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Thread: List Problem (2.42)

  1. #1
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    List Problem (2.42)

    I'm attempting to create a list representing a gyrojet pistol, with each item on the list representing a different type of ammunition that the pistol can carry.
    My intent is to convert it into a prefab so the ammo actually carried can be selected and added to the charecter sheet.
    The first item is:
    APEX Ammunition: Killing Attack - Ranged 2 1/2d6, Increased Maximum Range (800"; +1/4), Armor Piercing (+1/2), Area Of Effect Accurate (One Hex; +1/2) (90 Active Points); OAF (-1), 4 clips of 3 Charges (-3/4), Minimum Range (5"; -1/4), Real Weapon (-1/4)

    The OAF, Clips, and Real Weapon are applied to the list. I create the item and save it with no problems. But when I close the character and re-open it, I get:
    "Area of Effect is not a legal modifier on APEX Ammunition: Killing Attack-Ranged. Reason: Area of Effect cannot be applied to powers that already affect an area. Area of Effect will be removed from Killing Attack-Ranged."

    Am I overlooking something really obvious?

    Character attached.
    Attached Files Attached Files

  2. #2
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    Re: List Problem (2.42)

    Fixed in the current interim build.
    White Hats are for CISSPs

  3. #3
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    Re: List Problem (2.42)

    Great. Thanks.
    Your product support can't be beat.

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