Re: Lets cut the crap...
I'm one of the long time players and I give %th somewhere around an A- imperically or an A++ on a bell curve.
I've looked at and played a lot of other systems and HERO is my long time top choice for the vast majority of genres. The only other systems I've ever enjoyed almost as much have been Chaosium, which I still like for some types of games (Call of Cthulhu, for instance), and once in a blue moon I get nostalgic for Rolemaster/Spacemaster, which back in the day REQUIRED that the GM spend weeks just figuring out which optional rules systems would form HIS particular version of the game, and which made most characters completely non-compatible with any other groups games. the main things I miss from it... whacked out but potentially neat magic systems, uber powerful mages, and a seperate boardgame each for Starship combat and sci-fi ground warfar, both of which were completely compatible with the RPG's.
Despite how it may seem from some of my posts, I don't really think HERO is broken. My desire to continually tweak the system is a combonation of my chronic rules tinkerer mentality and an almost fanboyish desire to eliminate anything about my favorite system that someone might be able to point to and say "That's why I don't play HERO".
OK...amend that..
anything that doesn't immediately illicit the responce "So, you're telling me you're an idiot, then?"
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
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