I'm trying to build a EB that gets more powerful the longer I "charge" it. I have couple of builds for it but none of them see right for it so I've decided to ask all you herophiles. So how would you build a power like this?
I'm trying to build a EB that gets more powerful the longer I "charge" it. I have couple of builds for it but none of them see right for it so I've decided to ask all you herophiles. So how would you build a power like this?
Last edited by Kyle A.; Jul 13th, '05 at 03:31 PM. Reason: To add a question.
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Succor energy blast + energy blast
And that's Lord Roy the Ruthless to you!
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I like Mitchell's solution. It gives you more precise control over how powerful the EB gets over time.
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You can go with standard effect on the Succor to handle the exact nature.Originally Posted by ghost-angel
But I like Mitchell's solution better anyway.
It's the more simple of the two options.
I've used the same build, putting increasing degrees of increased END cost on each additional Die.
Last edited by Fox1; Jul 13th, '05 at 04:56 PM.
Variants in HERO
http://home.comcast.net/~b.gleichman/Hero/index.htm
Real life weapons in real game terms
I'll be the dissenting opionion with the wild-arsed guess. How about Gradual Effect? Instead of the damage being spread across successive intervals, each time interval gives you another DC. Basically, just moving the gradual part to the other side of the equation.
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I thought the idea was to build the power and than release it- longer spent building, the more power.Originally Posted by Greatwyrm
Your version would release the power (and then without additional limits would require no further action by the attacker who could say launch the same attack at another target), and slowly build *on/in* the target after impact.
Very different critters there.
Variants in HERO
http://home.comcast.net/~b.gleichman/Hero/index.htm
Real life weapons in real game terms
i like the succor aspect because then you can charge until you are almost out of END and STUN, let off a huge blast, then fall down.
And that's Lord Roy the Ruthless to you!
"steady men, here come those leaping skeletons of doom!"
Originally Posted by Roy_The_Ruthles
Good point.
But you can do that the other way too.
Variants in HERO
http://home.comcast.net/~b.gleichman/Hero/index.htm
Real life weapons in real game terms
true. It could be a side effect, makes user fall down (with low stun and END)
And that's Lord Roy the Ruthless to you!
"steady men, here come those leaping skeletons of doom!"
Or buy it like this:Originally Posted by Roy_The_Ruthles
10d6 EB
+1d6 EB, extra time, 2x END
+1d6 EB, more extra time, 3x End
+1d6 EB, more extra time, 4x End
And so on, till the character blows all this END (and maybe even stun) in one mightly blast.
Note that this method will only cost END at the end, when the blast is released. This can be rather certain of 'dropping' the character if done right.
The succor method will cost END throughout the 'charge'. Given that you could be taking stun damage for a number of phases, it may be harder to time the character 'dropping'.
The result of the character being 'stunned' in the middle of the charge differs greatly as well.
With the EB method, nothing happens. With Succor he still loses the END. Neither method does anything with the already 'charged' energy- buying a side effect limit may be in order.
Last edited by Fox1; Jul 14th, '05 at 03:57 AM.
Variants in HERO
http://home.comcast.net/~b.gleichman/Hero/index.htm
Real life weapons in real game terms
Another method that has seen print is a slight variation on Fox1's suggestion. The 'stacked EB' build, but tied to an END Reserve. The reserve size is set to be exactly equal to the maximum cost of the EB. The REC is just about fast enough to take that amount of time for the END to reach full power.
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That's not what I meant, though. What I'm suggesting is using Gradual Effect as a variable version of Extra Time. Let's say you build it with Gradual Effect of 4 DC over 4 phases, 1 DC per phase. Normally, you'd shoot and do 1 DC that phase, 1 DC the next, and so on. Instead, I'm saying take that time off the after-you-hit end and put it on the before-you-shoot end. If you build up 2 phases, you do 2 DC, all at once. 3 phases for 3 DC. Iterate up to your max effect and time period.Originally Posted by Fox1
I guess it's kinda like Extra Time in the execution, but using Gradual Effect to get the price in points. It's tough (for me at least) to explain. Does anybody see where I'm going here?
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I think so...Originally Posted by Greatwyrm
But it's illegal. You use the extra time limit for extra time, and Gradual Effect for Gradual Effect.
Variants in HERO
http://home.comcast.net/~b.gleichman/Hero/index.htm
Real life weapons in real game terms
Its not illegal if the GM okays it. And I'm the GM.Originally Posted by Fox1
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Now with a certain percentage of recycled materials....What? Zero is a percent!
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