http://en.wikipedia.org/wiki/14th_century

    15th Century
    http://en.wikipedia.org/wiki/15th_century

    16th Century
    http://en.wikipedia.org/wiki/16th_century

    17th Century
    http://en.wikipedia.org/wiki/17th_century

    Holy Roman Empire
    http://en.wikipedia.org/wiki/Holy_Roman_Empire

    Renaissance - The Elizethian World
    http://renaissance.dm.net/

    Empire Renaissance - Space Renaissance RPG
    http://www.hexawizards.com/empire/empiresidebar.html

    Other RPGs converted to HERO System (Thanks Lord Laiden)
    http://herogames.com/forums/showthre...ed+HERO+System



    Cheers

    QM
    Last edited by TheQuestionMan; May 12th, '05 at 07:46 AM.
    Hero Adaptations, Conversions, & Resources
    http://www.herogames.com/forums/showthread.php?t=63848

    Hero System 3rd Party Products
    http://www.herogames.com/forums/show...Party-Products

  2. #2
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    Re: Renaissance Hero Resources

    There's some good stuff on Wiki about the Holy Roman Empire too, if that'd help. I swipped a lot of it for the Duchy of Irolo

  3. #3
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    Nya Re: Renaissance Hero Resources

    Added

    Renaissance - The Elizethian World (Check out the Links Page)
    http://renaissance.dm.net/
    Hero Adaptations, Conversions, & Resources
    http://www.herogames.com/forums/showthread.php?t=63848

    Hero System 3rd Party Products
    http://www.herogames.com/forums/show...Party-Products

  4. #4
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    Hero Stats on early firearms?

    I want to get some herosystem write ups for the firearms of the early 1600's, when it became more apparent that heavy armor would not protect against infantrymen with massed firearms.

    I want my swashbucklers/musketeers to have a good reason for not simply loading up on armor beyond simple genre compliance. A prevalence of one-shot, inaccurate firearms which can be easily dodged by an unarmored man but which can put a man down even in the heaviest armor ought to do it.

    I figure the projectile would be relatively huge, the accuracy would be abysmal, and the rate of fire worse.

    Something like a 2d6rka w +1 stun multiplier and -1 to hit per 1" range, reload time taking total concentration for five action-phases? And of course a real good chance of a misfire on each shot....

  5. #5
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    Re: Renaissance Hero Resources

    Fantasy Hero has some decent writeups for early firearms. IIRC, they don't penetrate armor any better than a comparable weapon, though, so some Piercing or Armor-Piercing wouldn't be out of line for what you want.
    Images, only to point out the obvious...now with COSMIC POWER (©)

  6. #6
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    Re: Renaissance Hero Resources

    Hm...armor piercing would do the trick nicely, I guess. I don't think the velocity of the thing would really justify it, but maybe relative to crossbows and such, it would make sense.

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