Re: Golden Age adventures
Originally posted by Redmenace
I'm starting a WW2 supers game and I was wondering if anyone who had done so prior had any advice, anecdotes, useful sources and or webpages, adventure and or character ideas you'd like to toss my way.
To give you some idea of what page I'm on, here is a brief introduction to my campaign.
We are running 5th edition and using J.I. and Golden Age of Champions. We borrow heavily from Marvel and DC continuity of characters with players having the choice of playing pregens ot established heroes or of making their own.
The campaign started off in October of '41 with the pcs getting together to stop the Joker's Halloween rampage. From there we proceeded to an alternate history of Pearl Harbor then induction into the Oss. Currently, the heroes are in 1940s Wakanda, trying to stop the nazis from grabbing the Vibranium deposits and recreating the experiments that created Captain America's invulnerable shield.
This makes it sound like I'm a continuity hound but what what I am really interested in any advice anyone has to offer.
Thanks in advance.
You might want to designate theaters of operation for all of your German and Japanese Masterminds. Red Skull here, Baron Blitzkrieg there, etc.
If you need to generate a few extra Nazi villains you might check the Project 3000 thread. I have a bunch of Nazi characters' names that I offered recently to the list. The problem with your resources from the comics is that most of the Nazis are schemers and not good in an all out fight. These names will suggest more "Super" in the Nazi Supervillains.
† The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †
"If we do not maintain Justice, Justice will not maintain us." Francis Bacon
"Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill
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