Re: Lets cut the crap...

Originally Posted by
Roy_The_Ruthles
I totally agree that how easy you find hero to be, is directly related to how you try to learn it. I picked it up pretty quick, but i had a great GM and a low powered game.
My first Champions GM, and the only one I had before I started GMing, was one of the absolute worst ever (in any system). Good player, terrible GM. He did teach a little but not much, especially as we only played one session and that was only 1-on-1, so I had to learn it mostly on my own as I was the only one who wanted to GM "that superhero game". Good times, though. Anyway, yeah, I don't disagree it'd have been easier, but I don't recall any real learning curve with Champions at all. Actually, it was the first system I really bothered to learn "as is" in depth, I found it more natural than other systems. So I'm very prejudiced from my initial experience. Still, I am very conscious of and accept that the current version is significantly harder to learn for a number of reasons.
PS - in large part, the veneer of balance and the consistency in points is what really made me attracted to it. That and the logical damage system. Those made it seem "right" to me. Other systems seemed (and most were) arbitrary and felt like nothing more than a collection of rules...which is how all my early RPG attempts at design were, too. Back, then, though, I wasn't nearly that aware about all these issues.
Last edited by zornwil; Jun 20th, '05 at 04:14 PM.
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