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Thread: Triforce of Roleplaying Wisdom

  1. #1
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    Triforce of Roleplaying Wisdom

    May I present the Triforce of Roleplaying Wisdom, hand-tooled by your humble ninja compatriot, Black Lotus!

    Where do you feel you fit into the Triforce?

    (Veterans, please elaborate on the meanings of the "corner" for the easy reference of future new players, if you'd be so kind.)
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    Last edited by Black Lotus; Jun 17th, '05 at 11:38 AM.

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    Re: Triforce of Roleplaying Wisdom

    I think Im more in the Gaming and Simulation area...and much less away from the Drama...but thats just me.

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    Re: Triforce of Roleplaying Wisdom

    gaming and simulation, i've played games that are dramatic, but not drama (more cinimatic than drama really)
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

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    Re: Triforce of Roleplaying Wisdom

    I'd say I'm closest to Drama, fairly close to Simulation, and farthest away from Gaming.

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    Re: Triforce of Roleplaying Wisdom

    I'm not positive about this but...

    Gaming refers to how similar you like your RPG's to be to a board/video game. People who sit in the Gaming triangle like to build powerful characters, find interesting combinations of abilities, learn how the various rules interact, and other game-like aspects of the RPG in question. Pure Gamers also tend to look at RPG's much like other games, in that there is a winner and loser. These extreme Gamers are the GM's who think it's them versus the players, and the players who think they have to create an unbeatable character to have fun. Gamers are the people who want to rebuild their character after each game session, usually because some weakness was revealed in the character. Gamers are often refered to as power gamers and munchkins.

    Drama refers to how similar you like your RPG's to be to a movie, play, novel, or comic. People in the Drama triangle like to build complex characters with goals, motivations, and relationships, and/or they like to take part in epic storylines. They are less concerned with in game power, and more concerned with the story. Pure Dramatists often hold the game rules in disdain, and sometimes purposefully build weak characters to prove that the rules are less important to them than the story. Dramatists are people who want to fudge dice rolls and ignore rules because they interrupt the flow of the game. Dramatists call themselves "real roleplayers," although other people call them less flattering things.

    Simulation refers to how similar you like your RPG's to be to reality. People in the Simulation triangle like the game rules to mirror and reinforce what they know to be real. They want a bullet-proof vest in the game to stop a pistol round, but not a rifle round. They want an average strength character to be able to break down a door, but not a vault. Pure Simulationists can spend hours arguing over rules, going back and forth over how to make them more "realistic." Simulationists are the people most likely to stop a game session to argue over how to make a particular rule that has just cropped up more realistic. Simulationists don't really have any special names, although I suppose "expert" probably fits the bill most of the time.

    I think that's a pretty good definition of each triangle in the Triforce. Personally, I fluctuate between Gaming and Drama, depending on my mood. I like building characters who are powerful and cool, that also have interesting personalities and backgrounds. I also want a good story to keep me interested in the game. I'm not much of a Simulationist, though, and as long as the game rules are consistent, I really don't care if they are realistic.
    What is the sound of one world dying?

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    Re: Triforce of Roleplaying Wisdom

    Exactly right, Stan. You hit 'em better than I ever did.

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    Icon23 Re: Triforce of Roleplaying Wisdom

    I vote for "Fun."
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

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    Re: Triforce of Roleplaying Wisdom

    well with those definitions, i change my stance to gaming and drama with as little sim as possible
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

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    Re: Triforce of Roleplaying Wisdom

    While if stan's is the working definitions...

    I don't fit anywhere...

    Not an uncommon experience in such things.

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    Re: Triforce of Roleplaying Wisdom

    I subscribe to a different set of definitions entirely.

    Gamism means you like the challenge, whether the challenge is in the game (competing with other characters) or at the rules level (seeing how tightly you can design your character).

    Narrativism (not Dramatism) means you are looking for theme (in a literary sense) or premise in your games. You want some kind of meaning to develop out of your play.

    Simulationism means you want fidelity to some kind of source material, whether that source is a work of fiction in whatever medium or the real world.
    Chris Goodwin

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    Re: Triforce of Roleplaying Wisdom

    I've always thought all 3 were important to a RPG or RPG setting.

    Gaming: Who doesn't want to beat the bad guys? If I can design in clever ways to give my character an advantage, so much the better. I like tactical wargames.

    Drama/Narration: Well if the story isn't an interesting story, then what's the point? If <i>all</i> I want is a wargame, then I'll go play 40k or something.

    Simulation: I agree to suspend my disbelief. I draw the line at hanging it by the neck until it croaks. A degree of versimilitude and believability is important for any movie/book/game to be enjoyable unless we're talking strictly beer & pretzels -- and I don't drink beer.

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    Re: Triforce of Roleplaying Wisdom

    Drama, with a good portion of Gaming.
    Dave Mattingly, Editor of Digital Hero, President of BlackWyrm Games, VP of Christian Gamers Guild, Executive Director of the Games Publishers Association, President of Expressers Toastmasters, Founder of ZirMed Toastmasters, Area 63 Governor for Toastmasters

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    Post Dude, you are so Simulationist

    Quote Originally Posted by Chris Goodwin
    I subscribe to a different set of definitions entirely.

    Gamism means you like the challenge, whether the challenge is in the game (competing with other characters) or at the rules level (seeing how tightly you can design your character).

    Narrativism (not Dramatism) means you are looking for theme (in a literary sense) or premise in your games. You want some kind of meaning to develop out of your play.

    Simulationism means you want fidelity to some kind of source material, whether that source is a work of fiction in whatever medium or the real world.
    The way I see it, Chris and Stan are pretty much on the same page except Chris suggest Simulationism means to simulate a particular reference not necessarily reality and that Stan has taken each view to its extreme where it appears disfunctional.

    I do not think any three of the views is right or wrong, merely different. I also believe that the three are mutually exclusive which many will disagree with. Those of you who insist you are 100% Gamist and Narrativist are 50% Gamist and Narrativist. Deal with it.

    I believe I am 20% Gamist, 60% Narrativist and 20% Simulationist. I become more gamist when surrounded by other gamists as a survival mechanism. I just do not like to be made fun of for my 'weak' characters. Of course inevitably, I will have less fun in this scenario.
    Last edited by CourtFool; Jun 17th, '05 at 09:48 PM. Reason: Because I can't add.

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    Re: Triforce of Roleplaying Wisdom

    That only adds up to 80%, Court, but I feel much the same. Like 3 parts Drama, 2 parts Simulation, and 2 parts Gaming.

    EDIT: Like 45% Drama, 35% Simulation, and 20% Gaming.

    Yeah, that's it.

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    Re: Triforce of Roleplaying Wisdom

    Drama - 60%
    Gaming - 20%
    Simulation - 20%

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