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Thread: Character Posting Game.

  1. #1
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    Character Posting Game.

    After seeing the word association and Queston game, I decided to put a Character Posting game. Just post a character with the archetype requested, then request the archetype or Concept you want to see, ad nauseum.

    Here's the first character.
    A Brick/Martial Artist that I made for SF in my CU.
    <font size=+1><b>Rose Dragon</b></font>

    Player: NPC Heroine

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>7</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>62&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>12</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/16"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 213

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td><b><i>Supernaturally Tough Skin: </i></b>Armor (8 PD/8 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>Running +3" (6"/9" total) (Improved Noncombat Movement (x4))&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>Superleap +8" (8"/16" forward, 4"/8" upward)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>Knockback Resistance -1"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>Lack of Weakness (-5) for Resistant Defenses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Immortality - Essance Protection: </i></b>Power Defense (10 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 2d6 (max. Healed Points: 12) (Can Heal Limbs), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td><b><i>Immortal Body: </i></b>Life Support (Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Longevity: Immortal, Safe in High Pressure, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Missile Deflection (Any Ranged Attack)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 121

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Kung Fu (Wu Shu)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>10) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>11) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>12) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>13) Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>14) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>15) Weapon Element: Axes, Maces, and Picks&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>16) Weapon Element: Blades&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>17) Weapon Element: Chain Weapons&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>18) Weapon Element: Clubs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>19) Weapon Element: Hook Sword&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>20) Weapon Element: Polearms&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>21) Weapon Element: Staffs&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>22) Weapon Element: Three-Section Staff&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>23) Weapon Element: Whips&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>24) Weapon Element: Wind and Fire Wheels&#160;</td></tr></table><b>Martial Arts Cost:</b> 66

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">35&#160;&#160;</td><td>+7 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: English (Completely Fluent, w/Accent)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Mandarin Chinese (Idiomatic, native accent)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Area Knowledge: Hong Kong 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Acrobatics 18-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Style 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) KS: Knowledge Skill: Etiquette (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) KS: Knowledge Skill: Kung Fu (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: Knowledge Skill: Tongs (2 Active Points) 11-&#160;</td></tr></table><b>Skills Cost: </b>81

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr></table><b>Perks Cost:</b> 5

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ambidexterity (Reduce Off Hand Penalty to -2)&#160;</td></tr></table><b>Talents Cost:</b> 3


    <b>Total Character Cost:</b> 489

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enemy: Stone Wolf: 11- (Frequently), As Powerful, Harshly Punish, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enemy: The Blood Hand: 11- (Frequently), As Powerful, Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Dragon Queen: 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Honorable: Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Overconfidence: Very Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Protective of Innocents: Uncommon, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Polite and respectful Very Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Mistress of the Martial Arts: Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Secret Identity: Mei Ling/Mei Li Thurmon: Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Supernatual Being: Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Disadvantage: Kung Fu&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Dragon's Daughter Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 139
    <b>Total Experience Available:</b> 150
    <b>Experience Unspent:</b> 11

    <b>Background</b>: Mei Li Thurman is said to be the daughter of a Dragon. She will neither confirm nor deny the claim. She is a dedicated and cultured heroine in San Fransisco. She is very friendly with the local PRIMUS Silver Avenger, Leon Carter.

    <b>Motivation</b>: A chinese knight, Mei Li seeks to aid those who cannot protect themselves. She believes in good people, good friends, and good times. She is a restrained and polite party animal.

    <b>Quote</b>: "<i>The Dragon has been released, foul one. I hope you are prepared.</i>"

    <b>Tactics</b>: Martial artist with superhuman physical stats. Against normals she tends towards grappling or Nerve strikes to keep them from too much harm. If they prove rough and tumble she'll start smacking them around a little. She prefers to legsweep superstrong opponents and then smack them. Against ranged foes and mentalists, she moves in as quickly as possible, hoping her innate toughness and missile deflection will be enough.

    <b>Campaign</b>: A supernatural martial artist in San Fransisco. Go figure. Anyway, to make her stronger add more dragon powers. To make her less powerful lower her phyiscal attributes to legendary ranges.

