Two Campaign Ideas
Here are a couple of campaign ideas I'm thinking about running some time in the next year. Some of you might think they belong on one or another genre-specific board, but I don't see them (and don't want to see them) as fitting any particular genre. I would be interested in any friendly comments or suggestions any of you might have.
I have two different main ideas, with variants that partially overlap. I'm further along on my thoughts on the second, and am currently more enthusiastic about it, but the first might appeal to my players more (their feedback is currently trickling in), and I can almost certainly get psyched up for it.
1. I have a kind of nostalgia for the early Star Wars movies and for superhero comics of the same time period (c. '77-85), but both tended to be a bit too naive for my current tastes. Also, Star Wars strikes me as too limited in exceptional character types (mainly Jedi and Sith) whereas mainstream comics were too broad (mutants, dieties, victims of freak accidents, etc., etc.). My goal is a mid-powered (200 pt?) game that tries to capture what I like about these sources of inspiration while removing some of what I do not like. The "feel" would be somewhere between a low-powered Champions game and a Sci-Fi game, but the ultimate power behind most of all apparently high-tech devices would be mystical power tapped by the individual using it. Thus blaster guns and energy swords would be the rough functional equivalent of wands. There would be a handful of mystic "sciences" that would focus are such substances(?) as "energy", "matter", "ether" and "the void".
2. I am interested in a city-based game with a kind of Noir feel, but I do not wanted to be limited by Noir conventions, much less try to replicate a typical Raymond Chandler story(e.g.). The easiest thing for me to do (variant A) is to run a city-based adventure within my ongoing '30's pulp/horror/monster-hunters game (probably in Germany, Italy, or the USSR). But I'm tempted to go further. One possibility is to create a fictional city in a fictional country that is at risk of revolution or civil war. The year would be sometime between 1900 and 1930. The basic version of this idea (varient B, oddly enough) would be fairly realistic and low-powered (100 pts?). Opponents would include mobsters, law enforcement officers (corrupt or otherwise), and maybe a serial killer or two. Variant C: There is some strange, dark government conspiracy to be uncovered by the PC's (not realistic, not too similar to the quasi-Cthuhloid stuff from my current campaign). Variant D: Psi Noir -- PC's and some others have psionic powers (150-200 pt PC's). Variant E: Retro Sci-Fi feel, some high-tech (incl. robots?) mixed with c. 1900 tech (NOT Steam-Punk). Variant F: A mix of 1 and 2.
Thoughts?
Just Joe
Thanks (and Apologies) to Megaplayboy, whose "Left Hook of Justice" inspired my own Justice-based martial maneuvers (eye poke, ear flick, shin kick, etc.)
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