I have normally been opposed to suggestions for making Figured Characteristics non-figured, but I have recently realized that the correlation between Primary Characteristics and Figured Characteristics can largely be considered Special Effects.
For that matter, some people seem to have problems with the links of damage to Strength, Perception to Intelligence, and even CV to Dex and Ego. Now, the links probably make sense in a real-world sense, but why require them?
Consider the following. Thoughts and feedback are appreciated.
Benefits (Differences from current system)Code:Characteristic Starting Value Cost -------------- -------------- ---- Strength 10 (11-) 1 Dexterity 10 (11-) 1 Constitution 10 (11-) 1 Intelligence 10 (11-) 1 Perception 10 (11-) 1 Ego 10 (11-) 1 Presence 10 (11-) 1 Comliness 10 (11-) 1 Body 10 2 PD 2 1 ED 2 1 Speed 2 10 Rec 4 2 End 20 0.5 Stun 20 1 Run 6 2 Swim 2 1 Leap 2 1 HDam 2d6 5 PDam 2d6 5 OCV 3 5 DCV 3 5 EOCV 3 5 EDCV 3 5 MD 0 1
Strength
Determines lifting capacity and ability to hold or break out of Grabs (Entangles may be subject to Str and GM's option, either for free or by taking a -1/4 Limitation, but are normally broken with an appropriate form of damage instead). May also be used for Disarms if it makes dramatic sense. May be rolled for some acts of physical might not otherwise accounted for in the system (pulling oneself up onto a ledge).
No longer influences HTH damage at all. See HDam, below.
Dexterity
Used for the Dive for Cover maneuver and as a basis for Agility Skills. May be rolled for some acts of physical dexterity (such as keeping one's balance when the floor starts tilting).
No longer determines OCV and DCV. See OCV and DCV, below.
Constitution
Used to determine whether a character has been Stunned. May be rolled for acts of exertion (such as prolonged running).
Intelligence
Represents a character's ability to reason and as a basis for Intellect Skills.
No longer determines base Perception Roll. See Perception, below.
Perception
Represents a character's awareness of his/her surroundings and the accuteness of his/her senses. Roll may be increased for one Sense with 2-point Skill Levels, or an entire Senese Group with 3-point Skill Levels.
Ego
Used to resist Psychological Limitations and Metal Attacks. May be rolled for other applications of willpower (such as resisting temptation).
No longer determines ECV. See OECV and DECV, below.
Presense
Used to resist Presence Attacks and as a basis for Social Skills. May be rolled for social interactions not covered by Skills.
No longer determines Effect Roll for Presence Attacks. See PDam, below.
Comliness
Used as a Persistant version of Presence. Can be rolled in a Complimentary fashion and substituted for Social Skills when the character doesn't actually interact with the, "target;" the effects of such a substitution will be limited at best (e.g. a police officer observing the security film may not become ready friends with the character as might be the case for use of the Seduction Skill, but may be inclined to pass over him as a suspect initially because he doesn't, "look the type").
Body
Is Body. No changes.
PD, ED, Speed, Rec, End Stun, Run, Swim, Leap
No changes. All simply have starting values rather than some being figured.
HDam (Hand-to-Hand Damage)
Used in every circumstance where Strength is used to apply or increase damage in the existing system. +1d6 (+1 DC) costs 5 points as indicated, but +1/2d6 (+1/2DC) may be purchased for 3 points.
PDam (Presence Damage)
Determines the Effect Roll for Presence Attacks.
OCV, DCV
Now Characteristics unto themselves. +1 to each costs 5 points based on cost of DCV CSLs.
OECV, DECV
Now Characteristics unto themselves.
MD (Mental Defense)
No longer based upon Ego; Ego already serves as a kind of defense against Mental Attacks, both in being the threshold for Effect Rolls and in providing Breakout Rolls.
Costs
Characters should be expected to spend about 50% more on Characteristics with this system. Here is an equivalence and cost comparison to the existing system:
EDIT: Note that I am listing the value of Str in standard Hero, but many house rules increase its cost to 2 per point.
Code:Old Cost Equivalent Cost --- ---- ---------- ---- Str +10 10 Str +10, PD +2, Rec +2, 10+2+4+5+2+10=33 Stun +5, Leap +2, HDam +2d6 Dex +3 9 Dex +3, OCV +1, DCV +1 3+5+5=13 Con +10 20 Con +10, ED +2, Rec +2, 10+2+4+10+5=31 End +20, Stun +5 Body +1 2 Body +1, Stun +1 2+1=3 Int +5 5 Int +5, Per +5 5+5=10 Ego +5 10 Ego +5, OECV +1, DECV +1 5+5+5=15 (MD +1) (+1=16) Pre +5 5 Pre +5, PDam +1d6 5+5=10 Com +2 1 Com +2 2 Per +1 (roll) 3 Per +5 (value, +1 roll) 5 Sense Per +1 1 SL: Sense 2 Sense Group Per +1 2 SL: Sense Group 3



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