    <b>Appearance</b>: Eyes: Hazel, Hair: Black
    Mei Li's Costume greatly resembles that of Chun Li's first outfut in the Streetfighter series. It consists of a rose colored silk top with billowing shoulders and intricate golden designs. She wears sheer tights underneath and rose colored shoes. Her hair is worn long in a single braid.

    Next up?
    Flying Brick!

    (anyone?)
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  2. #2
    Join Date
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    oops, forgot the file.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  3. #3
    Join Date
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    <font size=+1><b>Chitin</b></font>

    Player: Jake Ellena

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8/60&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>13/27&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>14/24&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12/22&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14/4&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/50&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6/18&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3/4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>5/17&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>28/48&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23/64&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"/11 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 55

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Beetle Form, all slots: Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>1) <b><i>Beetle Beatdown: </i></b>+2 with HTH Combat (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">64&#160;&#160;</td><td>2) <b><i>Beetle Brawn: </i></b>+52 STR, Reduced Endurance (0 END; +1/2) (82 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>3) <b><i>Beetle Balance: </i></b>+14 DEX (42 Active Points) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>4) <b><i>Beetle Body: </i></b>+10 BODY (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>5) <b><i>Beetle Bounceback: </i></b>+10 CON (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-4&#160;&#160;</td><td>6) <b><i>Beetle Beauty: </i></b>-10 COM (-5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>7) <b><i>Beetle Beefy: </i></b>Damage Resistance (12 PD/5 ED) (9 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>8) <b><i>Beetle Battleworthy: </i></b>Armor (15 PD/10 ED) (38 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>9) <b><i>Beetle Bash-proofing: </i></b>Armor (20 PD/0 ED) (30 Active Points); Only vs Bashing Damage (Limited Type of Attack; -1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>10) <b><i>Beetle Belaying: </i></b>Clinging (normal STR) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>11) <b><i>Beetle Balistics: </i></b>Flight 5", Improved Noncombat Movement (x32), Reduced Endurance (0 END; +1/2) (45 Active Points); Restrainable (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>12) <b><i>Beetle Biochemistry: </i></b>Spatial Awareness (Increased Arc of Perception: 360-Degree, Tracking), Affected as Smell/Taste (+0) (32 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37&#160;&#160;</td><td>13) <b><i>Beetle Bandaging (Regeneration): </i></b>Healing 5 BODY (Can Heal Limbs), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (110 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 277


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Cramming &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Entymology: Bugs (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Latin (Basic Conversation; Literacy) [<b>Notes:</b> Learned so that he can understand species classifications!]&#160;</td></tr></table><b>Skills Cost: </b>13

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Computer Link (Home PC, Broadband)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Anonymity (child)&#160;</td></tr></table><b>Perks Cost:</b> 4

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck: 3 PD/3 ED [<b>Notes:</b> Beat up on a lot -- learned to roll with the punches]&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory [<b>Notes:</b> Brainiac]&#160;</td></tr></table><b>Talents Cost:</b> 11


    <b>Total Character Cost:</b> 360

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Secret ID Occasionally (8-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Accidental Change: To Bug from Normal when frightened Infrequently (8-), Uncommon&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Accidental Change: From Bug to Normal when exposed to gaseous pesticides Frequently (11-), Uncommon&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Code vs Killing Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Social Limitation: Inept w/ attractive females Frequently (11-), Minor&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Fear of Spiders Uncommon, Moderate&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Distinctive Features: Big Beetle-man thing Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses, Custom Adder [<b>Notes:</b> OIHID (-1/4)]&#160;</td></tr><tr><td valign="top" align="right">24&#160;&#160;</td><td>Susceptibility: Gaseous Pesticides 3d6 damage, per Segment, Uncommon, Custom Adder [<b>Notes:</b> OIHID (-1/4)]&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 101

    <b>Base Points:</b> 250
    <b>Experience Required:</b> 9
    <b>Total Experience Available:</b> 9
    <b>Experience Unspent:</b> 0


    Challenge: Water-based Energy Projector
    Attached Files Attached Files
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  4. #4
    Join Date
    Feb 2003
    Location
    San Diego
    Age
    37
    Posts
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    Blog Entries
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    Bump

    Cmon you pansies; rise to the occasion and put your back into it!
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  5. #5
    Join Date
    Feb 2003
    Location
    Antioch, CA
    Age
    44
    Posts
    4,656
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    Originally posted by Killer Shrike
    Challenge: Water-based Energy Projector
    I accept!

    <font size=+1><b>New Wave - Water Form</b></font>

    Player: NPC Villain

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 159

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">31&#160;&#160;</td><td><b><i>Mist Form: </i></b>Multiform (210 Character Points in the most expensive form) (Instant Change); Costs END (Only To Change) Only To Change (-1/2)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Watery Form: </i></b>Elemental Control, 30-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>1) <b><i>Watery Body: </i></b>Physical Damage Reduction, Resistant, 50%; Costs Endurance Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>2) <b><i>Watery Body: </i></b>Energy Damage Reduction, Resistant, 50%; Costs Endurance Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>3) <b><i>Can Blend In With Water: </i></b>Invisibility to Sight Group, Normal Touch, Reduced Endurance 0 END (+1/2); Only In Water (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>4) <b><i>Becomes One With The Water: </i></b>Swimming +21" (23" total), Reduced Endurance 0 END (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23&#160;&#160;</td><td>5) <b><i>Merges With Water: </i></b>Desolidification (affected by Cold, Fire, Anything that would affect water the same as it would anything else), Costs END Only To Activate (+1/4); Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>6) <b><i>Wave-Like Body: </i></b>Stretching 5", Reduced Endurance Half END (+1/4); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>7) <b><i>Seeps Into The Ground: </i></b>Tunneling 3" through 3 DEF material (Fill In Hole), Reduced Endurance Half END (+1/4); Limited Medium: Soil (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>8) <b><i>Can Look Like Anything Made Of Water: </i></b>Shapeshift (Sight Group; Instant Change, Variety of Shapes: Watery Shapes), Costs END Only To Change Shape (+1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>9) <b><i>Gets Everything Around Her Wet: </i></b>Change Environment 2" radius, Long-Lasting: 20 Minutes, Reduced Endurance 0 END (+1/2), Persistent (+1/2); Always On (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Mastery of Water: </i></b>Multipower, 62-point reserve, all slots: (62 Active Points); Affected By Negative Adjustment Powers Used On Watery Form Elemental Control (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>1) <b><i>Dehydration: </i></b>Drain END 5d6, Delayed Return Rate (5 Points per Minute) (+1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Water Vampirism: </i></b>Transfer 3d6 +1 (END to BODY), Delayed Return Rate (5 Points per Minute) (+1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Splash A Little Cold Water In Their Face... That'll Bring 'Em Around!: </i></b>Healing 5d6 (max. Healed Points: 30), Reduced Endurance Half END (+1/4); Others Only (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) <b><i>Tidal Wave: </i></b>Hand-To-Hand Attack +7d6, Reduced Endurance Half END (+1/4), Area Of Effect (One Hex; +1/2); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>5) <b><i>Water Control: </i></b>Telekinesis (28 STR), Affects Porous, Fine Manipulation; Only Works On Water (-1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>6) <b><i>Water Blast: </i></b>Energy Blast 12d6 (vs. PD)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>7) <b><i>Douse: </i></b>Dispel Fire 16d6, Expanded Effect One At A Time (+1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Draws Vitality From Water: </i></b>Healing (Regeneration) 2 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Only In Water (-1), Self Only (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Watery Tendrils: </i></b>Extra Limbs ; Can Create Up To Five Limbs, But Each One She Creates Subtracts 1" From Her Stretching (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Survives Underwater: </i></b>Life Support , Expanded Breathing: Water, Safe in High Pressure&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 266


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+3 with Water Blast&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power: Water Tricks (DEX-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Marine) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Tactics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr></table><b>Skills Cost: </b>21


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td><i>Moves Freely In Water:</i> Environmental Movement (no penalties on/in Water)&#160;</td></tr></table><b>Talents Cost:</b> 2


    <b>Total Character Cost:</b> 448

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Accidental Change: to Mist Form, when damaged by a fire/heat-based attack Common, Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependence: Water Very Common, Takes 2d6 Damage, 6 Hours&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Punk-rocker look Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When thwarted Common, go 8-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When ignored Uncommon, go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: FLAG More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNISTAT More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Watchmen As Powerful, 8- (Occasionally), Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Toweringly Sarcastic and Arrogant Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Greedy Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Little Regard for Human Life Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity as Angelica Johnston Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Susceptibility: Sub-Freezing Temperatures Uncommon, 1d6 SPD Drain, per Minute&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: Fire/Heat Common&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 190

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 58
    <b>Total Experience Available:</b> 58
    <b>Experience Unspent:</b> 0

    <font size=+1><b>New Wave - Mist Form</b></font>

    Player: NPC Villain

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-10</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Mist Form: </i></b>Elemental Control, 40-point powers, all slots: (20 Active Points); Always On (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>1) <b><i>Misty Body: </i></b>Desolidification (affected by Wind, Heat, Area Effect Energy Attacks), Reduced Endurance 0 END (+1/2), Persistent (+1/2); Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>2) <b><i>Floats: </i></b>Flight 10", Reduced Endurance 0 END (+1/2), Persistent (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>3) <b><i>Cloudy: </i></b>Darkness to Sight Group 1" radius, Personal Immunity (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Affects Physical World (+2); No Range (-1/2), Limited Effect (Normal Sight Only) (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>4) <b><i>Indistinguishable From Other Misty Substances: </i></b>Invisibility to Sight Group, Reduced Endurance 0 END (+1/2), Persistent (+1/2); Only in Steam, Fog, Smoke, etc. (-2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 72


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power: Mist Tricks (DEX-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Tactics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 14-&#160;</td></tr></table><b>Skills Cost: </b>13




    <b>Total Character Cost:</b> 210

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Accidental Change: to Water Form, when submerged in water Uncommon, Always&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When thwarted Common, go 8-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enraged: When ignored Uncommon, go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: FLAG More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: UNISTAT More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: The Watchmen As Powerful, 8- (Occasionally), Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Toweringly Sarcastic and Arrogant Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Greedy Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Little Regard for Human Life Common, Moderate&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity as Angelica Johnston Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: +2d6&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 170

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    Next challenge: Mythic Figure Superhero (like Thor or Hercules, but not Thor or Hercules. )
    Last edited by Derek Hiemforth; May 3rd, '03 at 03:47 AM.

  6. #6
    Join Date
    Feb 2003
    Location
    East of the Mighty Miss
    Age
    31
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    ::grumble...grumble::
    And I was just finishing up may wave mistress too...grrr

  7. #7
    Join Date
    Feb 2003
    Location
    The point farthest from the center of the Realm of HERO
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    48
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    Originally posted by C_Zeree
    ::grumble...grumble::
    And I was just finishing up may wave mistress too...grrr
    That's OK, some of us wouldn't mind if you post your character too. We're always looking for ideas to steal, oh, I mean borrow.


    Cloth shopping bags
    : the environmentally-friendly way to get your bottled water to your Hummer. -
    Comedian Heywood Banks

    And speaking of Hummers: If you need a war vehicle to drive around town, maybe you need to work on your people skills. - Comedienne Karen Rontowski

  8. #8
    Join Date
    Feb 2003
    Location
    Chino, CA
    Posts
    373
    Rep Power
    2099
    bump

  9. #9
    Join Date
    Feb 2003
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    East of the Mighty Miss
    Age
    31
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    Water based EP

    Here was my idea on the water bassed EP.

