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Thread: Character Posting Game.

  1. #151
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    Originally posted by C_Zeree
    There's an export template you choose when exporting. It is actualy entitled HERO Boards, or something close. KS has begun putting it all in a table, to make the snazy borders. I don't know if he's actually modified an export template though. Check the Free Stuff page / HD Export Templates for the latest and greatest.
    Under Free Stuff there is a zip called ExportTemplatesKS which contains 4 of my templates including a HERO Boards template with the background fields.

    I use a variant for the Black text on White bg that I havent sent to Ben Seeman yet. Here it is:
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  2. #152
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    Originally posted by C_Zeree
    SO where's those Silver Aged Progeny?????
    Cant speak for others, but Ive been busy reading the FH Playtest doc
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  3. #153
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    Dang it, I appear to have slain my own thread with my lame ass challenge....

    I'll give a mulligan if it helps. Post any character you want and give us a new challenge....
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  4. #154
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    War-Man

    Here is War-Man, a new character for our group. The player (Silentblac) wanted a true-blue old-school Silver Agish hero, with a Capt America type mentality of heroism. This is a collaborative character; I fleshed out and optimized the concept and bg provided by the player, but the concept was purely Silentblac's.



    <table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">War-Man</font></b><br><font size=+1><b><font color="Black">Thomas O'Malley</font></b><br>
    <table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">10/30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">13/25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">9</font></td></tr><tr><td align="right"><font size=2 color="Black">10/30&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">8/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">-4</font></td></tr><tr><td align="right"><font size=2 color="Black">13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td align="right"><font size=2 color="Black">15/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">15/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">16&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">2/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2/15&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3/6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">7</font></td></tr><tr><td align="right"><font size=2 color="Black">5/20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><tr><td align="right"><font size=2 color="Black">20/60&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">20/50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">2</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"/6"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">37</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=74071"></td></tr></table><!--/IF_IMAGE-->
    <br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Both MAN and MACHINE (War-Man HERO ID), all slots: Only In Heroic Identity (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Metal Skin: </i></font></b><font color="black">Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">34&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Internal Control Systems: </i></font></b><font color="black">Life Support , Eating: Character only has to eat once per week, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week (42 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Visual Sensors: </i></font></b><font color="black">(Total: 16 Active Cost, 13 Real Cost) Infrared Perception (Real Cost: 5) <b><font color="Black">plus</font></b> Ultraviolet Perception (Real Cost: 5) <b><font color="Black">plus</font></b> Telescopic +4 to PER Rolls (only to offset the Range Modifier) (Sight Group) (Real Cost: 6)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Radio Sensors: </i></font></b><font color="black">High Range Radio Perception (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Sensor Enhancements: </i></font></b><font color="black">Enhanced Perception (+2 to PER Rolls for All Sense Groups) (6 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">26&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+20 STR, Reduced Endurance 0 END (+1/2) (35 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">29&#160;&#160;</font></td><td><font color="Black">7) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+12 DEX (36 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">32&#160;&#160;</font></td><td><font color="Black">8) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+20 CON (40 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">9) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+7 BODY (14 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8&#160;&#160;</font></td><td><font color="Black">10) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+5 EGO (10 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">11) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+5 PRE (5 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">12) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+9 PD, Hardened (+1/4) (11 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black">13) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+9 ED, Hardened (+1/4) (11 Active Points) (Modifiers affect Base Characteristic)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">14) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+2 SPD (20 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">11&#160;&#160;</font></td><td><font color="Black">15) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+7 REC (14 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">16) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+3 STUN (3 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">17) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black"> 0" Running (6" total), Reduced Endurance 0 END (+1/2) (6 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">18) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Leaping 0" (2"/6" forward, 1"/3" upward), Reduced Endurance 0 END (+1/2) (1 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">19) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Swimming 0" (2" total), Reduced Endurance 0 END (+1/2) (1 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">32&#160;&#160;</font></td><td><font color="Black">20) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Flight 10", Combat Acceleration/Deceleration (+1/4), Usable Underwater (+1/4), Reduced Endurance 0 END (+1/2) (40 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">21) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Lack Of Weakness (-2) for Normal Defense</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2&#160;&#160;</font></td><td><font color="Black">22) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Lack Of Weakness (-2) for Resistant Defenses</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">23) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">Knockback Resistance -2" (4 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">13&#160;&#160;</font></td><td><font color="Black">24) <b><font color="Black"><i>War-Man Form: </i></font></b><font color="black">+2 with All Combat (16 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">46&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Operational Weapons Array: </i></font></b><font color="black">Multipower, 80-point reserve, all slots: (80 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)</font> [<b><font color="Black">Notes:</font></b> SFX: Force (Bright white nimbus, hums as it displaces air)]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Overcharged Salvo: </i></font></b><font color="black">Energy Blast 16d6 (vs. PD) (80 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Tactical Weapons Assortment: </i></font></b><font color="black">Energy Blast 8d6 (vs. PD), Variable Advantage (+1/2 Advantages +1) (80 Active Points); Beam (-1/4)</font>&#160;<br>[<b>Notes:</b> Green = Penetrating, Yellow = AP, Red = Explosion, etc.]</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Concussive Stunner: </i></font></b><font color="black">Energy Blast 8d6 (vs. PD), No Normal Defense (FF, FW, LS: High Pressure) Standard (+1) (80 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr><tr><td align="right" valign="top"><font color="Black">4u&#160;&#160;</font></td><td><font color="Black">4) <b><font color="Black"><i>Primary Cannon: </i></font></b><font color="black">Energy Blast 10 1/2d6 (vs. PD), Reduced Endurance 0 END (+1/2) (79 Active Points); Beam (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">5) <b><font color="Black"><i>Point-blank Primary Cannon Discharge: </i></font></b><font color="black">Hand-To-Hand Attack +10 1/2d6, Reduced Endurance 0 END (+1/2) (79 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">3u&#160;&#160;</font></td><td><font color="Black">6) <b><font color="Black"><i>Force Lance: </i></font></b><font color="black">Hand-To-Hand Attack +9d6, Personal Immunity (+1/4), Explosion (Line -1 DC/3"; +1/2) (79 Active Points); Hand-To-Hand Attack (-1/2)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">8</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">354</font>

    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">PS: Street Musician (INT-based) 12-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">PS: Trumpeteer (DEX-based) 12- (14-)&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">6</font>
    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Contact (Street People) (Contact limited by identity), Organization Contact (+2) (3 Active Points) 11-&#160;</td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">3</font>


    <br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">35&#160;&#160;</font></td><td><font color="Black">Dependent NPC: kids at the orphanage 8- (Incompetent; Group DNPC: x8 DNPCs; Unaware of character's adventuring career/Secret ID)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Dependent NPC: Father Paul Trevain (Catholic Priest) 8- (Normal; Unaware of character's adventuring career/Secret ID; Useful noncombat position or skills)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code vs Killing (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Code of the HERO (Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Psychological Limitation: Action HERO (Very Common; Strong)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Normal Characteristic Maxima&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 1 1/2 x STUN Physical HKA (Common)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Noisy Movement (All the Time; Slightly Impairing; OIHID)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">Susceptibility: Electromagnetic Fields 2d6 damage, per Phase (Uncommon; OIHID)&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">153</font>
    <hr>
    <b><font color="Black">Cost Summary:</font>
    <b><font color="Black">Base Points:</font></b><font color="Black">250</font>
    <b><font color="Black">Disadvantage Points:</font></b> <font color="Black">153</font>

    <b><font color="Black">Total Experience Available:</font></b> <font color="Black">0</font>


    <b><font color="Black">Total Character Cost:</font></b> <font color="Black">400</font>
    <hr>
    <table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">7' 6"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">None</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">400 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Glowing White</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">In human form an unassuming 5'9" 150 lbs, with auburn hair, blue eyes, freckled skin, and a shy smile. In hero form, a hulking armored man-bot with no exposed skin or visible human features, glowing white eyes, and energy flares on the backs of his palms. He clanks when he walks in this form. </font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">Dedicated to stopping crime, but with a boy scout mentality.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">[STOP WHERE YOU ARE; SURRENDER AND WAR-MAN WILL NOT HARM YOU]</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">Thomas O'Malley was born and raised in Chicago to a long line of Irish cops. One great-uncle was a member of the Untouchables, various uncles, cousins, and second cousins hold positions ranging from beat cop to district chief. His father and older brother were both shot in the line of duty. All he ever wanted to do with his life was to follow in his father’s footsteps, and become a police officer as well.

