The Quintessential BODY.
Okay, because of the arguments against BODY and Damage being exponential in nature, (and many of them are very valid and true), I have gone back to square-one, and meditated on the subject in a effort divest myself of all prior potentially false misconceptions, and get to the heart of the issue: what is BODY?
[All page references are from 5er, because that's the only book I'm using now, in an effort to become more familiar with it, and because it's the most current book.]
Glossary definition (pg 16) - "BODY: (1) A Characteristic representing how much injury a character can withstand before dying."
[I would add on to this definition, (and I'm sure everyone would agree with me), "...and how much structural damage an object can withstand before being broken."]
Characteristics Comparison Table (pg 40) - BODY: Weak = 1-2, Challenged = 3-5, Average = 6-10, Skilled = 11-13, Competent = 14-20, Legendary = 21-30, Superhuman = 31+.
[I think it's interesting that "Average" and "Competent" have two separate categories. From what I've gathered from this Discussion Board, it's because of the fact that in the original builds of superheroes, back in 1st ed., all of the example characters had fairly inflated stats... especially for DEX and CON, and that this trend has continued on to this day for game-play reasons... which is fine.]
Characteristics Benchmarks Tables (pg 41) - BODY: Weak = Infant, Challenged = Child/elderly person, Average = Average person, Skilled = Pro Football Player, Competent = Rasputin/Horse, Legendary = Elephant/Rhinoceros, Superhuman = Hercules/Thor/Whale.
[Now I would say that Rasputin (a man that had to be stabbed dozens or hundreds of times, poisoned, and drowned to be killed... and it's rumored that he lived); and a horse; were something more than "Competent". But this totally jives with my current interpretation of the BODY stat, points-wise. The 'average' average human has a BODY of 8.]
Determining The BODY And Defense Of An Object (pg 447) - "On the Object BODY Table, an object's BODY depends on its total mass; each doubling of mass is +1 BODY. The GM may wish to increase an object's BODY based on its size or the materials it is made of."
[This pretty much spells it out for everyone. Any real arguments against BODY being exponential in nature, after this, better be very creative or inspired. Otherwise, the argument will showcase the persons lack of the basic concept of what the word exponential means. Regardless, many of you have made many excellent arguments championing the linear aspect of BODY in game play, to your credit.]
Object BODY Table (pg 449) - 100kg (man) = 10 BODY.
[Fascinating. The 'average' average person has a BODY of 8, but here, we see that as an object, people should have a BODY of 10. This, to my knowledge, is representative of the 'ineffable' drive/physicality/spirit of sentient beings in a story-telling/game environment... and I extremely like this. Your 'average' average person lives a bland/mundane existence, and lacks that 'special something' that would make them both heroes, and objects with the proper BODY for their mass/size and composition. Player Characters, (and NPC's of note), on the other hand, live... breath... and eat heroic lives. They are creatures beyond the kin of normal physical capacities, and are able to push their bodies (and BODY's) to impossible limits through the sheer force of their being the focal-point of destiny and story-telling. Other characters are just ridiculously tough, which is also cool.]
Cheers.Link



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Oh, I caught it. I'm a total ego-maniac.

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