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Thread: Disecting My Kenjustu Artical.

  1. #1
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    Disecting My Kenjustu Artical.

    Thank you for sitting through this fourm.

    Ainoken: This was the second style I created. I created it basicly as a balance to the ultra gorry style of Akaiami.

    Originaly, I wrote (or, at least try to wrote up) the Basic Ainoken Strike and Advance Ainoken Strike with the limiter No Strength. The ideal was that the strikes were of pure skill involved, and did not requier the user to put his STR behind it. This was removed from the final version of the strikes.

    Akaiami: Basicly, I wanted a style which screamed "bad guy style". And this "all attack, I will kill you in two strikes unless your lucky" style screams it.

    There is a slight mistake in Limb Removal. It should be Major Transformation 3d6 instead of 2d6. It use to be No Normal Defence (defence is using a false limb of some kind), but that was taken out. Prehaps I should of made it AVLD (PD) instead? What do you think?

    This version of Blood Flick was not my original version. It originaly was a Killing Attack-Ranged, with the special effect of chanaling ki through the sword, and into the blood still on the sword. I wrote another version of Blood Flick (the Flash Attack), thinking thay would put up both versions. Instead, thay placed up the Flash version. The other version is as follows:

    [i]Blood Flick 2:[/i} Killing Attack-Ranged 2d6 (30 Active Points), OAF (katana; -1), Ranged Based on STR (-1/4), Katana Must Be Covered in Blood Before Use (-1/4). Total cost: 12 points.

    Kazeken no Kenjutsu: Basicly, I wanted to see a ranged martial art style. I wondered why the Katana has the ranged advantage when there was no encourgment to use it at ranged (dito with the wakizashi)? So, I created this style.

    Kitsunu Kenjustu: This style was based on showcasing my new. optinal Martial Fents. Since the sidebar table is hard to read (and contains one mistake), I shall clear it up for eveyone.

    Defensive Fent Point Cost: 4 OCV: +0 DCV +2 Fent.
    Kitsune Fent Point Cost: 5 (the mistake...orignaly it was 3) OCV: +1 DCV: +2 Fent.
    Martial Fent Point Cost: 4 OCV: +1 DCV: +1 Fent.
    Offensive Fent Point Cost: 4 OCV: +2 DCV: +0 Fent.
    Rushing Fent (also Tengu Fent) Point Cost: 5 OCV: +0 DCV: +0 Fent; FMove

    Tengu Kenjustu: Who says only humans learn how to wield a sword?

    Tengute was designed to resist disarm atempts (and is ideal to add into any armed martial art style). Originaly, you could not abort to it. But the editer asked "Shoulden't you abort to Tengute?" and I said "I guess".

    Notice that Tengu Counterslash does not have the FMove element. In fact, it, besides Tengute, are the only manuvers you can't use after an FMove.

    Block; FMove: What do you think of this manuver? Basicly, it alowes you to block an attack while moving. Ideal for blocking for others.

    Please give me your ideals and coments on the artical. The more I learn, the better future articals I will write will be.

  2. #2
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    Although I am a little rushed for time today (yesterday afternoon my wife and I had a baby boy!), I wanted to comment on your article.

    I love mechanics and felt your article was one of the best and most useful articles so far in DH. I can offer little constructive criticsm, becasue I found little to complain about.

    Keep up the good work.

    Bob Pennington
    AKA Keneton

  3. #3
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    Originally posted by Keneton
    Although I am a little rushed for time today (yesterday afternoon my wife and I had a baby boy!), I wanted to comment on your article.
    Congratulations on the baby!

    May he being years of misery and torment to your life as my two little ones are currently doing.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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