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Thread: Always On (and Inherent): okay i'm abusing it...

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    Always On (and Inherent): okay i'm abusing it...

    Next question, same campaign (do you think i'm spamming? )

    I'm building bioware cyberimplant; what are Bioware? bios are modification made by genetical rewrite or genetic-cloned-organic replacement.

    I think that almost all are inherent, like Skinweave (damage resistnce), radwave (LS to radiation), vacweave (LS to vacuum), tuff bone or muscle bone lace (bonus to CON), Artificial Endo Skeleton (Damage Reduction), and like

    but for give "inherent" advantage, i must use always on limitation.
    Always on states that:
    1) power become visible
    2) power must limit

    some cases are ok (heavy skinweave are visible and may reduce touch perception; endoskeleton increase weight and more)

    but in some situation, i must "bend" the limitation:
    some skinweave are too light to be visible and to give hindrance; some endoskeleton are'nt visible; some LS (like hemological replacement) are internal and not visible nor give sufficent disadvantage

    In this case, i cannot give Always On, but if i want to give Inherent i must give Always On...
    so...
    is "permietted" to reduce Always On (to -¼ or -0 limitation) to mantain possibility to add inherent even if are'nt limitation for an always on power?
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

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    Re: Always On (and Inherent): okay i'm abusing it...

    yes, you may reduce the value of always on if it's not limiting.

    Example: A character wanted to have Inherint regeneration, so it's always on. I asked how this was a limitation, when would it be "bad" for you to regenerate? Since you don't need to operate on the, it doesn't matter that it's hard to cut them open etc. I think we ended up at -1/4 becuase that made us both happy.
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

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    Re: Always On (and Inherent): okay i'm abusing it...

    and no, i don't think you're spamming
    And that's Lord Roy the Ruthless to you!

    "steady men, here come those leaping skeletons of doom!"

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    Re: Always On (and Inherent): okay i'm abusing it...

    Yeah, what Roy said. Uh... because i can't come up with anything better without the book with me... ROFL. *shrug* What can I say?

    And I actually enjoy your frequent threads, Divago.

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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by Roy_The_Ruthles
    and no, i don't think you're spamming
    Quote Originally Posted by Black Lotus
    And I actually enjoy your frequent threads, Divago.
    well, most friend of mine call me "a spammer" (in affective way) 'cause i'm a BIG poster...
    Fabio Cavallin
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    aka Evil Kelpie

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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by Dr Divago
    well, most friend of mine call me "a spammer" (in affective way) 'cause i'm a BIG poster...
    Constructive criticism to help improve your English: affective = affectionate.

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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by Dr Divago

    I think that almost all are inherent, like Skinweave (damage resistnce), radwave (LS to radiation), vacweave (LS to vacuum), tuff bone or muscle bone lace (bonus to CON), Artificial Endo Skeleton (Damage Reduction), and like

    but for give "inherent" advantage, i must use always on limitation.
    Always on states that:
    1) power become visible
    2) power must limit

    some cases are ok (heavy skinweave are visible and may reduce touch perception; endoskeleton increase weight and more)

    but in some situation, i must "bend" the limitation:
    some skinweave are too light to be visible and to give hindrance; some endoskeleton are'nt visible; some LS (like hemological replacement) are internal and not visible nor give sufficent disadvantage

    In this case, i cannot give Always On, but if i want to give Inherent i must give Always On...
    so...
    is "permietted" to reduce Always On (to -¼ or -0 limitation) to mantain possibility to add inherent even if are'nt limitation for an always on power?
    Don't worry about it, really. Unless your GM is very anal, its not a big deal.

    Lets not forget that "visible" doesn't always mean "by sight". The "Visible" limitation means that it must be detectable by around 3 comonly used sense. These can be any of the standard 5 senses (though Taste would be unusual) or any other common sense in the campaign your GM approves for such a limitation, like Radar or Sonar.

    In the case of a Cyberpunk campaign, there are all kinds of little hand-held sensor devices running around, and no self-respecting cop (or crook) leaves home without one, so I would say Skin Weave could be detectable by Touch, X-ray and by Electromagnetic scanner (or whatever) and you should be good to go.

    And if your GM isn't cool with this, then simply slap the invisible to sight advantage to the power. That should do the trick.

    Don't worry so much about the "X can't have Y and must have Z to work" aspect of the advantage and limitation system. Simply build the powers as it makes sense between yourself and your GM. Otherwise you might spend all your time on these message boards arguing with the crotchety old-timers around here.

