Results 1 to 10 of 10

Thread: Some questions which are coming up.

  1. #1
    Join Date
    Mar 2005
    Age
    40
    Posts
    53
    Rep Power
    18

    Some questions which are coming up.

    We need some clarification here, seems simple enough, but causing a bit of confusion. I've searched for answers, but to no avail. So here are the points of this email for future searchers. ( nonrecoverable charges, charges not recoverable )

    Charges can be either
    ... an advantage (lots of them, no end cost)
    ... a disadvantage (only a few per day)
    ... a major disad (only a few, and non-recoverable)

    Heroic Campaign:
    Buy a wand with no recover charges, it runs out, buy another wand with your funds no character point problems. How does this balance out in a heroic campaign?

    Superhero campaign:

    pay character points for wand, it runs out of nonrecoverable charges...... What happens to those character points? Are they lost for good?

    My guess would be yes, you were stupid and tried to conserve character points, now you got burned. Remove those points from your character total.

    I was wondering how people handled this. My guess here is during build the GM should prevent the player from making that mistake by requiring a change, or at least attempt to by explaining the danger if no change is made.

    Kuoshu

  2. #2
    Join Date
    Feb 2003
    Location
    Chicago, Illinois, United States
    Age
    39
    Posts
    10,226
    Blog Entries
    10
    Rep Power
    409981

    Re: Some questions which are coming up.

    You're misunderstanding recoverable Charges.

    Recoverable reduces the value of the Charges Limitation (or increases the value of the Advantage, as appropriate). It is not applied to Charges by default.

    Recoverable Charges are meant to represent Charges which you expend during combat, but can recover outside of combat, given appropriate time. Things like throwing knives, arrows, etc.

    Charges without the Recoverable Adder recover once per day/session (as appropriate).

    If you want something like the wand you mention above, you take Charges with the rather large negative Adder of "Charges Never Recover" -- then once you use it up, it's gone. Any character points that you spent on it are "gone for good" -- which is why you received such a large discount on the price.
    White Hats are for CISSPs

  3. #3
    Join Date
    Jun 2005
    Location
    Washington, DC
    Posts
    1,112
    Rep Power
    47904

    Re: Some questions which are coming up.

    the -2 limitation (charges never recover) means that in a superheroic game, the charges never come back, you've spent the points, thank you play again.

    There is another variable limitation called "charges are hard to recover" or something, which is how you might do bullets. You don't get bullets at the begining of every day, you get them when you go to the store and buy them (if you were playing super heroic)

    For heroic games, you usually don't need to worry about this, because since they arn't getting them with character points, you have control over their rarity and appearance. Currently in one game i'm in, you can't get any 1 use items really (at least magical sort) unless you make them yourself (and all of us love our XP too much). In another, there are expendible items like grenades and bombs, and you buy them with money. It hasn't been a problem except when we run low on money to buy missles for our starship.
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

  4. #4
    Join Date
    Mar 2005
    Age
    40
    Posts
    53
    Rep Power
    18

    Re: Some questions which are coming up.

    Ok, I did understand the idea of the charges can not be recovered, and that is what I was asking bout.

    If a Super character buys with character points a non-recoverable charge item (wand for instance) and uses those charges, they are out of a wand, and those points. Does their sheet get changed to reflect the fact that they are a 340 point character rather than a 350? I'd guess not, and as I stated, I would expect that the GM should try to prevent that from happening during character build. If the player persists on spending those last 10 points on that, then Caveat Emptor.

    Ok, it's as I thought, a bit harsh, but commonly sensed.

    K

  5. #5
    Join Date
    Mar 2004
    Location
    The CSRA
    Age
    39
    Posts
    1,196
    Rep Power
    5180

    Re: Some questions which are coming up.

    The never recovers limitation is just a different veiw of Independent. The points are locked up in the power. Use up the power and the power is gone.

    If the player was not aware of this allow them to take the points back and rebuild a more acceptable power. Perhaps with the expedble but recoverable charges option requiring the wand or like be rebuilt at a lab. This rebuilding could take days.

    Hawksmoor
    *EPIC* doesn't have a Terminal Velocity!

    The intellectual incoherence is stunning. Basically, the political philosophy of the GOP right now seems to consist of snickering at stuff that they think sounds funny. The party of ideas has become the party of Beavis and Butthead. -Paul Krugman

  6. #6
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Some questions which are coming up.

