Tell us about that Pulp Hero campaign you are running, or plan to run (or play in) when the Pulp Hero book is released!
Action/Adventure: globetrotting two-fisted adventuring ala Indian Jones, Tales of the Gold Monkey.
"Thrilling Zepellin Tales" Campaign featuring air aces and daredevil pilots
Heroic Adventure: Paragons of virtue and strength foiling evil masterminds: Doc Savage
Crime/Mystery: The Shadow
Jungle Stories: Tarzan, the Phantom, bringing justice to their jungles
True Crime: G-men v.s. the Syndicate, no mystery-men here.
Weird Menace: Cthuloid monsters, invaders from mars...
A blend of two or more of these. Allow me to explain:
A completely different and obvious choice you neglected to list, pollboy!
Tell us about that Pulp Hero campaign you are running, or plan to run (or play in) when the Pulp Hero book is released!
Last edited by ArmlessTigerMan; Jun 3rd, '05 at 05:27 PM.
With great powers come great psychological limitations.
Mix Horrors from beyond with pulp style mystery men, and a jungle lord or two would be fun for me...
Come talk comics at http://www.kountrykomicsonline.com/forum/index.php
The only thing common about common sense is the common lack of it
...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade
The best way to explain my campaign is to take the space outta Star Wars and mix with Tales of the Gold Monkey, Indiana Jones, the feel of Tailspin and an environment akin to Crimson Skies![]()
I'm quite fond of the Pulp Sci-fi Lost Worlds style game myself, ala REH's Barsoom series.
Radium cannons! Tharks! Beautiful red skinned women who don't wear anything but jewlery and a harness to show off their various medallions!
wait... what was I talking about?
I got distracted.
HI!
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
Its not obvious, but also not listed (and if the players in Epic City are reading, they can stop now.
Superhero time travel, except that the time traveling menace has erased heroes from the world. So they are going back in time as normals, for a few adventures, and then regain their power and back to Silver-Age land. Just using it as an excuse to mix genres.![]()
First in my class here at MIT / Got skills, I’m a champion at D&D / MC Escher - that’s my favorite MC / Keep your 40, I’ll just have an Earl Grey tea
Only question I / Ever thought was hard / Was do I like Kirk / Or do I like Picard
Think I’m just too white and nerdy
--
Weird Al Yankovic, White and Nerdy
I'm thinking of running a heavily-aerial campaign in the style of the Miyazaki classics Castle in the Sky and Porco Rosso, possibly set in a Miyazaki Pseudo-Europe so I can find more complex adversaries than Communists and Nazis.
I want to run a campaign that combines pulpish sensibilities with modern concepts on the nature of good, of evil, of what heroism means and of how reasonable people can be drvien to do extreme and terrible things.
6th Edition is for entertainment purposes only.
"Those who cannot remember the past are condemned to make crummy re-imaginings. "
Of course it depends a bit on what sort of characters the players create but I would like to run a campaign that was a combination of Globe spanning Action and Weird Menace with the players acting as a team to investigate weird happenings and to thwart the schemes of criminal masterminds !
If I do run anything for the Pulp Hero Genre...it'll probably by the Crime/Mystery flavor. Not in the vein of characters like The Shadow, but more like the Mike Hammer or Sam Spade sort of "gritty" detective story.
As an alternate sort of idea...looking at the Sky Captain, Crimson Skies...or even The Rocketeer sort of daring air-based stories.
Heck, TailSpin also holds some merit. Animal characters?![]()
Last edited by MisterBaldy; Jun 4th, '05 at 07:31 AM.
"Now, Beakie, we'll just flip this switch and 60,000 refreshing volts of electricity will surge through your body. Ready?"
Woyld probably be a combo of Weird Adventure and Heroic Crime-Busters. Sort of a 'sequel' G-8, say, with some characetrs dealing with fallout from old WW1 villain plots.
That, or just rip off a couple of ideas I once toyed with for GURPS (Set-
worshiping Nazi Occultists VS. Atlantean Survivors VS. Our Heroes). Mainly be an excuse to send them all over the planet, mess with evil conspiracies wielding mind-numbing powers, and save humanity from the forces of darkness. Just your same old, same old, for a pulp hero.![]()
I'm partial to letting players take unusual talents and even spells from the other Hero System books (excluding Champions, since it won't be superheroes, per se), since players love being able to do that.
I haven't run a roleplaying game in about nine years, and haven't run a Hero System game since about 1992, so wish me luck, folks, as I'll be running for a bunch of experienced players who will be expecting some real fireworks.
Total side note... a full-color drawing of Howler just popped up on the left side of my screen. I'll be back in about four minutes (print print print... dammit, out of ink. Never mind).
I'll be running a sort of Bogart movie with autogyros... lots of autogyros. It's likely to spread from there to introduce gradually more weird elements, including masked vigilantes, but I like to start small and give the players a grounding in reality.
The autogyros are not negotiable, however.
I'd center it around a famous scientist, his two teenage sons, and their combat-happy bodyguard.
JG
Hero System is not a religion. It gives you the tools to build a religion. -Lord Liaden
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I need to define my worth by the amount of rep points I have on an obscure board frequented by people I have never seen nor met. -Catacomb
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That, my friends, is the problem with America. Political discourse is not so much held to a lower standard as it has its head forced into a bucket of diarrhea until it drowns. -Querysphinx
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Our campaign is called "New Century". It is a globe trotting adventure with a mix of all of the aforementioned elements, but takes place a bit earlier than the typical pulp fare. The year is 1905, and the Victorian Age meets the machine age. Uncharted wilderness vies with the bustling treets of London, New York, Cairo, or Calcutta for danger and profit. Science and magic both complete and complement one another.
“War is an ugly thing, but not the ugliest of things,” observed the British philosopher John Stuart Mill. “The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse.”
"Voyages of the Airship Archangel"
It's actually been running for several years now (at a couple sessions per year). PCs are the crew of a public/private-produced airship (design based on the Akron/Macon; after reading Farmer's bio of Doc Savage, it was obvious that Savage was the shadowy "Mr. A" behind the whole scheme) which travels the world to "advance the cause of civilization and science." (Kind of like original Star Trek, with the captain, etc. getting into various trouble in different places, and the ship itself only occasionally being a key player.) The adventures have been everything from weird scince at the north pole, to an early party of invaders from Mars (War of the Worlds tripods), to a big series dealing with an occult warlord in southwest China (with hopping vampires and other stuff stolen from Feng Shui).
After the China warlord series, I was about ready to shut down the campaign for lack of good ideas. A discussion about this with the players sparked what now seems bloody obvious - Delta Green: cthulhu mythos, starting with the Nazis and into modern times (A la X-Files). It's 1936 in the campaign, and the ship is overflying the Berlin Olympics, and is about to discover a whole series of occult Nazi plots. Indiana Jones will probably put in a cameo along the line...
Disobedience is mandatory!"Ha, loser. A true tactician doesn't know WHAT the hell he's doing until he's halfway done with it." -- Quint, MS Paint Masterpieces
Without faith, reason cannot be whole, but faith without reason cannot be human. -- Joseph Cardinal Ratzinger, Truth and Tolerance
Storyteller/Tactician http://quizfarm.com/quiz_repository/Fashion/9166/
Storyteller 92%, Tactician 92%, Specialist 67%, Power Gamer 58%, Method Actor 58%, Butt-Kicker 50%, Casual Gamer 25%
I voted for Action/Adventure because it fit best.
Actually, I'll be torn between getting together an Indiana Jones type deal or something along the lines of National Treasure. I think a blend of Pulp flavor with DC's modern trappings might be lots of fun.
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