    During high school Thomas took part in the Sheriff's Explorers program in addition to his other passion, the marching band, and was all lined up to transition smoothly into the Police Academy after high school. He aced the entrance exam, but out of nowhere failed the physical due to a heart murmur he hadn't even known he had. Devastated, Thomas left the Academy and slowly wandered the streets in a daze. Fate seemed to have a different plan for young Thomas than being a police officer however, for as he drifted down a deserted alley in his stupor he was blinded by a very bright flash of light and felt an incredible, searing pain that dropped him to his knees and then into unconsciousness.

    Thomas awoke many hours later to the sound of a woman struggling. Coming to his senses, Thomas discovered that he saw the world differently now than he had before, in much greater clarity and across a greatly expanded wavelength; he could also ?hear? radio transmissions. Looking down at his arms, his skin was metallic and his veins looked like circuitry; his fingertips were shaped like nozzles and sealed by something like an iris. And when he moved, he felt tremendously powerful and coordinated. In fact, his reaction time was so accelerated, the world seemed to be moving at half speed. Then he remembered the girl sounds. Looking to the side he saw 3 young thugs attempting to sexually assault a woman behind the shelter of a dumpster.

    Moving with an alarming quickness, Thomas crossed the intervening distance in an eye blink and set into the villainous scum from behind. The first he grabbed by the back of the shirt and threw backwards across the alley into a wall, the second he struck across the face as he turned to confront Thomas, but the third pulled a gun, and without thinking Thomas reflexively fired a green bolt of energy from the fingertips of his right hand, striking the gunman squarely and propelling him backwards into the side of the dumpster which caused the lid to slam down and crush the would-be rapists head. Stunned by the suddenness of the fatality Thomas froze for a moment, but fortunately the other two goons turned tail and ran. Pulling himself together, Thomas got the girl to a rape shelter nearby, and then found his way to a corner of a quiet park near the alleyway as night settled in. The body was found that night and Detective Jamie O?Malley, one of Thomas’s uncles, took the case. Watching from the park, Thomas was haunted by the sound of the thugs head popping like a melon; it invaded any unguarded moment and wouldn?t let him rest. Finally he resolved never to take another life if it could be avoided by any means. Further, he realized if he didn?t leave town he might be forced to elude the custody of a kinsman, or worse, perhaps become in an armed conflict with him. As the thug’s death proved, Thomas couldn?t be sure of his own capabilities for mayhem; he might kill his uncle by mistake. Thus, though it pained him to do so, Thomas departed his beloved Chicago that night. At first he traveled on foot, but for some reason after awhile felt an urging which resulted in him trying to fly, and succeeding.

    After reaching the outskirts of Millennium City, Thomas holed up in an abandoned warehouse and began to discover more about his state. After several days of self experimenting he discovered he could switch back to his normal form by an act of will, after finally succumbing to sleep after a week of no need to rest, and waking up normal. At first he thought the whole thing had been a dream, or that perhaps he was going crazy, but merely thinking about the other form was enough to cause his transformation back. Struck by an idea Thomas thought about being his normal self again, and after some initial difficulty he learned how to switch back and forth with a mere moments thought.

    Able to blend in if necessary, Thomas went out to learn more about this new city and perhaps make a new home for himself. He found shelter at a halfway house run in South Dearborn by an kindly older priest called Father Paul Tremain, and started to get his life in order. However he quickly found himself obliged by his code of behavior to protect many innocents and victims from the despoliations of street scum of various stripes. Eventually he managed to get a trumpet from a pawn shop and started applying his only real job skill, playing the Trumpet by day in downtown Millennium city, parks, or on trains for sympathy cash, and fighting street crime by night.

    After his initial foray into crime fighting, Thomas decided he needed a call sign like other superheroes have and started calling himself War-Man, for he had decided that he had been made into a holy avenger by God to carry out a war on crime. He has since rethought that, but the name stuck.


    WHAT HAPPENED (Silentblac)
    Across the city a set of Dr. Destroyer’s wardroids were embroiled in a fight with some hero’s, one of the sustained a massive injury to its systems and core programming. This caused it to randomly teleport away in the middle of the fight.

    As Thomas was moving down the Alleyway the wardroid teleported in right on top of him causing the two of them to merge together and become one being. Then new being that stood there when the merge was complete has the abilities of the wardroid with the memories of Thomas and human emotions (though slightly subdued) of Thomas. The wardroids core programming was damaged in such a way that it no longer new who or what it was supposed to be fighting or for whom. Its systems were integrated with Thomas’s nervous system, but its CPU did not survive the merger. The resulting entity is a molecular molding of both organic and artificial properties.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">War-Man has a strange intertwined exisitance of man and machine. Both living and not living, War-Man is a unique entity, able to assume a semi-robotic form at will which grants him phenomenal physical ability, and also allows the projection of force based energy.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">Blaster/Light Brick</font></td></tr></table>
    </td></tr></table>

    Challenge: A super-gadgeteer with more than just a gadget pool or 'cyberkinetics'; i.e. some interesting spin on thier tech.....
    Last edited by Killer Shrike; Jun 6th, '03 at 11:55 PM.
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  5. #155
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    pic
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    Last edited by Killer Shrike; Jun 6th, '03 at 11:57 PM.
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    Instead of listing War-Man Form over and over could you just make a list with that title and put the powers under it? It would be easier to read.

    Other than that, I like the ideas.
    I used to be not good like you, then I took a thesaurus in the knee.

  8. #158
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    Originally posted by Durnin
    Instead of listing War-Man Form over and over could you just make a list with that title and put the powers under it? It would be easier to read.

    Other than that, I like the ideas.
    They are already in a list (Both MAN and MACHINE) and since you cant nest lists, there you go. I could put them in a seperate list but that has overhead/clutter as well.
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  9. #159
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    I just updated the HDC file for War-Man with some last minute corrections; those of you who grabbed him earlier may want to save over with the new version.....
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  10. #160
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    Originally posted by Killer Shrike
    They are already in a list (Both MAN and MACHINE) and since you cant nest lists, there you go. I could put them in a seperate list but that has overhead/clutter as well.
    Ah, yes I see that. Might still be easier to read though. Just a thought.
    I used to be not good like you, then I took a thesaurus in the knee.

  11. #161
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    Originally posted by Durnin
    Ah, yes I see that. Might still be easier to read though. Just a thought.
    Rather than edit it yet again, I think Ill let it be. You can always dump it from the hdc file if you choose to use him

    btw, how are the export templates coming along?
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    Well, I don't know how 'interesting' Hardwire is; or if some of the effects I have are um, legal? but here he is.

    BTW the two types of defenses the Find Weakness works against are PD and rPD. If that is redundant and unneccessary, make it PD and ED.
    <font size=+1><b>Hardwire</b></font>

