Did you post the hdc file somewhere?Originally posted by Derek Hiemforth
Here's an American flagsuit from a Golden Age campaign...
Did you post the hdc file somewhere?Originally posted by Derek Hiemforth
Here's an American flagsuit from a Golden Age campaign...
I used to be not good like you, then I took a thesaurus in the knee.
Hey Shrike, I like the Export templates, the black one especially, where can I get a hold of it?
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
Well 4 of my Export Templates are on the Export Download page here:Originally posted by Enforcer84
Hey Shrike, I like the Export templates, the black one especially, where can I get a hold of it?
http://www.herogames.com/FreeStuff/H...r=HeroDesigner
ExportTemplatesKS
including the HERO Boards w/ Background.
The Black background uses that export template and then I wrap it with a table with 1 row and 1 td w/ bgcolor="black" and then close the td tr and table and the bottom. I didnt put it in the export template bcs its so easy to do and not everyone would like it, but its the work of a few seconds to add it to your own copy
Ill post the white one when I have all the bugs worked out in a day or two. Its a little more complicated bcs the boards default the text to silver or white, so you have to explicitly set the font to black for every single td and non td chunk of text. I did this with a lot of Find and Replacing, but I need to go thru and fix some bogus tags.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Cool. I can't wait to get home.
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
Still testing the Template
<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">WU</font></b><br><font size=+1><b><font color="Black">Bobby Cho</font></b><br>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val  </font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char   </font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">28  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">54</font></td></tr><tr><td align="right"><font size=2 color="Black">22  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">24</font></td></tr><tr><td align="right"><font size=2 color="Black">18  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">13  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><tr><td align="right"><font size=2 color="Black">18  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">18  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">12  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black"> </font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">8/23  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">4/19  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">6  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">22</font></td></tr><tr><td align="right"><font size=2 color="Black">10  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">44  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">40  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">3</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black"> </font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">12"  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">13"  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">164</font>
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">17  </font></td><td><font color="Black"><b><font color="Black"><i>Sense the Void: </i></font></b><font color="black">Find Weakness 14- (Related Group of Attacks), Sense Affected As Another Sense (Sight) (+0) (35 Active Points); vs Natural PD (not vs FF, FW) Affects One Type Of Defense (-1)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">15  </font></td><td><font color="Black"><b><font color="Black"><i>Dodging and Deflecting: </i></font></b><font color="black">Missile Deflection (Bullets & Shrapnel)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">9  </font></td><td><font color="Black"><b><font color="Black"><i>Leaping: </i></font></b><font color="black">Leaping +9" (12" forward, 6" upward)</font> </font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">12  </font></td><td><font color="Black"><b><font color="Black"><i>Swift: </i></font></b><font color="black"> +6" Running (12" total)</font> </font></td><td valign="top" align="right"><font color="Black">1</font></td></tr><tr><td align="right" valign="top"><font color="Black">  </font></td><td><font color="Black"><font color="black"></font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">  </font></td><td><font color="Black"><font color="black">Motorcycle Helmet, all slots: OIF (-1/2)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2  </font></td><td><font color="Black">1) <font color="black">Armor (2 PD/2 ED) (6 Active Points); Head Trauma only Very Limited Type of Attack (-1), Real Armor (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2  </font></td><td><font color="Black">2) <font color="black">Flash Defense (3 points) (Sight Group) (3 Active Points); Real Armor (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2  </font></td><td><font color="Black">3) <font color="black">Flash Defense (3 points) (Hearing Group) (3 Active Points); Real Armor (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">59</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">  </font></td><td><font color="Black">Kung Fu </font></td></tr><tr><td valign="top" align="right"><font color="Black">5  </font></td><td><font color="Black">1) Flying Kick: 1/2 Phase, +1 OCV, +0 DCV, STR +6d6 +v/5; FMove </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +7d6 Strike, Target Falls </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">3) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +8d6 Strike </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">4) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +6d6 +v/5, Target Falls </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">5) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6 </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">6) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 5d6 NND </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">7) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +40 STR for holding on </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">8) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">9) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +40 STR to Disarm roll </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">10) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">11) Escape: 1/2 Phase, +0 OCV, +0 DCV, +45 STR vs. Grabs </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">12) Uproot/Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, +45 STR to Shove </font></td></tr><tr><td valign="top" align="right"><font