Code:
Grey Goo
Player:
Val Char Cost
10/30 STR 0
13 DEX 9
14 CON 8
13/17 BODY 6
15 INT 5
10 EGO 0
10 PRE 0
10 COM 0
2/7 PD 0
3/8 ED 0
3 SPD 7
5 REC 0
30 END 1
25/29 STUN 0
6" RUN 0
2" SWIM 0
2"/6" LEAP 0
Characteristics Cost: 36
Cost Power
22 Self-Replication: Major Transform 3d6 (standard effect: 9 points) (Transform Base Matter into Nanotech, Repair) (45 Active Points); All Or Nothing (-1/2), No Range (-1/2)
11 Self Repair: Aid BODY 3d6 (standard effect: 9 points) (30 Active Points); Linked (Self-Replication; Lesser Power can only be used when character uses greater Power at full value; -3/4), Only Restores to Starting Values (-1/2), Self Only (-1/2)
17 Size Shift: Multipower, 25-point reserve, (25 Active Points); all slots Linked (Self-Replication; Lesser Power can only be used when character uses greater Power at full value; Lesser Power need not be used proportionally to Power with which it is Linked; -1/2)
2u 1) Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 1,600 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Costs END Only To Activate (+1/4) (25 Active Points); Linked (Self-Replication; Lesser Power can only be used when character uses greater Power at full value; Lesser Power need not be used proportionally to Power with which it is Linked; -1/2)
2u 2) Shrinking (0.5 m tall, 1.5625 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Costs END Only To Activate (+1/4) (25 Active Points); Linked (Self-Replication; Lesser Power can only be used when character uses greater Power at full value; Lesser Power need not be used proportionally to Power with which it is Linked; -1/2)
40 Shape Shift: Multipower, 40-point reserve
2u 1) Desolidification (affected by All Attacks) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)
3u 2) Shape Shift (Sight Group, any shape), Imitation (40 Active Points); Limited Effect (Normal Sight Only; -1/4)
2u 3) Stretching 4" (20 Active Points)
31 Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character does not sleep)
30 Physical Damage Reduction, Resistant, 50%
15 Hard to Hurt: Armor (5 PD/5 ED)
7 Cyber-Link: Telepathy 2d6 (Machine class of minds) (10 Active Points); No Range (-1/2)
Powers Cost: 184
Cost Skill
4 Computer Programming (Hacking and Computer Security, Military Computers) 12-
3 Cryptography 12-
3 Disguise 12-
3 Electronics 12-
3 Security Systems 12-
8 WF: Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
6 TF: Common Motorized Ground Vehicles, Military Spacecraft, Small Military Ships, Tracked Military Vehicles, Wheeled Military Vehicles
Skills Cost: 30
Total Character Cost: 250
Pts. Disadvantage
30 Accidental Change: Must Grow 3-4 Levels when Body is >75%, Must Grow 1-2 Level when Body is between 75-50%, Cannot use Grow or Shrink when Body is 50-25%, Must use 1 level Shrink when body is 25-10%, Must use Level 2 Shrink when Body is <10% Always (Very Common)
20 Physical Limitation: Can do nothing but mindlessly consume any and all adjacent matter using Transform & Linked AID power when Body is less than 10% (Frequently, Fully Impairing)
15 Reputation: Dangerous Escaped Experiment, $50,000 Reward for Capture ( Spread by DARPA ) , 14-
30 Hunted: DARPA & DARPA Bounty Hunters 14- (Mo Pow, NCI, Capture)
5 Social Limitation: Unfamiliar with Human Society (Occasionally, Minor)
Disadvantage Points: 100
Base Points: 150
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Bookmarks