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Thread: Repulsive Odor

  1. #1
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    Repulsive Odor

    How do you do it?

    Something or someone that smells so bad you recoil from it?
    ...and that's when the destruction began.

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    Re: Repulsive Odor

    Quote Originally Posted by Shadowpup
    How do you do it?

    Something or someone that smells so bad you recoil from it?
    I've made chili that's done it to people, though it takes a little while to work.
    ... abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.

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    Re: Repulsive Odor

    Quote Originally Posted by Shadowpup
    How do you do it?

    Something or someone that smells so bad you recoil from it?
    Decide what effect you want for someone recoiling from the odor, and buy the Power that creates that effect. The odor is just SFX.

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    Re: Repulsive Odor

    1d6; nnd (self contained breathing or flash deffence smell taste)
    0 end
    contious
    presistant
    allways on (turn off by washing)
    area effect (rad)
    self imunity
    no range
    Science tells us what's happening, but Magic makes it happen.

    Necessity is not the mother of invention: laziness and greed are.

    A chocolate covered turd is still a turd, it's just easer to swallow

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    Wink Re: Repulsive Odor

    Quote Originally Posted by MitchellS
    Distinctive feature: repulsive smell.
    +20 presence, offensive only, smell-based only, single effect [recoil in disgust].
    Sorry, couldn't resist.

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    Re: Repulsive Odor

    Quote Originally Posted by Derek Hiemforth
    Decide what effect you want for someone recoiling from the odor, and buy the Power that creates that effect. The odor is just SFX.
    I realize that but what Power does that but has no effect if you can't smell it?

    I know there would be the Limitation: -1/4 Does not work on beings incapable of smell, Does not work on inanimate objects, Does not work vs. Wearing Respirator/Gas Mask. But what would you use for the base Power? Tk Doesn't match, E-Blast with no BODY doesn't do Knockback....
    ...and that's when the destruction began.

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    Tongue Re: Repulsive Odor

    That reeks! CE: -2 to all int based and dex based, OCV and DCV, radius (your choice) Long lasting? (that smell will Never come out!) Multiple effects (+5? 10?) personal Immunity ("it's not suposed to smell like roses") center it on your self, lose ranged and you should be close...I'm thinking recoiling is a "voluntary" reaction to the awesome smell.....Do a Pres attack, and add dice for demonstating your power, rep strong (it does really reek after all) maybe mildly violent action, and most will step back in awe of the amazing smell you've discovered...
    "Remember, with super power, comes super responsability" The mighty Strobe

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    Re: Repulsive Odor

    Flash to Sense of Smell, does knockback.
    "24 hours in a day, 24 beers in a case. Coincidence? I think not."
    ~ Stephen Wright

    Not all chemicals are bad. Without chemicals such as hydrogen and oxygen, for example, there would be no way to make water, a vital ingredient in beer.

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    Re: Repulsive Odor

    I like all 4 suggestions. A PRE attack, an Area effect, the NND and the Flash against sense of smell. My preference is for the Area effect.

    Once again proving why this play system works when other more strightjacketed systems (V&V anybody?) fail.
    Insanity exacts its toll. Please have exact change ready.

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    Re: Repulsive Odor

    Quote Originally Posted by Narratio
    I like all 4 suggestions. A PRE attack, an Area effect, the NND and the Flash against sense of smell. My preference is for the Area effect.

    Once again proving why this play system works when other more strightjacketed systems (V&V anybody?) fail.
    Apart from the fact you hace 3-4 builds for the same thing, requiring 4 different defence systems. Thats called a "mess".
    Vorsch Drach, child of the ocean

    Accusation...Hero 5, Fred, a mega-scale step in the wrong direction.

    Evidence... Regen, instant change, mega-scale, shape shift, multi form, duplication, multiple power-attacks, flying dodge....

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    Re: Repulsive Odor

    Quote Originally Posted by Vorsch
    Apart from the fact you hace 3-4 builds for the same thing, requiring 4 different defence systems. Thats called a "mess".
    Actually as long as they are internally consistent - and all of these suggestions are - then that's fine. Each will work slightly differently, but each will work with the core system and produce the specified effect.

    Sounds good to me.

    cheers, Mark

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    Re: Repulsive Odor

    So the exact same sfx description, note the word exact, can be defined by at least 3 different game mechanics.