color="Black">24  </font></td><td><font color="Black">13) +6 HTH Damage Class(es) </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">14) Weapon Element: Blades, Clubs, Staffs, Three-Section Staff </font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">74</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20  </font></td><td><font color="Black">+4 with HTH Combat </font></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">Defense Maneuver: I-IV  </font></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">Two-Weapon Fighting (HTH)  </font></td></tr><tr><td valign="top" align="right"><font color="Black">5  </font></td><td><font color="Black">Rapid Attack (HTH)  </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">Acrobatics 15- </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">Breakfall 15- </font></td></tr><tr><td valign="top" align="right"><font color="Black">1  </font></td><td><font color="Black">Climbing 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">1  </font></td><td><font color="Black">Contortionist 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">KS: Kung Fu (INT-based) 12- </font></td></tr><tr><td valign="top" align="right"><font color="Black">1  </font></td><td><font color="Black">KS: Chinese History & Culture 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">Language: English (Idiomatic, native accent; Literacy, Native Language) </font></td></tr><tr><td valign="top" align="right"><font color="Black">2  </font></td><td><font color="Black">Language: Mandarin Chinese (Basic Conversation; Literacy) </font></td></tr><tr><td valign="top" align="right"><font color="Black">1  </font></td><td><font color="Black">Shadowing 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">Stealth 15- </font></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">Streetwise 13- </font></td></tr><tr><td valign="top" align="right"><font color="Black">2  </font></td><td><font color="Black">TF: Common Motorized Ground Vehicles, Everyman Discount, Two-Wheeled Motorized Ground Vehicles </font></td></tr><tr><td valign="top" align="right"><font color="Black">5  </font></td><td><font color="Black">WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Three-Section Staff </font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">73</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">13  </font></td><td><font color="Black">Fast Motorcycle (65 Base, 15 Disad) [<b><font color="Black">Notes:</font></b> Ultimate Vehicle pg 52, modify] </td></tr><tr><td valign="top" align="right"><font color="Black">1  </font></td><td><font color="Black">Money: Well Off </td></tr><tr><td valign="top" align="right"><font color="Black">1  </font></td><td><font color="Black">Reputation (A small to medium sized group, 14-) +1/+1d6 </td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">15</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">30  </font></td><td><font color="Black">Combat Luck (15 PD/15 ED) [<b><font color="Black">Notes:</font></b> <font color="Black">Ki Gung</font>] </font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">30</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val  </font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">25  </font></td><td><font color="Black">Dependent NPC: 4 sisters (Lin, Wa, Kim, Zou) 8- (Infrequently), Normal, Unaware of character's adventuring career/Secret ID, Group DNPC (x4 DNPCs) </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Enraged: if honor insulted or hears an ethnic slur Common, go 8-, recover 11- </font></td></tr><tr><td valign="top" align="right"><font color="Black">25  </font></td><td><font color="Black">Hunted: VIPER 8- (Occasionally), More Powerful, Capture, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Hunted: PRIMUS 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence) </font></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">Psychological Limitation: Hates Communism: Uncommon, Strong </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Psychological Limitation: Honorable Common, Strong </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Psychological Limitation: Disdain For Occidentals And Western Culture Common, Strong </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Psychological Limitation: Overprotective Of His Little Sisters Uncommon, Total </font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">200</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">135</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">80</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">80</font>
<b><font color="Black">Total Character Cost:</font></b> <font color="Black">415</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height: </font></b><font color="Black">5' 7"</font></td><td><font color="Black"><b>Hair: </font></b><font color="Black">Black</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight: </font></b><font color="Black">160 lbs</font></td><td><font color="Black"><b>Eyes: </font></b><font color="Black">Brown</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance: </font></b><font color="Black">Short, muscular, athletic, with shoulder length black hair worn loose. Though he looks Chinese, he speaks English with a Kansas twang which can be disconcerting. His costume is comprised of a leather speed motorcycle outfit, with red piping, leather and lycra fighting gloves, and a sleek black motorcycle helmet with a tinted visor. He rides Asian motorcycles, and can kind of blend in when 'in costume'; he's just wearing a racing outfit after all which, while strange, isnt completely unheard of.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality: </font></b><font color="Black">Bobby's personality was shaped almost entirely by his Uncle Wu. Wu molded Bobby into a weapon, with a head filled to bursting with pretenses of cultural superiority and contempt for other peoples. Bobby's entire mindset is based on what he has been told rather than what he has personally experienced. He has been brainwashed so thoroughly that when reality does not match with his expectations he becomes angry and will take steps to rationalize the disparity rather than reexamine his belief structure. Oddly, Bobby has never had much contact with other Chinese people beyond his own extended family, and has never been to China or Taiwan. If asked why he doesnt go live in China or Taiwan, he will become uncomfortable, evasive, and aggressive if pressed. In truth, at some subconscious level he is afraid that the reality of China will not meet the idealistic vision his uncle imparted upon him. Traveling to China might actually go a long way towards helping him grow beyond the personality shaping he suffers from.