OK....I'm working on the first major new feature for HDv3 and would like to bounce some ideas off of folks and get some advanced feedback.....and make sure that I really think through the whole process, as the more I look at this feature, the more I begin to think that it may be the "defining feature" of v3.
The basic concept is simple enough: character associations. At its base, this will allow you to have all of the various forms for a multiform character in one file....or a character and his followers, vehicles, bases, duplicates, etc. The idea is easily extended to allow for other associations, like campaign groups, etc.
So we end up with the following basic features in an HDG file:
1. Multiple characters. Maybe all characters in a group, all of the characters in a multiform, a group and their base, etc.
2. Any custom templates used by any of the characters in the file
3. Any custom rules used by any of the characters in the file
4. Any images assigned to any of the characters in the file
5. Any export templates assigned to any of the characters in the file
6. The name of the group file (this can be the main character name, the group name, campaign name, etc.)
So far so good. You'd be able to bundle multiple characters together and then HD would have a chunk of enhanced features to make used of these bundles (allowing associated characters to be selected when defining vehicles/bases/multiform/duplication/etc. and having the points calculated automatically, etc.).
The idea that is knocking around in my head right now is to extend this idea still further....particularly on the "campaign group" front.
I like the idea of a GM creating a basic campaign package which would contain any/all campaign rules, custom templates, export templates, etc which he wants to use in his campaign. This file would be distributed to the players and they would use it to create their characters, adding them into the file. The GM would receive the submissions from each of the players and use a "merge" function within HD to merge all of the separate HDG files into one campaign file. Sort of a distributed creation cycle.
Going with something like this would allow for various nifty things like having campaign prefabs automatically loaded, specifying campaign rules (and likely prefabs/export templates) by character template, etc.
In short, a bunch of nice features to facilitate the creation of a campaign group.
Which brings me (finally) to my questions:
1. Does the basic idea make sense to folks?
2. Do you think it would be a good feature to have?
3. I'm still trying to flesh out just what the campaign creation process should be. How files should be associated at the outset, how the merging of the player submissions should work, etc. I'd be curious to hear folks' thoughts on this.





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