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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by Black Lotus
    Constructive criticism to help improve your English: affective = affectionate.
    Okay you're right...
    my english is poor...
    ^_^
    Fabio Cavallin
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    aka Evil Kelpie

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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by NuSoardGraphite
    Don't worry about it, really. Unless your GM is very anal, its not a big deal.
    Well except for the fact that i'm the GM, it's all ok

    by the way:
    Quote Originally Posted by NuSoardGraphite
    Don't worry so much about the "X can't have Y and must have Z to work" aspect of the advantage and limitation system. Simply build the powers as it makes sense between yourself and your GM. Otherwise you might spend all your time on these message boards arguing with the crotchety old-timers around here.
    ehm ehm...
    the fact is: its my first time running an Hero campaign; is DIFFICULT found someone who whant play Hero (it's about 4 year that i'm searching to start a little campaign at Hero...) and now i'm starting a campaign only 'cause players want to play Cyberpunk
    (okay, PC are not forced to play, all agree about "testing" this system, but i feel that are only making a test and are not very interested in playing hero... in "player creation" someone pose question "why we don't play all interlock game instead this more complicated version"?)


    yep, i'm demoralized... i think this will be an unsuccessfull adventure and this may ruin forever possibility to convince him to play Hero again...

    btw, NOW i'm wandering off (that's mean "Divago" in my nickname ) and spamming

    so, back in line with question:
    can i choose any "limitation" for always on?
    i mean: in creation time, power will be:
    Skinweave level 3: Always On (-¼) means that is visible to sight with -4 pen, visible by touch if searching carefully)
    Skinweave level 4: Always On means that is visible to sight and touch, and limiting touch perception with -1 or -2
    Endo Skeleton: Always On means that are presente a weight increase
    Armorweave: Always On means that are visible and reducing permanently 2 DEX
    Metaheme Hemological Replacement:Always On (-¼) means that are ore susceptible to poison (50% more effect? 15% more effect? every time is maximum effect?)

    In other word (my "spamming side effect" are occuring...) i can choose every time a new "side effect" for the always on limitation?
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

    stuck in Mobile Style forum?
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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by Dr Divago
    i can choose every time a new "side effect" for the always on limitation?
    Yes.

    I'm not certain why you're wanting to add inherent to the bioware however. Is there something in your cybepunk world that would attempt to dispell or supress it?

    Or is it for cross-genre trips?
    Last edited by Fox1; Jul 14th, '05 at 01:57 PM.
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    Re: Always On (and Inherent): okay i'm abusing it...

    Inherent only matters if there are drains or supresses that can affect the power in question.

    Since you're using the 'restrainable' and 'cyberware' limitations (that already make cyberwear vulnerable to special drains) you might not need to worry about it at all. People arn't going to be running around with all the assorted drains you'd expect in a supers or a fantasy campagin.

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    Re: Always On (and Inherent): okay i'm abusing it...

    Ok, now I'm confused. Because I had thought Inherent was a really expensive way of preventing Drains and Supresses.

    Now, if I'm reading this right, "Always On" means that no matter the power it is always noticable (visible) no matter what, and you now have to take "Fully Invisible Power" to counteract that.

    Which is cool, but what happens if someone, for example, buys Energy Blast as Inherent. Does that mean he has the Cyclops syndrome? Always blasting away 24/7?

    Or do you still have control over the power like any other Energy Blast?
    Can you add the Invisible Power advantage to counteract the Visible requirement of Always On?

    Another one, what if a character bought Shapeshift with Inherent, is this person always noticable as having an amorphous form? Or is this Visible restriction only in effect when the Character is actively (though not nessesarily concsiously) changing shape?

    TB

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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by Dr Divago
    Okay you're right...
    my english is poor...
    ^_^
    Better than my Italian.
    P.S. "Trebor sux."
    fnord*

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    Re: Always On (and Inherent): okay i'm abusing it...

    You do not need Always On to get Inherent.

    You only need Persistant.

    So, Armor is persistant by default. If you define Skin Weave as 6PD/6ED armor, you can add Inherent and you're done.

    If you want to define Skin Weave as a Force Field, you need to buy 0 END and Persistant, and can then add Inherent on top of that.

    Always On is only needed if you want to limit the power.
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    Re: Always On (and Inherent): okay i'm abusing it...

    Quote Originally Posted by OddHat
    You do not need Always On to get Inherent.

    You only need Persistant.

    are you sure?
    in FREd? (not 5ER...)?
    (maybe resource kit are bugged... i must control on FREd, all right...)
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

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