<br><br>Ultimately, Bobby believes that all things can be settled by honorable personal combat, but on the other hand if ever defeated by a non-Chinese he will rationalize some event or circumstance which invalidates his defeat; typically he believes his opponent cheated or had help, or used a cowardly/dishonorable tactic such as firearms or low blows like groin kicks.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">{Kansas twang ON}"Wax THIS off, jackass!"; "One more Kung Fu comment out of you and you'll never walk again, get it?"{Kansas twang OFF}</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background: </font></b><font color="Black">Born and raised in Topeka, Kansas, Bobby's parents owned and operated a Chinese restaraunt throughout his childhood. Bobby's father Lo Han left Taiwan by stowing away on a cargo liner in 1950 to start a new life rather than stay in Taiwan with his family, which was part of Chiang Kai-Shek's power structure. When he was discovered, he managed to talk his way into becoming a kitchen boy, and later a cook to earn his keep. Lo changed his name to Larry, and had quite an interesting life before ending up in Kansas in 1969 and gaining U.S. citizenship after marrying Ellie Chong, a 3rd generation Chinese-American Berkely student Larry met in San Francisco while on a port call. Ellie's family had settled in Kansas during the early days of the rail boom and were both extended and quietly affluent, inobtrusively owning several establishments in Topeka and the surrounding area. After marrying Ellie, Larry moved to Topeka and opened a restaraunt with money he had saved and with assistance from the Chongs, and was quite happy. As a boy, Larry had witnessed the atrocities of the Japanese during WW2, the corruption of the Kai-shek regime, the rise of Mao Tse-tung's Communists, and during his naval travels he had visited many ports of call and met many interesting people; he lacked any ethnocentricity and had a very anthropological perspective on people and thier cultures. He liked America and accepted both the positive and negative aspects of life in his new adopted country. <br><br>He and Ellie had 5 children over the next 6 years, from thier first in 1969 to thier last in 1975, 4 girls and finally a son; Bobby Cho. Life was good for the Cho's. In 1978 however Larry's older brother Lo Wu showed up on thier doorstep. Wu had grown up to take thier father's place among the inner circle of Chiang Kai-shek's secret police. With the death of Chiang in 1975, Wu was forced to flee the wrath of Kai-shek's son Chiang Ching-Kuo, who Wu had made a personal enemy of by hampering several bids towards early succession. Using his political and intelligence assets, Wu had managed to track down his brother several years previous but had not made contact at that time. Unlike Larry, Wu was steeped in ethnocentrisity to the bone, believing all things Chinese to be superior to any other race or culture. Larry did not want his brother's presense, but could not honorably turn him away in accordance with Chinese tradition. Wu kept a low profile, being in the country illegally, and soon found himself bored with nothing to do but watch the infant Bobby, his only nephew and the last male Cho, drool and make noises. Wu ignored the boy at first, but came to the realization that since he himself had no sons, and since "Larry" was not instructing his children in proper Chinese behaviour, it was his responsibility to mold young Bobby into what a Cho should be. Thus began Bobby's inculcation and training. <br><br>In addition to the Martial Arts training he imparted upon his nephew, Wu also taught him deceit, ruthlessness, and a deepseated sense of superiority to non-Chinese peoples. When Bobby was 19 his beloved Uncle Wu passed away; on his deathbed Wu made Bobby promise to "restore honor" to his family name by gaining wealth and power. Bobby began his criminal career soon thereafter, starting small with local crime, mostly in the drug trade. When he discovered his son was involved in such affairs, Larry confronted him and ordered him to desist; Bobby refused, and Larry cast him out of the house. Bobby was heartbroken, but kissed his sisters goodbye and set out for the big cities of the world, working for crime bosses, striking out on his own, and even working for VIPER for awile before selling them out and moving on. He still keeps in touch with his sisters, but has never made amends with his father.<br><br>Bobby has made quite a name for himself as a supervillain, evading capture on all occasions, hospitalizing the Silver Avenger of New Orleans, and defeating several would-be Martial Arts based heros.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics: </font></b><font color="Black">Bobby (Wu) practices a form of Kung Fu developed by his family over the course of several hundred years and passed down through the generations. More a collection of useful techniques amalgamated from other styles and forms than a distinct style unto itself, it is both flexible and fluid. The core style is specific to the Cho family, but over the course of several centuries it has spread among extended family and been taught to outsiders as well; due to its mutability, the style has many variations. Knowledgable martial artists will recognize it as a style of Kung Fu, but very little else. <br><br>In addition to his amazing martial arts ability, Bobby's reflexes and speed are clearly superhuman. However he does not believe himself to be superhuman; like many superior martial artists he cites Chi mastery as the source of his powers. He does not detect as a Mutant. <br><br>In combat he uses his blinding speed to disable opponents, often with a Nerve Strike. Though at some level he would rather concentrate on other martial artists and defeat them in single combat, his Uncle stressed practicality when dealing with threats. Therefore Bobby will focus on blasters, mentalists, and other non-physical types where his fighting abilities will be most overpowering and to prevent them from using thier powers upon him.<br><br>When working with a team, Bobby will issue orders imperiously, and gets very angry after a mission if those orders were not followed. Due to his contempt for all things non-Chinese, he does not respect the ideas or positions of most team mates, and does not take orders well.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use: </font></b><font color="Black">Bobby is an angry young Chinese-American with phenomenal martial arts abilities and a huge chip on his shoulder.</font></td></tr></table>
</td></tr></table>
Last edited by Killer Shrike; May 17th, '03 at 06:36 PM.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Hey Shrike where in the Free stuff is your export template? I did not see it listed under Hero Boards, they still have the original one....
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
Of course, now I see it....
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
<h2>Killer Shrike is too macho to play with Dress-up Ken Dolls!!!!!</h2>Originally posted by Morningstar70
Shrike, I love the Nightwing figure you put in your Hype writeup.
You make him yourself?![]()
heh...sorry; my alter ego kicked in.
Nah, I found it on this dudes web site:
http://www.projectcustom.com/customo...ll/cofullfigs/
check out crobin.htm
It almost makes Robin look kewl.![]()
Last edited by Killer Shrike; May 17th, '03 at 06:41 PM.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Im almost done with the white bg template -- just need to test a couple more things.Originally posted by Enforcer84
Of course, now I see it....![]()
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Last Template Test (I hope)
This is one of my player's characters; dont blame me for mispellings in the bg--
<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Rook</font></b><br><font size=+1><b><font color="Black">aka Fortress</font></b>
<font size=+1><b><font color="Black">Sean Sullivan</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val  </font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char   </font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">15/55  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">14  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">12</font></td></tr><tr><td align="right"><font size=2 color="Black">20  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">15  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">10  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">17  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">14</font></td></tr><tr><td align="right"><font size=2 color="Black">10  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">10  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black"> </font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">4/20  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">1</font></td></tr><tr><td align="right"><font size=2 color="Black">4/16  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">4  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">16</font></td></tr><tr><td align="right"><font size=2 color="Black">10  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">6</font></td></tr><tr><td align="right"><font size=2 color="Black">36  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">-2</font></td></tr><tr><td align="right"><font size=2 color="Black">40  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">7</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black"> </font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">6"  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">2"  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">3"/11"  </font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">89</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=63070"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">55  </font></td><td><font color="Black"><b><font color="Black"><i>Force Field Powers: </i></font></b><font color="black">Elemental Control, 110-point powers</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">57  </font></td><td><font color="Black">1) <b><font color="Black"><i>Force Limbs: </i></font></b><font color="black">(Total: 160 Active Cost, 79 Real Cost) Extra Limbs , Invisible Power Effects (Fully Invisible; +1) (10 Active Points) (Real Cost: 10) <b><font color="Black">plus</font></b> Stretching 6", Reduced Endurance 0 END (+1/2) (45 Active Points); No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4), Limited Body Parts (Extra Limbs Only) (-1/4) (Real Cost: 22) <b><font color="Black">plus</font></b> Clinging (normal STR) (10 Active Points); Only with Extra Limbs Power loses about a third of its effectiveness (-1/2) (Real Cost: 7) <b><font color="Black">plus</font></b> +40 STR, Reduced Endurance 0 END (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (95 Active Points); Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2) (Modifiers affect Base Characteristic) (Real Cost: 40)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">37  </font></td><td><font color="Black">2) <b><font color="Black"><i>Force Screen: </i></font></b><font color="black">Force Field (16 PD/12 ED/2 Flash Defense: Sight Group) (Protect Carried Items), Hardened (+1/4), Reduced Endurance 0 END (+1/2), Invisible Power Effects (Fully Invisible; +1) (110 Active Points); Extra Time Full Phase, Only to Activate Constant or Persistent Power (-1/4), Delayed Phase (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">10  </font></td><td><font color="Black">3) <b><font color="Black"><i>Force Dome: </i></font></b><font color="black">Force Wall (18 PD/14 ED; 5" long and 1" tall), Hardened (+1/4) (110 Active Points); 1 Continuing Charges lasting 1 Turn each (-2), Concentration 0 DCV, Must Concentrate throughout use of Constant Power (-1 1/4), Character is totally unaware of nearby events (-1/4), Self Only (-1/2), Restricted Shape (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">24  </font></td><td><font color="Black">4) <b><font color="Black"><i>Force Slide: </i></font></b><font color="black">Leaping 53" (Accurate, Position Shift), Combat Acceleration/Deceleration (+1/4), Reduced Endurance 0 END (+1/2) (110 Active Points); Forward Movement Only (-1), No STR (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">  </font></td><td><font color="Black"><font color="black"></font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">  </font></td><td><font color="Black"><font color="black">Extended Force Screens, all slots: Affected by adjustments tgting EC pool Power loses about a fourth of its effectiveness (-1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">72  </font></td><td><font color="Black">1) <b><font color="Black"><i>Latent Screen: </i></font></b><font color="black">(Total: 90 Active Cost, 72 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60) <b><font color="Black">plus</font></b> Energy Damage Reduction, Resistant, 50% (Real Cost: 30)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5  </font></td><td><font color="Black">2) <b><font color="Black"><i>Enviro Screen: </i></font></b><font color="black">Life Support , Extended Breathing, Longevity: 200 Years, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat (8 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">8  </font></td><td><font color="Black">3) <b><font color="Black"><i>Mind Screen: </i></font></b><font color="black">+12 Mental Defense (15 points total) (12 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7  </font></td><td><font color="Black">4) <b><font color="Black"><i>Body Screen: </i></font></b><font color="black">Power Defense (10 points) (10 Active Points); Linked to Force Screen (-1/2), Greater Power is Constant or in use most or all of the time (+1/4)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5  </font></td><td><font color="Black">5) <b><font color="Black"><i>Self-Traction Regeneration: </i></font></b><font color="black">Healing 1 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 5 Minutes (-1 3/4), Self Only (-1/2), Piercing and Slashing Damage Only Common SFX (-1/2)</font> [<b><font color="Black">Notes:</font></b> No Healing Max (see FREd p. 120). Subconsciously seals and stabilizes wounds.] </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">  </font></td><td><font color="Black"><font color="black"></font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">  </font></td><td><font color="Black"><font color="black">Unrelated Abilities</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">2  </font></td><td><font color="Black">1) <b><font color="Black"><i>Sharp Eyes: </i></font></b><font color="black">Enhanced Perception (+1 to PER Rolls for Single Sense Group)</font> </font></td><td valign="top" align="right"><font color="Black"></font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">282</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike </font></td></tr><tr><td valign="top" align="right"><font color="Black">4  </font></td><td><font color="Black">Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +v/5; FMove </font></td></tr><tr><td valign="top" align="right"><font color="Black">5  </font></td><td><font color="Black">Sacrifice Grab: 1/2 Phase, +2 OCV, -2 DCV, Grab 5 Limbs, Lasting Restriction </font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">13</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">+2 with HTH Combat </font></td></tr><tr><td valign="top" align="right"><font color="Black">  </font></td><td><font color="Black">Everyman Skills </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">1) Climbing 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">2) Concealment 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">3) Conversation 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">4) Deduction 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">5) Interrogation 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">6) Paramedics 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">7) Shadowing 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">8) Stealth 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">9) Streetwise 8- </font></td></tr><tr><td valign="top" align="right"><font color="Black">0  </font></td><td><font color="Black">10) TF: Custom Adder, Small Motorized Ground Vehicles [<b><font color="Black">Notes:</font></b> Custom Mod is Everyman Skill] </font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">10</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost  </font></b></td><td><font color="Black"><b>Perk</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">3  </font></td><td><font color="Black">Anonymity (5 Active Points); Cannot use most bio-identification forms, Side effect occurs automatically when power is used. (-1/2) </td></tr></table><b><font color="Black">Perks Cost:</font></b> <font color="Black">3</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val  </font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">Paranormal: Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Fearless, Will risk himself without another thought: Very Common, Moderate </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Determined to atone for his past: Common, Strong </font></td></tr><tr><td valign="top" align="right"><font color="Black">15  </font></td><td><font color="Black">Protective of innocents: Very Common, Moderate </font></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">Ghostly Palor, as if never been in the sunlight: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </font></td></tr><tr><td valign="top" align="right"><font color="Black">10  </font></td><td><font color="Black">Hunted: 8- (Occasionally), More Powerful, Watching, Extensive Non-Combat Influence </font></td></tr><tr><td valign="top" align="right"><font color="Black">5  </font></td><td><font color="Black">Money: Poor </font></td></tr><tr><td valign="top" align="right"><font color="Black">25  </font></td><td><font color="Black">Enraged: Innocent Killed/Seriously Harmed in front of him Uncommon, go 11-, recover 11-, Berserk </font></td></tr><tr><td valign="top" align="right"><font color="Black">20  </font></td><td><font color="Black">Normal Characteristic Maxima </font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">250</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">22</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">24</font>
<b><font color="Black">Total Character Cost:</font></b> <font color="Black">397</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height: </font></b><font color="Black">5' 8"</font></td><td><font color="Black"><b>Hair: </font></b><font color="Black">Dark Brown</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight: </font></b><font color="Black">170 lbs</font></td><td><font color="Black"><b>Eyes: </font></b><font color="Black">Green</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance: </font></b><font color="Black">Relatively innocuous looking and non-descript. Doesnt wear a costume; typically dressed in off-the-shelf jeans, t-shirt and sometimes a jacket.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality: </font></b><font color="Black">Sean's personality is still very much that New York tough guy personality that a kid needs when growing up in the streets of New York. He's friendly in a gruff sorta way but being nice to people he doesn't know or trust is still new to him and he finds he has to work at it. Sean's motivation though is to do as much good as he possibly can before God or the Devil has decided he's done enough and ends his time here on Earth. Sean isn't interested in saving everybody and everything or even the world for that matter. Sean is more interested in helping people who he feels don't really have a protector.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">"The wages of sin haveta be payed... heres another payment!!!"</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background: </font></b><font color="Black">Sean Sullivan was born to Rory and Catherine Sullivan. Catherine died giving birth to Sean's little brother Joseph. Rory was left to raise the two boys on his own and did so as best as he was able. Catherine's death affected Sean profoundly, the full extent of which would not be felt until Sean got older. Sean was only 9 yrs old when his mother died and he cried as any child would at losing his mother. That was the last time Sean ever cried though, from that moment on he refused to let anything hurt him emotionally ever again so he would never have to feel that pain again.<br> Rory was a man of influence in the Irish mob. Over the years as he watched his boys grow up he saw in Sean much of himself and had decided early on that when Sean was old enough he would show him the ropes. When Sean hit puberty his body under went the normal changes of growing up and at the same time revealed Sean to be a mutant. Sean had been subconsciously distancing himself from the real world since his mother's death. When he was 13 yrs old his dad was out on buisiness; Sean and Joseph were home alone. The boys found one of their dad's guns and being boys they started playing with it. Sean's power was discovered when Joseph accidentally fired the gun while it was pointed at Sean. Only the bullet didn't kill Sean as it should have, it didn't even hurt him because Sean and Joseph discovered an invisible force field protecting Sean.<br> They immediately told their dad as soon as he walked in the door what had happened and he was just as surprised the boys were. Not knowing exactly how this was possible and not really caring Rory made the boys swear to never ever tell another soul about Sean's newfound power. As the years passed Sean tried to discover everything he could do with this new found ability.<br> When Sean turned 16 Rory began taking him along on jobs. Rory saw in Sean a potential to rise in the ranks of the mob, live a better life, and give Joseph the chance to go to college and really make something of himself. On Sean's first time out everyone called him "The Rookie" or just "Rookie" and the name stayed with him. As predicted Sean skyrocketed through the rank and files of the mob and became an elite trouble-shooter and fixer for the mob. Among the underworld as Sean and his abilities became well known, his nick-name changed from "The Rookie" to the "The Rook" or just "Rook" which Sean liked better then his original one, and his future was secured. He was respected by his peers, the upper echelons, and feared by his rivals.<br> When Sean turned 27 Joseph was 18 and graduated from high school and was accepted to the college he wanted. Rory threw a big party for his "college boy" and life could not have been better for the Sullivans. Unfortunately for the Sullivans life can also be cruel. Vincent Tolintine; one of Sean's enemies decided that this party was the perfect place to catch Sean unawares and settle up an old score for good. Vinnie and a few of his friends hit the party fast and hard and in the ensuing blood bath Sean lost the only two people left in the world that he loved. Rory and Joseph were both killed in the hit and Sean snapped. He went on a murderous hunt for the ones responsible and he took any steps needed to track them down. He killed anyone who stood between him and Vinnie that tried to stop him.<br> The family warned Sean that his determination to get vengeance was going to start a war with many other powerful families. They tried getting Sean to agree to settling for just Vinnie but Sean would have none of it. He wanted all those responsible dead and he wouldn't settle for anything less. Sean failed to heed the warnings of his superiors. After it was all said and done Sean was approached by the Don and told he was no longer welcomed in the family or the neighborhood. Out of respect for the Sullivan?s' years of loyalty to the family, the Don allowed Sean to stay until after the funeral services.