Golden Age is one of my favorite games to run. But I confess, I'm unclear what you mean by "Golly gee whiz!" stuff. Can you elaborate? I ask because in my experience, adopting the simpler tone of GA comics is not at all in contrast to lethality. Especially in war stories, people got gunned down and blown up and fell off of cliffs all the time.
Right, exactly. They weren't nearly as graphic as they are now (until horror comics boomed, anyway) but they weren't squeamish about people dying. Comics emulated adventure serials and features, and were only as graphic as those. Which is to say, if the hero shoots a bad guy, the bad guy just crumples and falls. If the hero chops or stabs a bad guy, the bad guy... just crumples and falls. If something really nasty happens, it's offscreen. (Heck, in Lugosi's original film, Dracula gets
staked offscreen.)
To me that's the difference between the Golden Age and modern sensibilities. Golden Age attaches no intrinsic value to character's demise. As a story element, it's just something that happens now and then (more often for some characters & settings than others). In modern stories it's treated as over-the-top or graphic or "hardcore." There's often hand-wringing over morality and whatnot. That's not present in Golden Age. (Which isn't to say that all GA characters were bloodthirsty, of course. Only that death in the comics wasn't given any particular real-world social context.)
Period color is one of my favorite parts of running GA.
What I do, more informally than systematically, is to divide my NPCs into two camps - "disposable NPCs" and "campaign NPCs" (I just now made up those terms). Since villains often die at a scenario's climax, I only put "disposable" villains in situations where that might happen. If I want a villain to survive for longer, I always have a foolproof (as much as possible) escape plan. That can be anything from watching the proceedings safely through a video screen to switching with a decoy at some point during combat (sometimes retroactively

) to having a heat-proof escape boat hidden in the lava pit, so when the villain falls in the heroes think he's dead (of course my players are happy to proclaim,
"No one could have survived that.").
I'd keep an eye on that, though. It's easy to assume that characters in the middle of a war will haul around the biggest killing attacks they can find; but that in itself is a modern sensibility. Characters from Captain America and Bucky to the Vision and the Spectre and the Sub-Mariner did just fine - and sent plenty of bad guys to their graves - with no Killing Attacks at all.
I've seen it before. Remember that Superman, the Spectre and the Sub-Mariner are Golden Age characters, too. You just have to scale up the challenges.
Also remember, though, that the inclusion of supervillains is itself a fairly non-Golden Age thing to do. So you'll have to reconcile that Ymir the Fire Giant can lay waste to as many Allied tank brigades as Superman can to the Axis.
Whoops, out of time for the moment. I'll add more tonight.
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