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Thread: Knockback and Bullets

  1. #1
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    Knockback and Bullets

    Another Mythbuster test.

    They tested handguns (inlcuding .44mag), rifles, and a 12g shotgun (slug) against a 180lb dead pig hanging by a hair on a metal hook (tap with a finger was enough to knock it off).

    None of them except the shotgun were able to dislodge the pig. Even the shotgun only knocked it off... the high-speed camera showed no appreciable knockback.

    They even used fully automatic weapons - no effect.

    I know gun experts have been saying such things for a long time, and knockback is a lot of fun, but it is also nice to have some demonstrable experimentation to witness in support of scientific fact.

    Not suggesting to eliminate knockback in any fashion, just that for realists and cinematic realists engaging in simulated gunplay it's nice to witness the reality.

    Just sharing -- FYI.
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    Re: Knockback and Bullets

    You'd have to change ALL the points costs of all guns to add the Does No Knockback Lim. Not a pretty picture. But maybe it can be added to.... REVISION 6!!!!
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    Re: Knockback and Bullets

    I have read some interesting stuff on this subject. Several studies have shown that no handgun is physically capable of generating enough force to actually knock someone off their feet, much less back. Yet, there are many recorded accounts of guns knocking people down. One theory is that most civilized people are very aware of how deadly guns are that they instinctively flinch back from the gunshot as they are hit thus generating the illusion that the bullet has knocked them back. This might account for many of the early accounts of native warriors who seemed invincible and would charge whether or not they were shot. They did not have this learned fear of guns and so did not flinch away from the gun when they were hit. This may also explained why those on a high (drugs, etc.) often don't fall down immediately when shot.
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    Re: Knockback and Bullets

    Tell me the results of the study when they have Grond punch the pig.
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    Re: Knockback and Bullets

    Knockback isn't caused by the force of bullets in real life.

    When it DOES happen, it's the body trying to escape from the attack, even though it's already been hit by the bullets. A muscle spasm, if you will. Thus, dead pigs won't get "knocked back".

    It's really hard to "knock someone back" without explosive force, 'cause people are pretty heavy, even in comparison to how much force even a strong person could muster with a baseball bat or a mace. A Major League slugger that hits someone with a bat might cause some serious damage, but the person wouldn't move an inch unless he falls or jumps on his own.

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    Re: Knockback and Bullets

    isn't that why bullets have the "beam" limitation (-1/4)?
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    Re: Knockback and Bullets

    Quote Originally Posted by Roy_The_Ruthles
    isn't that why bullets have the "beam" limitation (-1/4)?

    No, that just means you can't "Spread" the attack, you can't blow doors off their hinges or do large patches of damage, and you cannot reduce the amount of damage you do with the attack (by declaring you want to do less damage).

    Shotguns can Spread.
    Last edited by Black Lotus; Jul 17th, '05 at 11:50 AM.

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    Re: Knockback and Bullets

    yep, i just read beam, it doesnt' mean no-knockback
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    Re: Knockback and Bullets

    Quote Originally Posted by gojira
    You'd have to change ALL the points costs of all guns to add the Does No Knockback Lim. Not a pretty picture. But maybe it can be added to.... REVISION 6!!!!
    I think this is no necessary...
    IMHO in all more "realistic" Dark Champions (or DC-like) campaign Knockback is'nt used, and sometimes ever Knockdown is'nt used too

    In more "cinematic" campaign like Champions or Champions-like, firearms are way muuuch more rarely seen, and aven in this case: is a superheroic genre, does not necessary be "realistic", it must be "cinematic"
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    Re: Knockback and Bullets

    Quote Originally Posted by Dr Divago
    I think this is no necessary...
    IMHO in all more "realistic" Dark Champions (or DC-like) campaign Knockback is'nt used, and sometimes ever Knockdown is'nt used too

    In more "cinematic" campaign like Champions or Champions-like, firearms are way muuuch more rarely seen, and aven in this case: is a superheroic genre, does not necessary be "realistic", it must be "cinematic"
    I believe knockback is still pretty realistic, since people do sometimes jerk around/ have spasms/ fall backwards/ etcetera when hit.

    Of course, realistically, you WOULDN'T need the No Knockback Limitation in a realist campaign, because in reality -- it's more-or-less impossible to knock someone back, unless you Throw them, so Knockback wouldn't even exist. Of course, Move Throughs would have to be altered to fit a realistic campaign.

    Actually, if I'm not mistaken, FREd says that Knockback is normally only used in Superheroic games... just something I remember from the Knockback rules section.

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    Re: Knockback and Bullets

    Quote Originally Posted by Black Lotus
    Actually, if I'm not mistaken, FREd says that Knockback is normally only used in Superheroic games... just something I remember from the Knockback rules section.
    AFAIK i confirm it...
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    Re: Knockback and Bullets

    Heroic rules use Knockdown, not Knockback, by default. Knockdown rules don't cause people to fly huge distances, but does simulate the 'take a couple steps back and fall down' flinching away from the attack kind of thing.

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    Re: Knockback and Bullets

    Quote Originally Posted by Zed-F
    Heroic rules use Knockdown, not Knockback, by default. Knockdown rules don't cause people to fly huge distances, but does simulate the 'take a couple steps back and fall down' flinching away from the attack kind of thing.
    Oh right, Knockdown. That's right, that must be what's required for taking only 1/2 damage with Move Through.

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    Re: Knockback and Bullets

    Quote Originally Posted by Frenchman
    Tell me the results of the study when they have Grond punch the pig.
    Well, last I heard, the French newspaper was wondering where the flying carcas of a dead pig crashing on top of a street cafe' came from.
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    Re: Knockback and Bullets

    I don't think knockback was ever intended to be realistic - it's a genre thang.

    If you think about it from a conservation-of-momentum perspective, the force of the recoil of the gun is basically equivilent to the force of the bullet impacting on the other end. (Excepting high-tec recoil reduction mechanisms.) It's the fact that the impact is focused on such a small spot that gets you. I know people who've been shot and didn't even notice it until someone pointed out the blood. I know other people who've fallen down after taking a shot to the vest that didn't even leave a bruise. So it would seem fair to call it a psychological reaction rather than a physical reaction. (Hmm.. resist using EGO instead of STR...?)
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