Vimes: Hi guys... miss me.
Vimes' brain: Half these people don't know you.
Vimes: Then let the begging commence.
Well it's been a while and I made a foolish error. I went somewhere else for opinion... What I got was (a) Not what I wanted, (b) Not what I asked for, (c) tangental conversations. So, I complained to Mrs. Vimes and she said: Shut your hole and grow up! and then she said Why don't you ask those nice people over at the hero boards?
Hey, when she's right, she's right.
So, forgive my rambling on this post as I am trying to work through my creative process
I am ending a nearly 2 year fantasy game in about 4-5 months and have approached my players with a new campaign I'm very interested in running.
The Campaign is, essentially, near-future urban horror-fantasy. My inspirations come from Jim Butcher's Dresden Files, Buffy, Angel, a very small dash of Charmed. I will admit to being influenced (more than a little bit) by Shadow Run and Dark Conspiracy.
There is an additional hook that is the lynchpin of the campaign. It is an event I plan to trigger at the end of the first quarter of the game (end of season one). This event is very big and will be a "Wow" moment for my players if I do it correctly. I hesitate to detail it here in case one of my players might be reading.
My campaign idea has been met with varying degrees of excitement, from overwhelming (my son) to guarded skepticism (my wife).
My wife has issues with Modern games as she likes her gaming to give her more leeway in 'killing the bad guys' and less moral questions.
My tent-peg player will play to my strengths and I will be relying heavily on him to help guide the group.
My newest player is very green but has all the enthusiasm to be a natural gamer.
If you've read this far, hopefully you've seen some of the creative process/challenges that we all face in designing a game.
Here's where you come in: I plan to do traditional story arcs of 3 chapters on the major story elements (those that further the bigger story and those that introduce us to the world around us) broken up by one-off adventures that may or may not tie into something bigger.
The Heroes are intended to be the light in dark places, true heroes in a world of poverty, corporate control of public services and corrupt governments. At the outset of the campaign I want top introduce the world showing the darkness to them without any overt fantasy elements. I also want to keep ultra-tech to a minimum early on. Essentially I want to gradually peel away the weirdness of this world as I approach my "End of Season One" reveal.
1) What I need/want/desire/hope-for is some short form plot ideas that would make good story-arcs or one-shots for this campaign.
Example: Seven Street Samurai - A small neighborhood that lies between corporate public safety agencies finds itself beset by street gangs. The neighborhood risks it all by hiring our heroes to make the gang leave them alone and to teach them to fight back.
2) Just some recommendations on what you would do with a campaign like this to ensure excitement, broad appeal and just a little terror.
Thanks for reading



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