Page 1 of 2 12 LastLast
Results 1 to 15 of 18

Thread: How to build this power

  1. #1
    Join Date
    May 2005
    Posts
    151
    Rep Power
    478

    How to build this power

    I'm trying to build a EB that gets more powerful the longer I "charge" it. I have couple of builds for it but none of them see right for it so I've decided to ask all you herophiles. So how would you build a power like this?
    Last edited by Kyle A.; Jul 13th, '05 at 03:31 PM. Reason: To add a question.
    Now with a certain percentage of recycled materials....What? Zero is a percent!

  2. #2
    Join Date
    Jun 2005
    Location
    Washington, DC
    Posts
    1,112
    Rep Power
    47904

    Re: How to build this power

    Succor energy blast + energy blast
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

  3. #3
    Join Date
    Feb 2004
    Location
    Denver, CO
    Age
    35
    Posts
    17,733
    Blog Entries
    100
    Rep Power
    1064266

    Re: How to build this power

    I like Mitchell's solution. It gives you more precise control over how powerful the EB gets over time.
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  4. #4
    Join Date
    Mar 2005
    Posts
    1,305
    Rep Power
    32

    Re: How to build this power

    Quote Originally Posted by ghost-angel
    I like Mitchell's solution. It gives you more precise control over how powerful the EB gets over time.
    You can go with standard effect on the Succor to handle the exact nature.

    But I like Mitchell's solution better anyway.

    It's the more simple of the two options.

    I've used the same build, putting increasing degrees of increased END cost on each additional Die.
    Last edited by Fox1; Jul 13th, '05 at 04:56 PM.
    Variants in HERO
    http://home.comcast.net/~b.gleichman/Hero/index.htm
    Real life weapons in real game terms

  5. #5
    Join Date
    Feb 2003
    Location
    Menominee, MI
    Age
    35
    Posts
    400
    Rep Power
    57

    Re: How to build this power

    I'll be the dissenting opionion with the wild-arsed guess. How about Gradual Effect? Instead of the damage being spread across successive intervals, each time interval gives you another DC. Basically, just moving the gradual part to the other side of the equation.
    Life is forcing me out of gaming, but I'm gonna go kicking and screaming!

  6. #6
    Join Date
    Mar 2005
    Posts
    1,305
    Rep Power
    32

    Re: How to build this power

    Quote Originally Posted by Greatwyrm
    I'll be the dissenting opionion with the wild-arsed guess. How about Gradual Effect? Instead of the damage being spread across successive intervals, each time interval gives you another DC. Basically, just moving the gradual part to the other side of the equation.
    I thought the idea was to build the power and than release it- longer spent building, the more power.

    Your version would release the power (and then without additional limits would require no further action by the attacker who could say launch the same attack at another target), and slowly build *on/in* the target after impact.

    Very different critters there.
    Variants in HERO
    http://home.comcast.net/~b.gleichman/Hero/index.htm
    Real life weapons in real game terms

  7. #7
    Join Date
    Jun 2005
    Location
    Washington, DC
    Posts
    1,112
    Rep Power
    47904

    Re: How to build this power

    i like the succor aspect because then you can charge until you are almost out of END and STUN, let off a huge blast, then fall down.
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

  8. #8
    Join Date
    Mar 2005
    Posts
    1,305
    Rep Power
    32

    Re: How to build this power

    Quote Originally Posted by Roy_The_Ruthles
    i like the succor aspect because then you can charge until you are almost out of END and STUN, let off a huge blast, then fall down.

    Good point.

    But you can do that the other way too.
    Variants in HERO
    http://home.comcast.net/~b.gleichman/Hero/index.htm
    Real life weapons in real game terms

  9. #9
    Join Date
    Jun 2005
    Location
    Washington, DC
    Posts
    1,112
    Rep Power
    47904

    Re: How to build this power

    true. It could be a side effect, makes user fall down (with low stun and END)
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

  10. #10
    Join Date
    Mar 2005
    Posts
    1,305
    Rep Power
    32

    Re: How to build this power

    Quote Originally Posted by Roy_The_Ruthles
    true. It could be a side effect, makes user fall down (with low stun and END)
    Or buy it like this:

    10d6 EB
    +1d6 EB, extra time, 2x END
    +1d6 EB, more extra time, 3x End
    +1d6 EB, more extra time, 4x End

    And so on, till the character blows all this END (and maybe even stun) in one mightly blast.