    Player: NPC Hero

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 176

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Tough as nails: </i></b>Damage Resistance (10 PD/10 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Heavy Duty: </i></b>Knockback Resistance -1"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Up up and Away!: </i></b>Leaping +5" (15" forward, 7 1/2" upward) (Accurate, x4 Noncombat)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>So that's the problem!: </i></b>Find Weakness 11- (All Attacks), Sense Affected As Sight (+0) (30 Active Points); Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2), Only Affects Machines (-1/4), Concentration 1/2 DCV (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Cyberpathic Awareness: </i></b>Mental Awareness (Analyze, Discriminatory, Transmit) (17 Active Points); Only vs Cyberkinisis Power does not work in Uncommon Circumstances (-1/4) [<b>Notes:</b> So attuned to machines; Julius can actually communicate with Cyberkinetics via their machine telepathy. He cannot, oddly enough actually communicate with machines.]&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>+6 Mental Defense (9 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">28&#160;&#160;</td><td><b><i>Object Read: </i></b>Detect A Large Class Of Things( Can detect the Nature, Makeup, and Use of any Mechanical or Electronic Device) 20-, Analyze, Discriminatory, Sense&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Common (Favorite) Gadgets&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>1) <b><i>Overload Belt: </i></b>Force Field (5 PD/5 ED/5 Power Defense) (Protect Carried Items) (25 Active Points); IAF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td>2) <b><i>Inertia Bubble: </i></b>Entangle 4d6, 4 DEF, Backlash (+1/2) (60 Active Points); OAF (-1), 8 Boostable Charges (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td>3) <b><i>Neuro Stunner Blast: </i></b>Ego Attack 4d6, Does Knockback (+1/4) (50 Active Points); OAF (-1), 2 Clips of 8 Charges (-1/4), Normal Range (-1/4), Beam (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td>4) <b><i>Radio Bracer: </i></b>High Range Radio Perception (Concealed (-1 to PER Roll), Telescopic (+1), Tracking), Sense Affected As Hearing (+0) (19 Active Points); IIF (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>5) <b><i>MacroVisor: </i></b>(Total: 44 Active Cost, 20 Real Cost) <i>Thermal Imaging:</i> Infrared Perception, Sense Affected As Sight (+0) (5 Active Points); OAF (-1) (Real Cost: 2) <b>plus</b> <i>Magnification Lenses:</i> Microscopic x1000 (Sight Group) (15 Active Points); OAF (-1) (Real Cost: 7) <b>plus</b> Telescopic +5 to PER Rolls (only to offset the Range Modifier) (Sight Group) (8 Active Points); OAF (-1) (Real Cost: 4) <b>plus</b> <i>Ear Piece:</i> Ultrasonic Perception (3 Active Points); OAF (-1) (Real Cost: 1) <b>plus</b> <i>UV Imager:</i> Ultraviolet Perception (5 Active Points); OAF (-1) (Real Cost: 2) <b>plus</b> Flash Defense (8 points) (Sight Group) (8 Active Points); OAF (-1) (Real Cost: 4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Toys: </i></b>Variable Power Pool (Gadget Pool), 40 base + 10 control cost (60 Active Points); VPP Can Only Be Changed Between Adventures (-1/2), OIF (Minimum) (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 241


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>+1 with All Combat&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td><i>Technoanalysis:</i> Analyze: Technological Elements 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Driving 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Combat Piloting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Inventor 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Haiku 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Hi-Tech Heroes & Villains (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Hollis Family History (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Origami 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Scientific Community (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Japanese (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 14-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Navigation (Air, Land, Space) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Cybernetics (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Robotics (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>SS: Vehicular Design (INT-based) 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 14-&#160;</td></tr><tr><td valign="top" align="right">22&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Jetskis, Large Military Ships, Large Motorized Boats, Large Planes, Mecha, Railed Vehicles, Science Fiction & Space Vehicles, Small Military Ships, Small Motorized Boats, Small Planes, Snowmobiles, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles&#160;</td></tr><tr><td valign="top" align="right">13&#160;&#160;</td><td>WF: Early Firearms, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Siege Engines, Small Arms, Vehicle Weapons&#160;</td></tr></table><b>Skills Cost: </b>116

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Money: Wealthy&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Fringe Benefit: International Driver's License, Membership: ForeRunner Technologies Boardmember, Passport, Security Clearance&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td><i>Scientific Community:</i> Contact (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td><i>Academic Community:</i> Contact (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-&#160;</td></tr></table><b>Perks Cost:</b> 26

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Calculator&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Speed Reading (x1000)&#160;</td></tr></table><b>Talents Cost:</b> 11


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Clan Hollis (Parents, Sister, Grandparents ) 8- (Slightly Less Powerful than the PC; Useful noncombat position or skills; Group DNPC: x4 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Institute for Human Achievement 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: ARGENT 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Ankylasaur 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code vs Killing (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Altruistic; loves to help those in need (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Feels he must live up to family reputation for acadamia & altruism (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Quirks: Talks to machines, Loves 70's era Rock & Funk, Enjoys travel, talks in great detail about anything that strikes his fancy, loves children (Common; Moderate; Quirks (x5))&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Reputation: Famous Academic Progeny. 11- (Known Only To A Small Group)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Susceptibility: Telepathic Communication 2d6 damage, Instant (Uncommon) [<b>Notes:</b> Julius' mind is so attuned to the machines he comes into contact with, he gets some sort of feedback from standard Telepathy.]&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 220
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 570
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>6' 6"</td><td><b>Hair:&nbsp;</b>Black</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>220 lbs</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Tall, well built, African American, male with brown eyes and short black hair. His costume consists of a black tee shirt, gray pants, black boots, a white H over his heart, a black visor and black bracers over his wrists.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Julius is a kind hearted, keenly curious young man who talks to machines. He gathers information just by touching them. While he cannot control machines telepathically like his second cousin Technique, he can learn to build, maintain, and operate virtually any machine in existance. He enjoys helping others and often spends his 'down time' working on labor saving and other benificial technologies. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Oddly enough, Mechannon, you actually do have a weak spot, its just that inorder to exploit it, I need encase you in this magnetic field generator first. By the way, I think the design of your Organic Matter Phaser is extremely tight.</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>"JV" Hollis was the fourth generation of his family going to MIT. The Hollis clan was known through out the academic world if not the mainstream. Brilliant inventors, students, designers, they were the cream of the intellectual crop in the US. What the world didn't know was that they were also mutants. Each and every member of the Hollis bloodline for eleven generations was a mutant; each developed a dizzying intellect, often specailizing in one field or another. Their exact abilities varied from just high intelligence, to cyberkinisis, to savant style logistical leaps. Occasionally other abilties surfaced; like JV's physical abilities. <br>After he finished at MIT (at the age of 15), JV went to work for ForeRunner Technologies, the family business. Like his gandfather and his great-grandmother before him, he was determined to use his gifts to help mankind as a costumed adventurer. <br></td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Hardwire is surprisingly physical for a gadgeteer, he has superhuman strength and endurance and as often as he uses a gadget to win the day, he smacks a villain in the chops. He enjoys physical and mental channelges and will often get caught up in them and lose sight of his original goals.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>An interesting variant Gadgeteer/Brick </td></tr></table>


    and, though I fear thread death, my challenge is this: A mystic Martial artist with a decidedly "Nordic" bent. (Just to be difficult)
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  13. #163
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    That was fast. Dont you people sleep?
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  14. #164
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    <font size=+1><b>Ulfwyn</b></font>
    I hope this works, I've never posted from hero designer before...

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15/20&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>15/20&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>18</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 157

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Runecasting Divination: </i></b>Clairsentience (Sight Group; Additional Sense Group: Hearing Group, Precognition, Retrocognition) (70 Active Points); Extra Time (1 Hour; -3), Character May Take No Other Actions (-1/4), OAF (Focus - Bag of Runes; -1), Activation Roll 14- (-1/2), Incantations, Requires Incantations throughout (-1/2)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Magical Energies - Strength affects desolid: </i></b>+0 STR, Affects Desolidified (One Special Effect of Desolidification; +1/4) (4 Active Points) (Modifiers affect Base Characteristic) [<b>Notes:</b> Affects only supernatural/magical desolidification.]&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Tyr's Eye for Battle: </i></b>Find Weakness 11- (All Attacks)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Runs like Thialfi: </i></b>Running +3" (9" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Hero's Feats: </i></b>Leaping +4" (7" forward, 3 1/2" upward) (Accurate) (9 Active Points); Requires Acrobatics Roll (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>A sense for evil: </i></b>Detect Supernatural beings A Class Of Things 13-, Discriminatory, Sense&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Axe Blow: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Affects Desolidified (One Special Effect of Desolidification; +1/4), Reduced Endurance (1/2 END; +1/4) (45 Active Points); OAF (-1) [<b>Notes:</b> Affects supernatural/magical desolid only]&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Armoured Jerkin & Breeches: </i></b>Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 103

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Dance of the Eights&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Thurisaz - Killing Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Tiwaz - Warrior's Fist: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Sigel - Swift Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Ansuz - Gone like the wind: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Algiz - Impenetrable Shield: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Fehu - Blinding Strike: 1/2 Phase, -1 OCV, -1 DCV, Flash 5d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) Raido - Travelling Blow: 1/2 Phase, +1 OCV, +0 DCV, STR +1d6 +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>8) Isa - Binding hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +15 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>9) +1 HTH Damage Class(es)&#160;</td></tr></table><b>Martial Arts Cost:</b> 37

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Acrobatics 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Defense Maneuver: I &#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Rune Magic (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Supernatural Evil Beings (INT-based) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr></table><b>Skills Cost: </b>36