    <font size=+1><b>Ularra the Pearl Niered</b></font>

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>22&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5/13&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6"/16"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>3 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 133

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Mysticism: </i></b>Multipower, 75-point reserve, all slots: (75 Active Points); Gestures (-1/4), Incantations (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) <b><i>Aqua Regia: </i></b>Killing Attack - Ranged 5d6 (vs. PD) (75 Active Points); No Range (-1/2), Gradual Effect: Washed off by water (1 Minute; -1/2), Doesn't work in/under water (Power loses about a fourth of its effectiveness; -1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>2) <b><i>Dehydrate: </i></b>Drain 6d6: STUN, Reduced Endurance (Half END; +1/4) (75 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Douse: </i></b>Change Environment 1" radius (-1 : DCV, -1 : OCV, -1 DEX Roll and all Skill Rolls based on DEX), Usable As Attack (+1) (30 Active Points); Doesn't work under water (Power loses about a fourth of its effectiveness; -1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>4) <b><i>Drown: </i></b>Killing Attack - Ranged 2d6 (vs. ED), NND: CON Roll, LS: Water Breathing (Equally Common Defense; +1/2), Does BODY (+1) (75 Active Points); -1 STUN Multiplier (-1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>5) <b><i>Fog Bank: </i></b>Change Environment 1" radius (-3 PER Roll: Hearing Group, -6 PER Roll: Sight Group, Long-Lasting: 1 Hour), Megascale (1" = 1 km; +1/4), Personal Immunity (+1/4), Reduced Endurance (Half END; +1/4) (68 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), Requires a body of water near (Power loses about half of its effectiveness; -1), Does not work under water (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>6) <b><i>Ink Cloud: </i></b>Change Environment 8" radius (-6 PER Roll: Sight Group, Long-Lasting: 20 Minutes), Personal Immunity (+1/4), Reduced Endurance (Half END; +1/4) (60 Active Points); Limited Power: Only functions under water (Power loses about half of its effectiveness; -1)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>7) <b><i>Steam Cloud: </i></b>Energy Blast 5d6 (vs. ED), NND: Full Body Armor or LS: Extreme Heat (Standard; +1), Area Of Effect (5" Radius; +1) (75 Active Points)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Amulet of the Deep, all slots: OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>1) <b><i>Mystic Shield: </i></b>Force Field (8 PD/8 ED), Reduced Endurance (0 END; +1/2) (24 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Mystic Will: </i></b>Power Defense (10 points) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Elemental Shape&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td>1) <b><i>Aqua Form: </i></b>Desolidification , Costs END Only To Activate (+1/4) (50 Active Points); Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Energy, Magic, or Mental Damage (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Waverunning: </i></b>Swimming +10" (2"/12" total) (10 Active Points); Linked to Aqua Form (-1/2) (added to Secondary Value)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Child of the Sea: </i></b>Life Support (Safe in High Pressure, Safe in Intense Cold, Water Breathing)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Nature of the Wild: </i></b>Enhanced Perception (+1 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Sea Tongue: </i></b>Active Sonar&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 154

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Water Dancing&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr></table><b>Martial Arts Cost:</b> 12

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 CV with Mysticism&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with DCV&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defense Maneuver: I-II &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: California Coast 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Acquatic Life 11-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>KS: Magic (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: Dolphin (fluent conversation)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: Sea (completely fluent; literate, Native Tongue)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: West Coast (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation (Marine) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival (Marine) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr></table><b>Skills Cost: </b>46

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Foe of Slavers:</i> Reputation (A medium-sized group; 11-) +3/+3d6&#160;</td></tr></table><b>Perks Cost:</b> 3

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Environmental Movement (no penalties on/in Underwater)&#160;</td></tr></table><b>Talents Cost:</b> 2


    <b>Total Character Cost:</b> 350

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependence: Must Bathe in Water Takes 2d6 Damage (Very Common; 6 Hours)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Sea Child (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Burning Tide: California Slavers 11- (Mo Pow; Harshly Punish; Limited Geographical Area; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Nadhmar: Sea King 8- (Mo Pow; Watching; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Despises Slavers (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Honorable (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of Innocents (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Fire Effects (Common)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 50
    <b>Total Experience Available:</b> 50
    <b>Experience Unspent:</b> 0

    Since the Fall many things have changed. Slavers have come to the West Coast, raining inland looking for people of the lands to take back to Pacifica. Ularra, mystic of Nadhmar, King beneathe the waves, despises the slavers for their machines, and the pain they cause the people who live peacefully on the land. Taking matters into her own hands she strikes back whenever she can.
    Attached Files Attached Files

  10. #10
    Join Date
    Feb 2003
    Location
    East of the Mighty Miss
    Age
    31
    Posts
    199
    Rep Power
    0
    Originally posted by Derek Hiemforth
    Mythic Figure Superhero
    ::cracks his knuckles:: To work.

