View Poll Results: What type of campaign will your run?

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  • Action/Adventure: globetrotting two-fisted adventuring ala Indian Jones, Tales of the Gold Monkey.

    16 31.37%
  • "Thrilling Zepellin Tales" Campaign featuring air aces and daredevil pilots

    1 1.96%
  • Heroic Adventure: Paragons of virtue and strength foiling evil masterminds: Doc Savage

    3 5.88%
  • Crime/Mystery: The Shadow

    2 3.92%
  • Jungle Stories: Tarzan, the Phantom, bringing justice to their jungles

    0 0%
  • True Crime: G-men v.s. the Syndicate, no mystery-men here.

    0 0%
  • Weird Menace: Cthuloid monsters, invaders from mars...

    5 9.80%
  • A blend of two or more of these. Allow me to explain:

    17 33.33%
  • A completely different and obvious choice you neglected to list, pollboy!

    7 13.73%
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Thread: What type of Pulp Hero campaign are you planning to run?

  1. #1
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    What type of Pulp Hero campaign are you planning to run?

    Tell us about that Pulp Hero campaign you are running, or plan to run (or play in) when the Pulp Hero book is released!
    Last edited by ArmlessTigerMan; Jun 3rd, '05 at 05:27 PM.
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    Re: What type of Pulp Hero campaign are you planning to run?

    Mix Horrors from beyond with pulp style mystery men, and a jungle lord or two would be fun for me...
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    Re: What type of Pulp Hero campaign are you planning to run?

    The best way to explain my campaign is to take the space outta Star Wars and mix with Tales of the Gold Monkey, Indiana Jones, the feel of Tailspin and an environment akin to Crimson Skies


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    Re: What type of Pulp Hero campaign are you planning to run?

    I'm quite fond of the Pulp Sci-fi Lost Worlds style game myself, ala REH's Barsoom series.
    Radium cannons! Tharks! Beautiful red skinned women who don't wear anything but jewlery and a harness to show off their various medallions!

    wait... what was I talking about?
    I got distracted.
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    Re: What type of Pulp Hero campaign are you planning to run?

    Its not obvious, but also not listed (and if the players in Epic City are reading, they can stop now .




    Superhero time travel, except that the time traveling menace has erased heroes from the world. So they are going back in time as normals, for a few adventures, and then regain their power and back to Silver-Age land. Just using it as an excuse to mix genres.
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    Re: What type of Pulp Hero campaign are you planning to run?

    I'm thinking of running a heavily-aerial campaign in the style of the Miyazaki classics Castle in the Sky and Porco Rosso, possibly set in a Miyazaki Pseudo-Europe so I can find more complex adversaries than Communists and Nazis.

    I want to run a campaign that combines pulpish sensibilities with modern concepts on the nature of good, of evil, of what heroism means and of how reasonable people can be drvien to do extreme and terrible things.
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    Re: What type of Pulp Hero campaign are you planning to run?

    Of course it depends a bit on what sort of characters the players create but I would like to run a campaign that was a combination of Globe spanning Action and Weird Menace with the players acting as a team to investigate weird happenings and to thwart the schemes of criminal masterminds !

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    Re: What type of Pulp Hero campaign are you planning to run?

    If I do run anything for the Pulp Hero Genre...it'll probably by the Crime/Mystery flavor. Not in the vein of characters like The Shadow, but more like the Mike Hammer or Sam Spade sort of "gritty" detective story.

    As an alternate sort of idea...looking at the Sky Captain, Crimson Skies...or even The Rocketeer sort of daring air-based stories.

    Heck, TailSpin also holds some merit. Animal characters?
    Last edited by MisterBaldy; Jun 4th, '05 at 07:31 AM.
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    Re: What type of Pulp Hero campaign are you planning to run?

    Woyld probably be a combo of Weird Adventure and Heroic Crime-Busters. Sort of a 'sequel' G-8, say, with some characetrs dealing with fallout from old WW1 villain plots.

    That, or just rip off a couple of ideas I once toyed with for GURPS (Set-
    worshiping Nazi Occultists VS. Atlantean Survivors VS. Our Heroes). Mainly be an excuse to send them all over the planet, mess with evil conspiracies wielding mind-numbing powers, and save humanity from the forces of darkness. Just your same old, same old, for a pulp hero.

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    Rockon Re: What type of Pulp Hero campaign are you planning to run?

    I'm partial to letting players take unusual talents and even spells from the other Hero System books (excluding Champions, since it won't be superheroes, per se), since players love being able to do that.

    I haven't run a roleplaying game in about nine years, and haven't run a Hero System game since about 1992, so wish me luck, folks, as I'll be running for a bunch of experienced players who will be expecting some real fireworks.

    Total side note... a full-color drawing of Howler just popped up on the left side of my screen. I'll be back in about four minutes (print print print... dammit, out of ink. Never mind).

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    Re: What type of Pulp Hero campaign are you planning to run?

    I'll be running a sort of Bogart movie with autogyros... lots of autogyros. It's likely to spread from there to introduce gradually more weird elements, including masked vigilantes, but I like to start small and give the players a grounding in reality.

    The autogyros are not negotiable, however.
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    Wink Re: What type of Pulp Hero campaign are you planning to run?

    I'd center it around a famous scientist, his two teenage sons, and their combat-happy bodyguard.

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    Re: What type of Pulp Hero campaign are you planning to run?

    Our campaign is called "New Century". It is a globe trotting adventure with a mix of all of the aforementioned elements, but takes place a bit earlier than the typical pulp fare. The year is 1905, and the Victorian Age meets the machine age. Uncharted wilderness vies with the bustling treets of London, New York, Cairo, or Calcutta for danger and profit. Science and magic both complete and complement one another.
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    Re: What type of Pulp Hero campaign are you planning to run?

    "Voyages of the Airship Archangel"
    It's actually been running for several years now (at a couple sessions per year). PCs are the crew of a public/private-produced airship (design based on the Akron/Macon; after reading Farmer's bio of Doc Savage, it was obvious that Savage was the shadowy "Mr. A" behind the whole scheme) which travels the world to "advance the cause of civilization and science." (Kind of like original Star Trek, with the captain, etc. getting into various trouble in different places, and the ship itself only occasionally being a key player.) The adventures have been everything from weird scince at the north pole, to an early party of invaders from Mars (War of the Worlds tripods), to a big series dealing with an occult warlord in southwest China (with hopping vampires and other stuff stolen from Feng Shui).
    After the China warlord series, I was about ready to shut down the campaign for lack of good ideas. A discussion about this with the players sparked what now seems bloody obvious - Delta Green: cthulhu mythos, starting with the Nazis and into modern times (A la X-Files). It's 1936 in the campaign, and the ship is overflying the Berlin Olympics, and is about to discover a whole series of occult Nazi plots. Indiana Jones will probably put in a cameo along the line...
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    Re: What type of Pulp Hero campaign are you planning to run?

    I voted for Action/Adventure because it fit best.

    Actually, I'll be torn between getting together an Indiana Jones type deal or something along the lines of National Treasure. I think a blend of Pulp flavor with DC's modern trappings might be lots of fun.

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