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Thread: Cybersnake

  1. #1
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    Cybersnake

    Hallo again
    a new idea born in this forum (thanks to talking with Ura Maru) to converting Cybersnake from CP2020 into Hero.

    In CP2020 cybersnake is an independent cyberweapon that sprout from an "hole" artificially created in host body, and attack without control
    For Hero i've builded it like an "Extra Limb"
    Cybersnake: Extra Limbs, Limited Manipulation (-¼), Reduced STR (STR 8 -¼), OIF (DEF 3; -½), Non Persistent (-¼), Illegal Cyberware (-½), Humanity Loss (2d6, -1¾) plus HKA ½d6 (1d6 w/STR), No END (+½); Illegal Cyberware (-½), Linked (-½), OIF (-½)
    20 Active point
    5 Real point
    This idea transform it in a Hand Killing Attack linked to an extra arm; does'nt give additional attack, or like, but is useful for new things (like lifting object, or be used like a tentacle when hand are tied)

    But new idea is to treat this like a "summon": user can "summon" cybersnake, that he can attack independently, give "extra attack" (instead is cybersnake who attack of his own, so no rules breaking) and is not usable for other than he's programmed
    In this second version, i can create different type of cybersnakes, even resuming Eviscerate attack from CP2013...

    What do you think about?
    How can i build a "creature" that is tied to host body?
    and more...
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

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    Re: Cybersnake

    Duplication would give the character complete control. This was how the Hydra was built, in the HERO Beastiary.
    P.S. "Trebor sux."
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    Re: Cybersnake

    Quote Originally Posted by Mister E
    Duplication would give the character complete control. This was how the Hydra was built, in the HERO Beastiary.
    Okay... but...
    Duplication can create a duplicate "less powerful" than character?
    i mean: Cybersnake is only a limited str, a dex to attack and an HKA to cause damage...
    Fabio Cavallin
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    aka Evil Kelpie

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    Re: Cybersnake

    Quote Originally Posted by Dr Divago
    Okay... but...
    Duplication can create a duplicate "less powerful" than character?
    i mean: Cybersnake is only a limited str, a dex to attack and an HKA to cause damage...
    Yes.

    You would built the Cybersnake like a character, giving it all of the stats you would like it to have. The "Nine-Headed Hydra" power write-up, on the side-bar of page 152 of 5er, is a simple example, but it is built with the Cannot Recombine (-0) Limitation, because the extra heads are always there. Your Cybersnake probably doesn't need that.

    One major disadvantage of using either Duplication, (or Summoning, which I don't like for this), is that the Cybersnake won't be able to attack in the Segment that it appears, but instead must wait until its next available Phase, according to its SPD.

    Does this help?
    P.S. "Trebor sux."
    fnord*

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    Re: Cybersnake

    Quote Originally Posted by Mister E
    One major disadvantage of using either Duplication, (or Summoning, which I don't like for this), is that the Cybersnake won't be able to attack in the Segment that it appears, but instead must wait until its next available Phase, according to its SPD.

    Does this help?
    Yes...
    this will cause a bit more complication, expecially if cybersnake have'nt same speed than characters, but not problem

    only: this not fix my problem with livewires (see http://www.herogames.com/forums/showthread.php?t=34288 for more about it)
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

    stuck in Mobile Style forum?
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    Re: Cybersnake

    Quote Originally Posted by Dr Divago
    Yes...
    this will cause a bit more complication, expecially if cybersnake have'nt same speed than characters, but not problem

    only: this not fix my problem with livewires (see http://www.herogames.com/forums/showthread.php?t=34288 for more about it)
    I think I might have a solution.

    Build the Cybersnake using Duplication with the Cannot Recombine (-0) Limitation, so that the Cybersnake is always outside the host body. Then, when building the actual Cybersnake itself, give it Mind Link, so that you can freely communicate with it; and Desolidification (affected by any attack able to target internal cyberware), which would simulate the Cybersnake's ability to retreat back into the character.

    Turning off any Constant Power (like Desolidification) is a free action (I can't find the page number for this). So whenever the character wants, the Cybersnake can shoot out of his body, and perform any action he wants it to, instantly.

    How's that?
    P.S. "Trebor sux."
    fnord*

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    Re: Cybersnake

    I'd take on Only Costs END To Activate/Deactive on the Desol Snake... otherwise you're paying END every phase you have it out.
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    Re: Cybersnake

    Quote Originally Posted by ghost-angel
    I'd take on Only Costs END To Activate/Deactive on the Desol Snake... otherwise you're paying END every phase you have it out.
    Agreed. The Cybersnake would pay the END, but thats just silly.
    P.S. "Trebor sux."
    fnord*

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    Re: Cybersnake

    Quote Originally Posted by Mister E
    Agreed. The Cybersnake would pay the END, but thats just silly.
    Maybe it takes Duracells.

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    Re: Cybersnake

    Quote Originally Posted by Mister E
    I think I might have a solution.

    Build the Cybersnake using Duplication with the Cannot Recombine (-0) Limitation, so that the Cybersnake is always outside the host body. Then, when building the actual Cybersnake itself, give it Mind Link, so that you can freely communicate with it; and Desolidification (affected by any attack able to target internal cyberware), which would simulate the Cybersnake's ability to retreat back into the character.
    mmmmhhh
    appears a little "tricky"...
    and much expensive...
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

    stuck in Mobile Style forum?
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    Re: Cybersnake

    Quote Originally Posted by Dr Divago
    mmmmhhh
    appears a little "tricky"...
    and much expensive...
    Yeah... sorry.

    Isn't your original build pretty good? Can't you do without the Cybersnake being able to attack on its own?
    P.S. "Trebor sux."
    fnord*

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    Re: Cybersnake

    Quote Originally Posted by Mister E
    Yeah... sorry.

    Isn't your original build pretty good? Can't you do without the Cybersnake being able to attack on its own?
    Well, my original idea was to build cybersnake not independent, even 'cause i dislike idea that cybersnake are independent anda ttack of his own...
    a friend of mine (my maser of old CP2020, to be honest) say that is ok cybersnake NON independent...

    i was only curious how can i build a more "adeherent with original concept" cybersnake...
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

    stuck in Mobile Style forum?
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    Re: Cybersnake

    You could possibly also use Trigger. The new fleshed out options for this Advantage can build a wide variety of things. So maybe Trigger: reseting is a Zero-Phase (not Free) Action, OIF/Restrainable/Cyberware, etc.

    BTW, I'm not sure about the Illegal Cyberware Limitation. Do you have an example of this being used in an official build somewhere? Otherwise I'd be inclined to make the, "Illegal," part of it a Social or Watched/Hunted Disadvantage rather than a Limitation on the Power itself. Maybe I am misinterpreting it, though; does this Limitation give some kind of non-social problems, such as Activation Rolls, partial No Conscious Control, or whatever?

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    Re: Cybersnake

    i like the idea of how you did it originially, if you don't want it to have extra actions
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    Re: Cybersnake

    Quote Originally Posted by prestidigitator
    You could possibly also use Trigger. The new fleshed out options for this Advantage can build a wide variety of things. So maybe Trigger: reseting is a Zero-Phase (not Free) Action, OIF/Restrainable/Cyberware, etc.
    I'm not sure i've correctly understood...
    please, can you explain more in detail?

    Quote Originally Posted by prestidigitator
    BTW, I'm not sure about the Illegal Cyberware Limitation. Do you have an example of this being used in an official build somewhere? Otherwise I'd be inclined to make the, "Illegal," part of it a Social or Watched/Hunted Disadvantage rather than a Limitation on the Power itself. Maybe I am misinterpreting it, though; does this Limitation give some kind of non-social problems, such as Activation Rolls, partial No Conscious Control, or whatever?
    Okay okay you're fine
    Limitation is no "illegal", but "illegal cyberware".
    I'll explain:
    Cyberware is a cross limitation, that include:
    1) Restrainable: all cyberware are restrainable
    2) EMP damage: cyberware are susceptible to EMP damage
    3) Replaced Body part: if cyberware goes away (maybe broken, "dispelled" by EMP, or like) user gain a physical limitation until cybeware are repaired/rebought/reinstalled
    4) Pain Emulation: all cyberware emulate pain and sensations to prevent big alienation (and to prevent some suicidal/illag activities)
    5) Law Registration: all cyberware are registered in police/LEDiv/Interpol archives (Law Enforcement Division or LEDiv is an operative USA Organisation born by the fusion between FBI, CIA and DEA)

    All this minor limitation are "grouped" in a single limitation, called "Cyberware" (in similar manner to Fantasy Hero's "Spell Limitation")

    Some Cyberware are bought in illegal black market, so (4) and (5) are'nt present; this cyberware bear limitation "Illegal Cyberware" to represent that
    A) is illegal, so not registered
    B) cannot be bought in normal shop
    C) all other limitation of Cyberware applies

    In short:
    If cyberware are not elettronic, mechanic, dispellable, etc, are Restrainable (-¼)
    If are elettronic, mechanic, dispellable, registered, etc, are Cyberware (-½)
    If are cyberware, but is illegal, is Illegal Cyberware (-½)
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

    stuck in Mobile Style forum?
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