<br> Rory and Joseph's funerals were held soon after. While Sean stood there watching the caskets be lowered into the ground and listening to the Priest's benediction Sean questioned why God would take his brother and leave him to live. Sean's never believed he or his old man were going to heaven but his baby brother was a different story all together. If ever there was someone who should have lived a long and happy life it was Joseph. Sean needed answers to these questions and so after the funeral he confronted the priest with them. Father O'Malley did his best to console Sean and tried to explain the will of God.<br> Father O'Malley talked of how the wages of sin must be paid before we leave this mortal coil and that perhaps God had need of Sean and his gift. When Sean asked Father O'Malley if everyone was capable of redemption the Father merely smiled and said "As long as you are truly penitent when asking for forgiveness my son and always do your best and care for your fellow man then God's mercy and love knows no bounds". The Father struck a cord inside Sean, from that moment on Sean was changed man. As Sean turned to leave Father O'Malley gave Sean one last piece of advice in following God's will... "Do unto others my son". Sean smiled as he looked the Father in the eye and said "I always have Father". The next day Sean said what few good byes he had to make and left town.<br> Sean arrived in MIllenium city only recently and unsure of what to do next he looked up a friend of Father O'Malley. Father Mulcahey was very much like Father O'Malley in many ways and Sean took to him right away. Father Mulcahey helped Sean find a place to live and a job at a HOME DEPOT store. Sean has no idea how he is supposed to redeem himself in the eyes of God. When he asked Father Mulcahey about it the Father only said that Sean would have to work that out with God on his own. <br> So Sean has decided to become Millenium city's latest hero of the people. He plans to protect those who can't protect themselves, help out whenever, however, and where he can... as long as he doesn't have to wear one of those costumes the other heroes seem to like wearing. So far Sean hasn't really tested himself against another "superbeing" of any kind. His list of heroic deeds includes freeing some people trapped in a wrecked car, rescuing a handful of people from a burning apartment, and retrieving one little girl's cat from a tree (yeah that crap really does happen).<br> Sean doesn't consider these to be acts of heroism, just what anyone would do in his place if they were able. The other people in his neighborhood don't seem to agree with Sean. He's noticed he is getting a different kind of respect now than the kind he was used to. Sean now spends his free time patrolling the neighborhood looking for trouble. He has stopped a number of break-ins, harassed a few of the local drug dealers by packaging them up for the cops and then making an anonymous 911 call. He knows he'll never stop it all or clean up the city completely but he'll do what he can.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics: </font></b><font color="Black">Sean's mutant power is most likely psionic based on the current data. Sean probably possesses the potential to develop other "common psionic powers" as well. Sean's force field was his first power to manifest. This was likely due to the emotional and mental distancing Sean placed on himself after his mother died. Because of this Sean created a psychic barrier around himself that might literally seperate him from the rest of reality. This force field gives Sean some protection if not outright immunity to most attacks.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use: </font></b><font color="Black"></font></td></tr></table>
</td></tr></table>
Last edited by Killer Shrike; May 17th, '03 at 06:50 PM.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
High-tech Jet Packed Soldier of Tomorrow anyone?
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Bring itOriginally posted by Morningstar70
Nobody's done High-tech Jet Packed Soldier of Tomorrow yet?
Hmm.
Hmm.
I've rebooted Morningstar...
It's time for Taloner now. heheheheh.![]()
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Hi. [smiles]Originally posted by Citizen Keen
Doesn't seem to be a challenge posted, so I'll throw one down:
Powersuit-enhanced psychic.
Name: Jessica Well
Alias: Behemoth
5/60 STR (-5) (28)
11/27 DEX (03) (24)
12/25 CON (04) (07)
10/12 BOD (00) (02)
27 INT (17)
10 EGO (00)
15/25 PRE (05) (07)
12 COM (01)
3 PD (02)
3 ED (01)
3/6 SPD (09) (20)
4 REC (02)
25 END (01)
20/60 STN (01) (27)
Chracteristic cost: 156 * All secondary numbers are bought as doesn't effect figured characteristics and OIF: Armor (where appropriate)
-POWERS-
07 [9 feet in height] Knockback Resistance -5; OIF: Armor (-
1/2)
54 Armor: +27 PD/ +27 ED; OIF: Armor
07 [Radio Systems] Radio Perception/Transmissionl OIF: Armor
03 [Helmet Light] Sight group images 1" radius; OIF: Armor, No
range (-1/2), Only Light (-1).
12 [Power Pack system] Endurance Reserve: 50 END, 10 REC;
IIF: Power Pack
42 Multipower: Enhanced Psi Abilities; [40 points reserve] Last 30 points bought
with IIF: Armor (-1/4), MP can draw from personal END or END reserve (+1/4).
m-6 [Empathic] Telepathy: 10d; Empathy (-1/2)
u-4 [Empathic Attack] Ego Attack: 5d
m-6 [Empathic Manipulation] Mind Control: 8d; Telepathic
(-1/4), Emotions only (-1/2)
17 [Mental shields] Mental Defense 17 points; Last 10 points is bought with IIF: Armor.
Powers Cost: 158
-SKILLS-
3 Computer Programming 14-
3 Deduction 14-
3 Electronics 14-
3 Inventor 14-
3 Mechanics 14-
3 System Operations 14-
3 KS: Behemoth's Systems [INT] 14-
3 PS: Battlesuit system designer 14-
3 AK: San Diego 14-
3 KS: Known Battle Suit Models 14-
2 KS: Known Battle Suit Inventors 11-
4 +3 CV with Psi abilities; IIF: Armor (-1/4), Only to Attack
(-1/4)
Skills Cost: 36 points
-DISADVANTAGES-
20 Physical Limitation: 3 ft tall or 9 ft tall depending on whether Jessica's out or in the Battlesuit (all the time, greatly).