    <font size=+1><b>Hound of Anubis</b></font>

    Name: Setai

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>16/30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15/18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15/22&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12/17&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>16/26&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/21&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3/5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6/10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/54&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/44&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/5 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 68

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td><b><i>Kepesh: </i></b>Multipower, 47-point reserve, all slots: (47 Active Points); OAF (-1), Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Strike: </i></b>HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Telling Strike: </i></b>HKA 3d6 (plus STR) (vs. PD) (45 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Keen: </i></b>HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (Half END; +1/4), Armor Piercing x1 (+1/2) (44 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Flaming Strike: </i></b>(Total: 47 Active Cost, 19 Real Cost) HKA 1 1/2d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points) (Real Cost: 37) <b>plus</b> Energy Blast 2d6 (vs. ED) (10 Active Points); No Range (-1/2), No Knockback (-1/4) (Real Cost: 6)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Gifts of Anubis: </i></b>Multipower, 50-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Dust Devil: </i></b>Change Environment 8" radius (-1 : OCV, -1 PER Roll: Hearing Group, -3 PER Roll: Sight Group, Long-Lasting: 20 Minutes), Personal Immunity (+1/4) (49 Active Points); Extra Time, Only to Activate Constant Power (1 Turn (Post-Segment 12); -3/4), Gestures (-1/4), Incantations (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Not Your Time: </i></b>Healing 5d6 (max. Healed Points: 30) (50 Active Points); Gestures (-1/4), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Sand Shape: </i></b>Desolidification (affected by Magic), Costs END Only To Activate (+1/4) (50 Active Points); Cannot Pass Through Solid Objects (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>4) <b><i>Stride of the Crane: </i></b>Teleportation 16", Reduced Endurance (0 END; +1/2) (48 Active Points); Must Pass Through Intervening Space (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Raiment of Anubis: </i></b>Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 4 kg mass), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Instant Change: </i></b>Minor Transform 2d6: Setai into the Hound of Anubis (Physical Changes, and clothing) (Minor) (20 Active Points); Limited Target (Self Only; -1/2), Linked to Raiment of Anubis (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Regeneration: </i></b>Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (30 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Divine Resistances: </i></b>Life Support (Eating: Character only has to eat once per week, Safe in Intense Heat, Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Rainment of Anubis, all slots: OIHID (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>1) <b><i>Divine Strength: </i></b>+4 STR (4 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>2) <b><i>Reactions of the Jackal: </i></b>+3 DEX (9 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>3) <b><i>Vigor: </i></b>+7 CON (14 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>4) <b><i>Hardy: </i></b>+3 BODY (6 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>5) <b><i>Aura: </i></b>+10 PRE (10 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>6) <b><i>Supernatural Toughness: </i></b>+14 PD (14 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>7) <b><i>Supernatural Toughness: </i></b>+14 ED (14 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>8) <b><i>Speed of the Jackal: </i></b>+2 SPD (20 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>9) <b><i>Divine Conduit: </i></b>+2 REC (4 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>10) <b><i>Divine Faunt: </i></b>+10 END (5 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>11) <b><i>Hardy: </i></b>+3 STUN (3 Active Points) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>12) <b><i>Supernatural Toughness: </i></b>Damage Resistance (10 PD/10 ED) (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>13) <b><i>Senses of the Jackal: </i></b>Enhanced Perception (+1 to PER Rolls for All Sense Groups) (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 229