    A strong smell is a strong smell, odious and hard to resist, but to let aplayer come up with the way the world works is flawed, all players see it differently

    and all GMs are players.

    result

    total mess.
    Vorsch Drach, child of the ocean

    Accusation...Hero 5, Fred, a mega-scale step in the wrong direction.

    Evidence... Regen, instant change, mega-scale, shape shift, multi form, duplication, multiple power-attacks, flying dodge....

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    Re: Repulsive Odor

    Quote Originally Posted by Vorsch
    So the exact same sfx description, note the word exact, can be defined by at least 3 different game mechanics.

    A strong smell is a strong smell, odious and hard to resist, but to let aplayer come up with the way the world works is flawed, all players see it differently

    and all GMs are players.

    result

    total mess.
    Lightning Bolt:

    - Energy Blast
    - RKA
    - Area Effect - Line EB or RKA
    - Armor Piercing EB or RKA
    - Penetrating EB or RKA
    - Area Effect - Line AP EB or RKA
    - Area Effect - Line Penetrating EB or RKA

    Different effects, different builds. If you consider that a mess, then Hero's probably not the game of choice.

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    Re: Repulsive Odor

    Quote Originally Posted by Vorsch
    So the exact same sfx description, note the word exact, can be defined by at least 3 different game mechanics.

    A strong smell is a strong smell, odious and hard to resist, but to let aplayer come up with the way the world works is flawed, all players see it differently

    and all GMs are players.

    result

    total mess.
    but it wouldn't be the same SFX because it would have differen effects. The only part of the SFX that is the same is a foul odor.

    I suppose you could say the same thing about a pheramone attack? Where the SFX is always the same in that they are smells, but the result of the smell is different?

    What if I want a foul odor that is so terrible that people actually want to smell it just to make sure? You know, like the "wow this smells bad. Does it really smell that bad? let me check, yep it smells that bad" kinda thing.

    Or maybe the smell is so bad that it forces people to stay away from you.
    If you build it as an area of effect then it's presence causes a decrease ina bilities perhapse from nausea. But maybe you'r rather that the smell actually force people back and make them unable to smell something else, that would be the flash defense with knockback.

    If you'd rather people with high determination be able to get through the smell, then make it a prsence attack.

    I don't see how this is a mess. Each effect is just a different way of coming up with "the rest" of the sfx. none of these have the exact same SFX. It might seem that way because each of them causes the player effected to recoil.

    I don't have a problem with it.

    Just like I don't have a problem with all pheramones working the same way.
    A: "Wait, he was hiding in the OVEN?! The Oven? He ninjaed his way out fo the Oven, flew across the room and killed me...Well I'll be damned."
    B: "If only I had needed to make cookies and preheated...then you'd still be alive."
    C: "And we'd be eating ninja!"

    Tasty toasty oven roasty ninja bread, try it now at your local dorm room kitchen. Now in new Spoon Assasin Comemorative Plastic Bags! Perfect for smothering your GM out of spite and revenge, oh wait, I ment honor!

  15. #15
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    Re: Repulsive Odor

    Quote Originally Posted by Vorsch
    So the exact same sfx description, note the word exact, can be defined by at least 3 different game mechanics.

    A strong smell is a strong smell, odious and hard to resist, but to let aplayer come up with the way the world works is flawed, all players see it differently

    and all GMs are players.

    result

    total mess.
    Nah. You're falling into the common trap of confusing SFX and powers. How the power *works* is defined by the power write up. The SFX is simply an brief description of "how the power appears" - in this case : Repulsive Odor.

    Shucks, even in the real world, the SFX described can have different effects: when out with my younger brother and a friend we came across a bunch of cows that had gotten bloat, fallen down a steep bank and died. They smelled pretty nasty, being as how they were several days dead and swollen up like giant hide balloons.

    Of course I couldn't resist shooting one to see what would happen. What happened is that it sort of blew up, sending liquified guts and cow shit spraying, but oh my god, the smell! To borrow a quote, I pray whatever gods there be never to set such a stench athwart my nose again.

    The effect was: I stood, gaping in awe at the stench, my friend Lance expressed certain choice comments about my choice of target and fled, retching and my younger brother just threw up. Is that three different effects, or three different levels of presensce attack?

    Shrug. It's really up to the GM. As a GM I would have no problem with two horrible stenches which had two different effects.

    cheers, Mark

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