Re: Loop model of RPGs and why long chargen is okay
ok, yes I can definately see how the time it takes to make a character is irrelevent and cleans up issues. I'll agree this is true for PCs.
It is not always true for NPCs. It should not take me a year to make the characters for a couple sessions.
Now don't get me wrong, I love how simple it is to play a character once they are made. And I perfectly agree with players taking all the time they need to make their chracters so that they are compeltely laid out in every necesary detail and how that doesn't negatively effect game play at all once it starts. I love how the flow is so smooth once everything falls into place.
I just wish it was a little simpler to actually make a character. Or that my brain could more easily convert the world that I dream up to one that is actually translatable to HERO. Cause as it is, I've spent the better half of the summer trying to make NPCs for my upcoming game, and I have maybe a handful.
A: "Wait, he was hiding in the OVEN?! The Oven? He ninjaed his way out fo the Oven, flew across the room and killed me...Well I'll be damned."
B: "If only I had needed to make cookies and preheated...then you'd still be alive."
C: "And we'd be eating ninja!"
Tasty toasty oven roasty ninja bread, try it now at your local dorm room kitchen. Now in new Spoon Assasin Comemorative Plastic Bags! Perfect for smothering your GM out of spite and revenge, oh wait, I ment honor!
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