I was thinking, how about we just create one thread that acts as a resource for first time GMs where experianced GMs share their insight.
i don't have much to add myself because i have never GMed but there is one tip that i think is VERY important:
Don't try and plan for everything: Everytime you try and plan for every occurence your players are likely to go a totally differant way than you expected which means either you have to quickly adjust for it or herd your players away from that course, it is better to have a genneral idea of the plot (Somoene is robbing banks but left the money and only took the contents of one Safety deposit box from each robbery, the players have to find out what was in it and why they want it and who is behind it) this way it allows your players total freedom and you the least stress because you can then listen in on their conversations about the games and get ideas for things to do( the GM overhears the players guessing what was in the safety deposit boxes and why they would want it one player says "Maybe the Mystic group DEMON has found some magic talismans that serve as the key to unlock a very powerful demon or something" and the GM thinks "hey not a bad idea, I'll use it" and the player is happy with himself because of his "good guess")


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