    Note that this method will only cost END at the end, when the blast is released. This can be rather certain of 'dropping' the character if done right.

    The succor method will cost END throughout the 'charge'. Given that you could be taking stun damage for a number of phases, it may be harder to time the character 'dropping'.

    The result of the character being 'stunned' in the middle of the charge differs greatly as well.

    With the EB method, nothing happens. With Succor he still loses the END. Neither method does anything with the already 'charged' energy- buying a side effect limit may be in order.
    Last edited by Fox1; Jul 14th, '05 at 03:57 AM.
    Variants in HERO
    http://home.comcast.net/~b.gleichman/Hero/index.htm
    Real life weapons in real game terms

  11. #11
    Join Date
    Feb 2003
    Location
    SW Ohio
    Posts
    1,772
    Rep Power
    4729

    Re: How to build this power

    Another method that has seen print is a slight variation on Fox1's suggestion. The 'stacked EB' build, but tied to an END Reserve. The reserve size is set to be exactly equal to the maximum cost of the EB. The REC is just about fast enough to take that amount of time for the END to reach full power.
    >Sometimes, the knights are the monsters
    >Life would be a lot less confusing, if only we had smarter intellectuals
    >"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
    >theemerged.blogspot.com -- proof I have too much free time on my hands

  12. #12
    Join Date
    Feb 2004
    Location
    Denver, CO
    Age
    35
    Posts
    17,733
    Blog Entries
    100
    Rep Power
    1064266

    Re: How to build this power

    Just don't miss.
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  13. #13
    Join Date
    Feb 2003
    Location
    Menominee, MI
    Age
    35
    Posts
    400
    Rep Power
    57

    Re: How to build this power

    Quote Originally Posted by Fox1
    Your version would release the power (and then without additional limits would require no further action by the attacker who could say launch the same attack at another target), and slowly build *on/in* the target after impact.
    That's not what I meant, though. What I'm suggesting is using Gradual Effect as a variable version of Extra Time. Let's say you build it with Gradual Effect of 4 DC over 4 phases, 1 DC per phase. Normally, you'd shoot and do 1 DC that phase, 1 DC the next, and so on. Instead, I'm saying take that time off the after-you-hit end and put it on the before-you-shoot end. If you build up 2 phases, you do 2 DC, all at once. 3 phases for 3 DC. Iterate up to your max effect and time period.

    I guess it's kinda like Extra Time in the execution, but using Gradual Effect to get the price in points. It's tough (for me at least) to explain. Does anybody see where I'm going here?
    Life is forcing me out of gaming, but I'm gonna go kicking and screaming!

  14. #14
    Join Date
    Mar 2005
    Posts
    1,305
    Rep Power
    32

    Re: How to build this power

    Quote Originally Posted by Greatwyrm
    I guess it's kinda like Extra Time in the execution, but using Gradual Effect to get the price in points. It's tough (for me at least) to explain. Does anybody see where I'm going here?
    I think so...

    But it's illegal. You use the extra time limit for extra time, and Gradual Effect for Gradual Effect.
    Variants in HERO
    http://home.comcast.net/~b.gleichman/Hero/index.htm
    Real life weapons in real game terms

  15. #15
    Join Date
    May 2005
    Posts
    151
    Rep Power
    478

    Re: How to build this power

    Quote Originally Posted by Fox1
    I think so...

    But it's illegal. You use the extra time limit for extra time, and Gradual Effect for Gradual Effect.
    Its not illegal if the GM okays it. And I'm the GM.
    Now with a certain percentage of recycled materials....What? Zero is a percent!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Universal Framework Proposition [LONG]
    By Doc Democracy in forum HERO System Discussion
    Replies: 62
    Last Post: Apr 25th, '07, 05:58 PM
  2. Ye Ole Wheel of Time MAGIC SYSTEM
    By Eosin in forum Fantasy Hero
    Replies: 37
    Last Post: Jul 3rd, '05, 07:38 PM
  3. Negative CLSs/PSLs
    By tancred in forum HERO Designer Discussion
    Replies: 32
    Last Post: Dec 27th, '04, 08:43 AM
  4. Charges on a Multipower's Reserve
    By JMHammer in forum HERO System Discussion
    Replies: 16
    Last Post: Nov 4th, '04, 01:41 PM
  5. Cosmic character for review
    By Wanderer in forum Champions
    Replies: 14
    Last Post: Aug 8th, '04, 04:01 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •