Re: Special Powers in Power Frameworks
I've allowed virtually every power on the list in a framework at one point in time or another. Duplication and Luck are the two that require the most justification from me.
Heck, my longest running character, Blackjack, was a gadgeteer that had MOST of those restricted powers in his gadget pool at one point or another. Once again excepting Duplication and Luck. (Actually, I toyed with the idea of a clone tank using duplication, but in the end decided that the rubbeer science quotient was getting to large and backed off.)
I tend to be very liberal with what I allow as long as its well justified and not abusive. I'm even inclined to often allow frameworks INSIDE of frameworks if it plays well (guns with multiple functions in a gadget pool, for instance).
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
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