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Desert Wind&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Snake Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>5) Weapon Element: Blades&#160;</td></tr></table><b>Martial Arts Cost:</b> 17

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Desert Wind&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>+1 with DCV&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 12- (13-)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defense Maneuver: I &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Northern West Coast 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Egyptian Lore 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Magic 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Navigation (Land) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 12- (13-)&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Survival (Desert, Mountain, Temperate/Subtropical) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tracking 12-&#160;</td></tr></table><b>Skills Cost: </b>40


    <b>Total Character Cost:</b> 354

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Accidental Change to Rainment: Under Stress 11- (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Jet Black Skin, Ice Blue Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Enemy: Black Adder 11- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Coils of Set 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Ghoul Lord Vershaaq 11- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Hatred of Undead (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Headstrong: Avatar of a god (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Vassal of Anubis (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Susceptibility: Touching Black Iron 2d6 damage, per Turn (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x BODY Black Iron Weapons (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Black Iron Weapons (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 4
    <b>Total Experience Available:</b> 4
    <b>Experience Unspent:</b> 0

    Six foot tall, jet black skin, piercing blue eyes, hard as tempered steel, and that’s before Setai invokes the power granted to him by the god Anubis. Warden of the underworld, Anubis sent his Setai to earth as his avatar. His mission simple: hunt down those who cheat the scales of Ma'at.

    Setai, the Hound of Anubis, will not start combat with individuals who haven’t broken the law of Ma’at or earned Anubis’s wrath. However, when forced into battle Setai tries to end it as quickly as possible. The mystic kepesh at his side once he takes on the raiment aids his battles, and the gifts provided by Anubis for his dedication make sure Setai returns to fight another day.

    Undead are the exception to Setai’s rule of entering combat. Their ilk are the very reason he was sent to the earth, all such abominations are considered traitors against Ma’at. Setai will not waste his breath trying to parley, seeking only their destruction. The weaker, mindless, undead are disgusting, and their desecrated corpses must be laid to rest. Those willingly seeking unlife are the most foul, and Setai is often tasked by messengers from Anubis to slay these individuals. Setai’s role of undead bounty hunter has earned him the enmity of more than one powerful undead, at least until Setai confronts them himself, sending them to finally stand before his lord.

    Upon invoking the Raiment of Anubis Setai’s form shifts, adding muscle bulk, and growing to ten feet. His head transforms into a jackal’s, covered in black fur, and his ice blue eyes burn azure blue, glowing with divine power. Might infuses his body, making him greater than he was before. His garb is that of ancient Egypt: a white kilt enwraps his waste, sandals on his feet, and a golden ankh on a chain about his neck. Setai doesn’t wear any armor, and wades into battle bare chested, his only protection is the will of Anubis.

    Oops...forgot the challenge:
    T-porting Martial Artist (Try not to give them blue skin and pointy ears )
    Attached Files Attached Files
    Last edited by C_Zeree; May 4th, '03 at 11:40 AM.

  11. #11
    Join Date
    Feb 2003
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    Too fast for me C_Zeree! Here's Gilgamesh!

    <font size=+1><b>Gilgamesh</b></font>

    Player: NPC Hero

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>80</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>35</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 275

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Toughened Flesh: </i></b>Damage Resistance (12 PD/12 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Get out of my head!!: </i></b>Ego Attack 2d6, Damage Shield (+1/2), Continuous (+1) (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">35&#160;&#160;</td><td><b><i>I've faced foes like you before: </i></b>Find Weakness 12- (All Attacks)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Skilled Brawler: </i></b>Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Self Repair: </i></b>Healing 2 BODY (Can Heal Limbs) (25 Active Points); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Lack Of Weakness (-10) for Resistant Defenses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td>Life Support (Eating: Character only has to eat once per week, Extended Breathing, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>Luck 2d6&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>+17 Mental Defense (20 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>Power Defense (20 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Swift: </i></b>Running +3" (9" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Prodigeous Leaper: </i></b>Leaping +10" (20" forward, 10" upward) (Accurate, Position Shift, x4 Noncombat)&#160;</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 219