05 Physical Limitation: Heavy Sleeper (infrequently, slight)
10 Distinctive Features: Mutant; Not Concealable, Always Noticed, Only with Unusual senses (detect).
15 Psychological Limitation: Overconfident; Very Common, Strong.
15 Psychological Limitation: Still in love with her Ex-husband; Common, Strong.
15 Social Limitation: Secretly Empathic (frequently, major)
15 Social Limitation: Public Identity (frequntly, major)
10 Reputation: Brilliant Battlesuit Designer 14-, Small group.
10 Rivalry: Ex-husbands new wife; Romantic, Rival is significantly more powerful, seek to outdo, Rival is unaware
20 Susceptibility: Strong Magnetic fields; 3d6 DEX drain every turn, Uncommon. (poor shielding)
15 Susceptibility: Strong Electrical fields; 2d6 STR drain every turn, Uncommon. (poor shielding)
Disadvantages: 150
Base Points: 200
Total: 350 points.
History: Jessica Well's parents were always proud of her. They refered to her constantly as their little 'smarty pants'. Well, she was, Jessica's IQ was quite high, and by the age of 10, she'd done everything needed to be done in the academic circle. She graduated college with degrees in
advanced robotics, electronics, and a host of others. She began to work for a leading technologies firm, making battlesuits, taking government contracts. She was their golden child, and they treated her as such. Eight years later, she met 'Paul Hutchkin', an up and comer.
He was certainly bright but no genius, a fact which Paul could never seen to shake all the while they dated and were engaged. Two months before the wedding, Paul called off the engagement. He said he couldn't live in Jessica's massive shadow anymore, and their was the height difference, which Jessica knew was complete garbage. Paul had been somewhat taken a back by her height of 3 ft 4 inches before, but he'd gotten used to it. She tried to stay friends with Paul, and he was mostly agreeable, but Jessica never completely moved on, and Paul knew it. When Paul met one of the more 'brilliant' system techs in 'G' sector, he helped her get the recognition she needed by the higher ups, and soon Paul and Meridith was working together on the battlesuit system that had been Jessica and Paul's project. Jessica took work in another sector of the company, she could no longer stand to be around Merideth. She hated her.
Well, she knew it wasn't her fault, and she didn't want to 'hate' her..but at times she did. Since she was twelve, Jessica had developed low level empathic abilities. So, when she could feel the love from Paul to Merideth, that she had once been able to feel towards her, it hurt a bit worse than most. One day, while at work, Jessica was contacted by a man that identified himself as 'The Benefactor'. He brought to light that some of the more 'advanced' designs, supposedly
going to Primus, were, in fact, being shunted to VIPER. The Benefactor offered her a deal, work for him as an agent and disrupt these plans going to VIPER, and she could have free reign to develop whatever types of Battlesuit systems she wished.
Jessica accepted, but remained at her job, feeding information to the 'Benefactor', and slowly developing the 'Behemoth' battlesuit, to combat the people she was working against should it become necessary. Jessica rather suspected it would become so. It was during this time that she began to use her empathic abilities more and more, and eventually her first field test of the Behemoth went well, but Jessica wanted an edge, something to surprise her opponents. She began to install artifical psionic energy stimulators into the Behemoth's systems. Though a lot
of hard work she found the stimulators could 'boost' her natural but low level empathic abilities to a level far greater than before.
So, now, when Jessica slips into Behemoth, she batters her opponents physically and mentally, which is mostly VIPER field agents. Jessica's slowly learning to enjoy her work. Though she still will likely never get 'over' Paul. Jessica keeps her new 'job' a secret even from him.
Powers: Jessica Wells is a mutant with hyper intelligence and Low level Empathic abilities. A side effect of her mutation is she stopped growing at about 3 foot, 5 inches, and will never be any taller than that. Her empathic abilities allow her to read emotions sometimes, and send out a tiny 'blast' of emotion to stun an opponent with effort. She can also sometimes...influence the emotions of others. These powers are all amplified to a practical level while inside Behemoth.
Behemoth has super human strength, and tough armor. Jessica constantly redesigns it on paper. It has no 'weapon' systems to speak of. Jessica sits within Behemoth's chest cavity and operates the suits from a neural feedback harness.
Behemoth appears to be a humanoid battle suit, just over 9 feet in height. The head has a cyclops eye in the center that acts as the video relay.
Buh-buh-BUZZ!
no challenge left!
so the new one is:
a duplicating mentalist
Not true; the standing challenge is still:Originally posted by Insaniac99
Buh-buh-BUZZ!
no challenge left!
<h2>High-tech Jet Packed Soldier of Tomorrow </h2>
But by all means, make a Duplicating Mentalist too. No such thing as too many new characters....
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
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