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td><i>Norn's Blessing:</i> Danger Sense 11-&#160;</td></tr></table><b>Talents Cost:</b> 15


    <b>Total Character Cost:</b> 348

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity (Ingrid Jarlson) Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Protective of innocents (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Swartalfar (Dark Elves) and their agents 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Disdain for social niceties (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Driven to fight supernatural evil (Uncommon; Total)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features - Nordic Pale skin, ice blue eyes: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Enraged: When innocents endangered by evil/criminal action (Common), go 11-, recover 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Driven fanatic 8- (Extreme)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: DEMON 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Unluck: 2d6&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    Background

    She was raised in the icy woods of Denmark, isolated, cold and very safe indeed from the Swartalfar and all their human spies. Learning the old names and ways at the feet of her patient uncle.

    "What does this one mean?" she asked
    "This one, little cub, is Thurisaz. The thorn. Sharp and piercing, dangerous to the unwary."
    "And this?"
    "Sigel, the lightning bolt, sudden and unexpected, deadly, irresistible."

    Many days, many weeks, learning the old stories, tales of the gods spoken of as familiarly as family friends who could drop in at any time. Tales of other creatures far worse, against whom the door would be barred and no mead offered.

    The black suited men came in the dead of the night, wielding weapons of flesh that pulsed and oozed and hurt the eyes to look upon. Uncle Jan, hiding the teenaged Ingrid in his cellar, resisted as long as he could, bellowing charms and curses that shredded the skin and turned femurs to vipers, but the last of them finally slew him, stamping on the ravens that pulled themselves free from his dying mouth.

    All pretense at humanity shrivelled away by the old shaman's magic, the last surviving of the Swartalfar tore apart the cabin with three syllables that were like thunder, and winter, and long death.

    "Will your sorcery be stronger little wren?" trilled the Swartalf mockingly as the girl arose from the wreckage, pale and slight in the moon's cold illumination.

    She shook her head, dumbly. Taking her silence for fear the Swartalf trickled toward her across the landscape, human-shape and cloud-of-darkness both at once.

    "Let's play together," he mocked, "I'll show you where the cats go to weep."
    "Weep yourself!" snapped the girl, helpless no longer as she drove her fist through the chest of the creature. Not expecting this direct, physical, *vulgar* assault the demon was helpless to withstand it. Thurisaz.

    Frail shell and faerie spirit fell together, boiling into maggots on the ground. And only then did Ingrid weep for her Uncle.

    Her wandering began that night, and never ended.

    Personality/Motivation

    Ingrid's crusade against supernatural evil has left her driven and focussed to the point of obsession. She has never bothered cultivating social contacts and is inherently suspicious of anyone that tries to get to know her too well. She believes that the weak need protecting, but at the same time she is equally convinced that they ought also to learn how to protect themselves.

    Campaign Use

    Aware how fragile the rational daylight world is, Ingrid has focussed all her energies on protecting the innocent from the ravages of the supernatural. Though the Swartalfar are rare in the USA they do still wield power, often choosing to manifest it through seemingly beneficient organisations and institutions (they love psychiatric hospitals).

    She is a cold hearted and ruthless opponent of evil and injustice in all its forms, with a particular hatred of the supernatural.

    Powers/Tactics

    Ingrid plans her campaigns with the aid of the runestones, allowing her divinatory skills to lead her into the path of danger. When combat occurs she is ruthless using her most powerful attacks against those with proven supernatural origins and showing no quarter.

    Quote

    "Get your hand off me now. That is no doctor, but a creature of the depths. If you will stand between me and him then you declare yourself my enemy."


    ----
    I was a bit unsure how to handle the strength-affects-desolid schtick and whether this would cover the increased DC from Martial arts... if not, please advise the best way to represent this.

    Image file attached too...

    Next challenge... a Victorian hero trapped in the modern world.
    Attached Images Attached Images
    Last edited by "V"; Jun 7th, '03 at 11:16 AM.
    No Coincidence

  15. #165
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    That was SOOO cool! I love it! Now you have to post the HDC file!

    I'll get to work on this one; I'm not a big victorian era thinker, I'll need some research...
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

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