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Wrestling&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Slam: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Take Down: 1/2 Phase, +2 OCV, +1 DCV, STR Strike; You Fall, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 21

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">35&#160;&#160;</td><td>+7 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Analyze: Combat 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 14-&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Defense Maneuver: I-III &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Politics (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: World History (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 14-&#160;</td></tr></table><b>Skills Cost: </b>67

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Money: Filthy Rich&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Fringe Benefit: International Driver's License, Passport&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td><i>Golden Towers:</i> Base (75 Base, 0 Disad)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td><i>Business community:</i> Contact (Contact has: useful Skills or resources, Good relationship with Contact) 11-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td><i>Pentagon:</i> Contact (Contact has: very useful Skills or resources), Organization Contact (+2) (9 Active Points) 8-&#160;</td></tr></table><b>Perks Cost:</b> 45

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td><i>Centuries of Wandering:</i> Universal Translator 17- (25 Active Points); Terran Languages only (Power loses about half of its effectiveness; -1)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Absolute Time Sense&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightsleep&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Simulate Death&#160;</td></tr></table><b>Talents Cost:</b> 26


    <b>Total Character Cost:</b> 653

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Big, beefy, and loud (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Disadvantage: Wrestling&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Tiamat 11- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Set (Egyptian Mythos) 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Secretive about his origins (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Glory Hound (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Overconfident (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Still heroic when the chips are down (Uncommon; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Immortal Demi-Gaud 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Professional (Any serious hero; particularly fellow strongmen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Rival is a Player Character)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Public Identity (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: 2d6&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 303
    <b>Total Experience Available:</b> 303
    <b>Experience Unspent:</b> 0
    <b>Background:</b> He claims to be over 10000 years old. He claims to be the legendary hero king Gilgamesh. He also claims to have had an affair with just about every A-List starlet and pop diva since the 60's. What is known is that in the 37 years Adam Gilgamesh has been in the public eye, he hasn't aged a bit, he possesses superhuman strength and resiliance. ALthough he generally isn't the first hero on the scene, when the fit hits the shan, Gilgamesh is there, dressed in his red and gold loin cloth and golden sandles and armbands.
    <b>Personality/Motivation:</b> He loves Celebrity, he loves, money, he loves alot of things. Gilgamesh is a self promoting, yet suave, operator. He fights evil to look good and talks about himself alot. However, when the chips are down and the world is at stake, he is there on the frontlines. He has some immortal enemies that can also stir him to action. One thing about him, he keeps his secrets secret. His Mind has been mystically shielded from intrusion, often violently repulsing those seeking to control or read it.
    <b>Quote:</b><i> "I saw something like this in China circa 1434. Of course that dragon wasn't so tough then either!" </i>
    <b>Powers/Tactics:</b> A skilled brawler and wrestler, Gilgamesh is a consumate brick. He's bright enough, and quite skilled at hand to hand combat, but in the end, he generally just starts smacking the opposition til they fall. Only if they seem immune to his standard attacks does he find weakness.
    <b>Appearance:</b> When not expecting combat, Gilgamesh dresses in expensive tailored suits with fine leather gloves and often carrying a cane. He wears expensive and, at times, gaudy jewelry. He generally tops the ensemble off with gargoyle sunglasses. He keeps his beard and hair neatly trimmed, often wearing his shoulder length hair in a ponytail.
    If he's going to be cracking heads, he wears a red and gold loincloth, gold sandals, bracers, belt, and bracers. He keeps the gloves and occasionally the sunglasses.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  12. #12
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    keep forgeting the file!
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  13. #13
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    Hermit is offline Resplendent Recluse Super Moderator
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    Thumbs up

    You guys are making me wish I had Hero Designer. *Sniffle*


    Good stuff.

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    Originally posted by Hermit
    You guys are making me wish I had Hero Designer. *Sniffle*
    Thought a "Herophile" such as yourself would have HD. Its a great program, I have gotten more enjoyment out of it than any video game I've owned.

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    Shameless BUMP!

    What X2 didn't inspire anyone's mutant creativity gene???

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