    Hawksmoor aptly compares "charges never recover" to "Independent". Both provide a significant point break at the cost that the power can be lost permanently, and the points spent with it.

    My problem with these types of abilities is simple: the character gets a huge point break, and is thus far more powerful than the other characters, who have powers which will not be lost over time. When the powers are gone, the character is much weaker than the others. What happens then? Why, "NonRecoverable Charge Man" retires, and his player builds a new character.

    For that reason, I don't allow the limitations in point based games. In "buy it for cash" games, it makes no difference what the limitation is since the characters aren't using character points, but cash. Impose whatever limits you want on the items - their point values are irrelevant.

  7. #7
    Join Date
    Jun 2005
    Location
    Washington, DC
    Posts
    1,112
    Rep Power
    47904

    Re: Some questions which are coming up.

    i don't like to use either lim for the same reason, eventually you'll be far less powerful, and in the short term, more powerful, but it works fine for a wizard who wants to make scrolls for example
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

  8. #8
    Join Date
    Aug 2003
    Location
    Ottawa, ON, CA
    Posts
    1,912
    Rep Power
    11904

    Re: Some questions which are coming up.

    I always thought Independent and Charges Never Recover are perfect for situations where the GM gives a character bonus XP that must be spent in a particular way. For instance, your fantasy dwarven character finds a magic stone that seems suitable to fashion into a warhammer. You can decide what kind of warhammer you want and get a cost break on the RP required to buy it based on the amount of XP locked in the stone. However, the item is irreplaceable if lost.

    I would generally not allow characters who don't acquire 'found xp' in this fashion to sink more than a few CP into an independent or charges don't recover item, for exactly the reasons Hugh mentioned.

  9. #9
    Join Date
    Mar 2004
    Location
    Chicago, IL
    Age
    43
    Posts
    336
    Rep Power
    395

    Re: Some questions which are coming up.

    "There is another variable limitation called "charges are hard to recover" or something, which is how you might do bullets. You don't get bullets at the begining of every day, you get them when you go to the store and buy them (if you were playing super heroic)"

    Bullets in the scenario described above are regular old recoverable charges, in my book. Buy a few boxes of ammo. Use up what you carry, but you have to go back to the base, or any gun store, to get some more readlily-available ammo. The exception would be if you were playing in a post-apoc. game world where you CANNOT just go to a store, but instead had to mix your own gunpowder, and do your own reloads. THis requires know how, equipment, and materials that might not be very available at all in a post apocalypse world. Thus 'hard to recover'
    I'd rather have a bottle in front of me than a frontal lobotomy...

  10. #10
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Some questions which are coming up.

    Quote Originally Posted by atlascott
    "There is another variable limitation called "charges are hard to recover" or something, which is how you might do bullets. You don't get bullets at the begining of every day, you get them when you go to the store and buy them (if you were playing super heroic)"

    Bullets in the scenario described above are regular old recoverable charges, in my book. Buy a few boxes of ammo. Use up what you carry, but you have to go back to the base, or any gun store, to get some more readlily-available ammo. The exception would be if you were playing in a post-apoc. game world where you CANNOT just go to a store, but instead had to mix your own gunpowder, and do your own reloads. THis requires know how, equipment, and materials that might not be very available at all in a post apocalypse world. Thus 'hard to recover'
    I agree the bullets would get no extra limitation in a modern day campaign. It would just change the recovery method from "once per day automatic" to "whenever the character has a chance to replenish his ammo".

    Similarly, if the character wanted the bullets to be an Expendable Focus, the focus limitation wouldn't increase because the replacement focus is easy to obtain.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Duplication: Follow-Up Questions
    By innominatus in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Jan 13th, '04, 11:43 AM
  2. [Question] A few questions
    By The Horror in forum HERO System Discussion
    Replies: 4
    Last Post: Dec 16th, '03, 08:06 AM
  3. Questions on past Champions Villians and suppliments
    By Bryan_96 in forum Company Questions
    Replies: 2
    Last Post: Oct 28th, '03, 09:33 AM
  4. Questions about Pulp-era Armor
    By Just Joe in forum Other Genres
    Replies: 8
    Last Post: Mar 31st, '03, 05:02 AM
  5. More CSL questions
    By JamesG in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Mar 4th, '03, 02:39 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •